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#1
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Target a mob in the train, /assist, heal/buff/secondary clicky whatever or whoever it's on. Then DA and run the pack away, either back to zoneline or until the rest gates. You can cap out after. | |||
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#2
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https://www.project1999.com/forums/s...78&postcount=6 Quote:
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#3
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In a 4 man group, you would just have the cleric with you at all times. Nice try though, deathsstrawman. | |||
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#4
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The advice was for general use. You can hold the train with DA and let people gate out as well, which is better in HS. On a cleric, you could DA hold in a position close enough for dragging and recovering your own corpse.
This is one of the reasons why clr/enc rules so hard. With AE mez and multiple free DAs in your toolbox, you CAN actually recover from a massive train of mobs. It's the only class combination that can look a 20 mob train in the eyes and keep on trucking. But yeah you could have totally saved the group and looked like a hero, you just don't know how to play well, don't take it out on us lol | ||
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#5
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#6
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You could have DA held it and just capped out. Given a more optimized group setup, you could have held and recovered. This isn't just theory. I've done it with more dangerous mobs on melees using a DA idol. I've done it on a cleric. I've done it on a necromancer. I haven't done it on a shaman, but earring of the frozen skull is almost free to recharge and easier to use than a casted DA.
You don't HAVE to make clutch plays and save the day, but it's cool to do so, and it shows presence of mind. A DA earring recharges for less than a plat. You get 18 seconds to stop, look around, and figure out a plan--or to let your teammates gate out. Instead, you all probably just panicked, froze up, and let the train kill you because that's what is 'supposed to happen' when 'bad pathing' occurs. Because you are playing P99 on what is essentially a very basic level. | ||
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#7
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This thread isn't about whether or not I make mistakes while playing the game. It is a pretty silly argument to say "you made a mistake in a video game, therefore you know nothing about said video game". I am sorry you have to resort to such a poor argument when you can't provide anything more tangible.
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#8
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Easy 500 pages
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#9
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You slow, malo, canni/torpor, and dot mobs. No DA earring to save the day, your Magelo doesn't show a FD ring, nothing in your videos even alludes to 'advanced' gameplay using clickies and the like. It's just all very standard, and then when something unexpected like a train happens, you just shrug, chalk it up to 'bad pathing', and wipe. If people take anything from this thread, it should be this: always try to find a way to solve a sticky situation in EQ1. Usually there's a clicky you could've had, a spell you could've had memmed, or a strategy you could have tried. I guarantee you that you would have made those 2 inexperienced players' day if you DA held like a boss and told them to gate out while you held the line. Even if all the mobs were firmly locked on 1 of the others, the other one could have gated out and while the end result would have been similar (needed a cleric to rez), you would have been a hero. And that's with minimal effort--just a DA earring clicky and a buff/heal on whoever the mobs were on. People trash talk your videos because they're just very basic. They could have been made in 1999 if people had the hardware/software. Now a video of a shaman using AE slow combined with a DA earring into idol DA to rip a huge train off of his party, into the party successfully escaping... that would have gotten you some props I bet. But you can't come up with a plan like that because I think you just don't really care about becoming better or coming up with original ideas. You're the type of guy who spends 10 years optimizing malo slow torpor dot canni-ing mobs down without ever peeking outside of that cramped little box. | |||
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#10
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Again, making the claim that a player doesn't understand the game simply because they made a mistake is nonsense, which is what you are attempting to do here.
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