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#361
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![]() What I don't understand is how the exp can be so messed up. The mechanics behind classic EXP are both well known, and at least from what I have read, seem fairly straight forward.
So why is it so off? XP from a mob should be a function of the mob's level and the ZEM. Xp required to level should be a function of a person's level, race, class, and hell multiplier. I understand there are a number of caveats to the system (group bonus/sharing, pet penalties, light blue mobs, etc) but none of these seem like huge question marks that should cause the complaints being aired over the sleeper. Is the system drastically more complicated than I am making it out to be, or are the devs over there just really sloppy? Or is there some other legit answer, lol. Not trying to rag on the sleeper, I genuinely want to know! PS Swish quit wasting time playing over there and come back and play with us [You must be logged in to view images. Log in or Register.]
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Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#362
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#363
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The server launches properly, the same quest gave ~0.5% XP so he's obviously turned it down for a reason. I'd say its with a purpose. If everyone levels to 60 at a P99 speed, they'll likely be bored by the time Velious hits P99 and the server could die a death. Adding "hot zones" with 15% bonus XP (based on shit XP to begin with) really doesn't tick any boxes for me. Immersion ruined, I don't want to kill 100-120 spiderlings in Field of Bone to get L4. Fair enough to those that do, but its a lot of effort. I'm fully back in about a month from now, fear not [You must be logged in to view images. Log in or Register.] | |||
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#364
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Kagok Bonemender 60 Shaman
Warok Bonebreaker 60 Warrior Team Tripod I'd rather be fishing | |||
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#365
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#366
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This is actually (one of) the things that led to this launch having so many damn issues - noone spent time at low levels. Supposedly they spent a lot more time on higher level areas and raids, but I don't have a ton of hope that it won't be screwy there too. The proper way to do this launch would've have been to go through, zone by zone, every mob and their drops. Instead, it seems they just started playing and only fixed whatever people explicitly brought up. And some things that they did bring up were also ignored (with no feedback). I wonder how Velious launch here will be. I remember when epics launched here, even with nilbog's team and the testing, they were all jacked up - at least, the monk epic was. Not one part of it was without error. All the spawn times were off by a factor of 10, Eejag didn't leash, almost all of them hit for the wrong amounts, the graphics on some were wrong, etc. But I did the same thing then that I'm doing now - report a bug, and move on. I think it took about a month to get those fixed here. Just saying we shouldn't hold one group to standards we don't hold the other. In the end, the monk epic was completable, just like on Sleeper, it's playable, even with the ever growing bug list (or as I call it, shit mountain).
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#367
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![]() The Sleeper: a server by cheaters for cheaters. A haven for the boxers and banned of P99
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#368
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![]() No interest personally.
Best of luck to the server and those who decide to play on it. | ||
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