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  #1  
Old 01-01-2024, 01:45 AM
Duik Duik is offline
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@DSM (Don't Say Mage)
You mention a lifetap at 405 mana and 720dam. Thats 1.777 efficiency!
That would be true if it was just damage.
It does 720 heal as well so i propose 1440 damheal @ 3.555 efficiency. But whatever.

Given a choice, if no clr id slum it with a shm.
I love me a wiz but a mag seems to offer more in this scenario. With a mag (malo) id go a druid (especially if animal charms) instead of a shm especialy pre 60 or no torp.
Lets face it, group of 4 played well will drill holes in any group content.
The difference will be the quality of the banter.
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  #2  
Old 01-01-2024, 03:18 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Lets face it, group of 4 played well will drill holes in any group content.
Agreed!

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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
You mention a lifetap at 405 mana and 720dam. Thats 1.777 efficiency!
That would be true if it was just damage.
It does 720 heal as well so i propose 1440 damheal @ 3.555 efficiency. But whatever.
You are correct that you get a total of 3.555 mana efficiency when combining the damage and the heal, assuming you have lost 720+ HP. But if you don't need the healing, then you get nothing from the healing portion of the spell. This is because the Shaman is already healing you basically for free. It is a similar concept to casting Lifetap at 100% HP. In that scenario you are only dealing the damage, while not benefiting at all from the healing. Your Lifetap is a 1.777 damage per mana DD when you don't need the healing.

That is why it is better to swap to your more mana efficient DD's/DoT's in a group with a healer. You get more damage per mana because you are relying on the healer to keep you healthy instead of your Lifetaps. Obviously there are some emergency scenarios where Lifetap is still useful, but ideally your group isn't making a habit of letting the mobs pound on the Necromancer.
Last edited by DeathsSilkyMist; 01-01-2024 at 03:28 AM..
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  #3  
Old 01-01-2024, 11:10 AM
Troxx Troxx is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You are correct that you get a total of 3.555 mana efficiency when combining the damage and the heal, assuming you have lost 720+ HP. But if you don't need the healing, then you get nothing from the healing portion of the spell.
If you don't have a dead-weight shaman as the 4th player rationalizing the need for their presence by the necromancer needing healing ... you don't get nothing from those spells at all.

The necromancer DOES NOT need your heals to manage their hp. Never has, never will.

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That is why it is better to swap to your more mana efficient DD's/DoT's in a group with a healer. You get more damage per mana because you are relying on the healer to keep you healthy instead of your Lifetaps.
How many times do we have to tell you that mana efficient dots in this group just will not work. Mobs will be dying long before any of that efficiency kicks in ... or frankly before you could get your 2nd or 3rd dot loaded to begin with.

You keep harping on letting the shaman heal the necro so they can use efficient spells out one side of your mouth while out of the other side of your mouth recommending the necromancer choose their spell casts about as inefficiently as possible.

Repeat after me: In a group with 1-2 charm pets and 1-2 summon pets (depending on presence of undead) ... nobody in their right mind will be casting dots. They will be nuking.

Quote:
There is no reason to Lifetap in normal circumstances if you can get healed by your party. Lifetap is just a less efficient DD spell at that point. It's still useful in emergency situations, but ideally your group learns how to not get into those situations.
You clearly have never played a necromancer ... like ever. Necros have mana coming out of their ears just as much as shamans do. Mana is never the issue ... like ever. Who cares if you blow it on an inefficient lifetap (be it dot tap or direct tap). You are already regenerating it faster than you will likely be capable of nuking it away.

Necros should never lifetap under normal circumstances? L o' Fucking_L


Add that to the growing list of DSM'isms.

The beauty of the necromancer class is they are fully self sufficient. They don't really need your help. They are so good at more than covering their losses that they can basically infinitely heal themselves AND keep a nice recourse heal on another person as long as mobs exist to tap. On my necro in some groups I kept my 2 highest recourse heals loaded so that I could keep 2 rolling on 2 different targets at once all while healing myself.

And remember, inefficient though those taps may be - those taps + necro pet dps will far surpass the dps potential of a fucking shaman.

My prediction came true:

https://www.project1999.com/forums/s...7&postcount=17
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https://www.project1999.com/forums/s...43&postcount=2



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  #4  
Old 01-01-2024, 12:07 PM
Infectious Infectious is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
If you don't have a dead-weight shaman as the 4th player rationalizing the need for their presence by the necromancer needing healing ... you don't get nothing from those spells at all.

The necromancer DOES NOT need your heals to manage their hp. Never has, never will.



How many times do we have to tell you that mana efficient dots in this group just will not work. Mobs will be dying long before any of that efficiency kicks in ... or frankly before you could get your 2nd or 3rd dot loaded to begin with.

You keep harping on letting the shaman heal the necro so they can use efficient spells out one side of your mouth while out of the other side of your mouth recommending the necromancer choose their spell casts about as inefficiently as possible.

Repeat after me: In a group with 1-2 charm pets and 1-2 summon pets (depending on presence of undead) ... nobody in their right mind will be casting dots. They will be nuking.



You clearly have never played a necromancer ... like ever. Necros have mana coming out of their ears just as much as shamans do. Mana is never the issue ... like ever. Who cares if you blow it on an inefficient lifetap (be it dot tap or direct tap). You are already regenerating it faster than you will likely be capable of nuking it away.

Necros should never lifetap under normal circumstances? L o' Fucking_L


Add that to the growing list of DSM'isms.

The beauty of the necromancer class is they are fully self sufficient. They don't really need your help. They are so good at more than covering their losses that they can basically infinitely heal themselves AND keep a nice recourse heal on another person as long as mobs exist to tap. On my necro in some groups I kept my 2 highest recourse heals loaded so that I could keep 2 rolling on 2 different targets at once all while healing myself.

And remember, inefficient though those taps may be - those taps + necro pet dps will far surpass the dps potential of a fucking shaman.

My prediction came true:

https://www.project1999.com/forums/s...7&postcount=17
Why are you engaging with a retard? It's pretty obvious you invite the Shaman, to heal the necro, so the necro can undead DD got damnit! If their isn't undead in your zone? Your wrong damnit!
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  #5  
Old 01-01-2024, 12:35 PM
Troxx Troxx is offline
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Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
Why are you engaging with a retard? It's pretty obvious you invite the Shaman, to heal the necro, so the necro can undead DD got damnit! If their isn't undead in your zone? Your wrong damnit!
For shits and giggles?

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  #6  
Old 01-01-2024, 12:52 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
If you don't have a dead-weight shaman as the 4th player rationalizing the need for their presence by the necromancer needing healing ... you don't get nothing from those spells at all.

The necromancer DOES NOT need your heals to manage their hp. Never has, never will.



How many times do we have to tell you that mana efficient dots in this group just will not work. Mobs will be dying long before any of that efficiency kicks in ... or frankly before you could get your 2nd or 3rd dot loaded to begin with.

You keep harping on letting the shaman heal the necro so they can use efficient spells out one side of your mouth while out of the other side of your mouth recommending the necromancer choose their spell casts about as inefficiently as possible.

Repeat after me: In a group with 1-2 charm pets and 1-2 summon pets (depending on presence of undead) ... nobody in their right mind will be casting dots. They will be nuking.



You clearly have never played a necromancer ... like ever. Necros have mana coming out of their ears just as much as shamans do. Mana is never the issue ... like ever. Who cares if you blow it on an inefficient lifetap (be it dot tap or direct tap). You are already regenerating it faster than you will likely be capable of nuking it away.

Necros should never lifetap under normal circumstances? L o' Fucking_L


Add that to the growing list of DSM'isms.

The beauty of the necromancer class is they are fully self sufficient. They don't really need your help. They are so good at more than covering their losses that they can basically infinitely heal themselves AND keep a nice recourse heal on another person as long as mobs exist to tap. On my necro in some groups I kept my 2 highest recourse heals loaded so that I could keep 2 rolling on 2 different targets at once all while healing myself.

And remember, inefficient though those taps may be - those taps + necro pet dps will far surpass the dps potential of a fucking shaman.

My prediction came true:

https://www.project1999.com/forums/s...7&postcount=17
You leveled a Necro and a Shaman and still know so little about the classes and the game. It is baffling to be honest. You seem to be too stubborn to learn anything about your class or the game.

You can't even understand basic concepts like damage per mana, DoT damage, mana management, and healing a Necromancer.

The only talking out of both sides of the mouth going on here is from yourself. You want a Mage for more DPS, while asking the Necromancer to deal less damage just because you don't want to be healed or use your better damage spells.
Last edited by DeathsSilkyMist; 01-01-2024 at 01:07 PM..
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  #7  
Old 01-01-2024, 02:23 PM
Troxx Troxx is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You leveled a Necro and a Shaman and still know so little about the classes and the game. It is baffling to be honest.
You've leveled a shaman and a SK and think you know everything about every other class in the game. It's baffling how some of the basic concepts of this game go right over your head. It is furthermore hilarious that you have the audacity to lecture those who have actually played the class on the mechanics of said class.

Quote:
You can't even understand basic concepts like damage per mana, DoT damage, mana management, and healing a Necromancer.
If you bothered to level a necro properly solo and in groups and came back and read your input on this thread ... you might begin to understand just how foolish you are. Necro dots are pointless in groups unless you're fighting things with astronomically high hp in a relatively low dps group. You'd blow a huge wad of mana with nothing much to show for it. The really good ones cost a heft7 amount of mana and do a hefty amount of damage - over a long period of time.

Necro dots are quite fantastic when soloing. Very efficient. Very hard hitting.

In groups? You'll spend 2-3x the mana to do 25% of the damage vs just nuking/tapping.

The only "dot" other than maybe a low level snare as needed that I ever use in groups is this line:

https://wiki.project1999.com/Vexing_Mordinia

Not for the damage, but for the tap heal over time component that will give me a fat wad of health over time, even when the mob dies long before it reaches its conclusion. It's a nice alternative to direct taps due to the increased heal potential ... especially when there aren't always mobs in camp to directly tap but you need to keep the heals rolling on those around you.

Quote:
The only talking out of both sides of the mouth going on here is from yourself. You want a Mage for more DPS, while asking the Necromancer to deal less damage just because you don't want to be healed or use your better damage spells.
A necro isn't really sacrificing much damage or mana by tossing a lifetap to cover their own losses. The only other alternatives are their DD spells which, while more efficient, aren't exactly more "umph" in the DPS department.

https://wiki.project1999.com/Touch_of_Night

One of those worked into your spamming of DDs every time your lich leaves you at a deficit of 720hp is not going to put a dent in your mana pool with lich regen rolling 24/7.

--------------------------------------------------
-----------------------------

DSM ... you suffer from a superiority complex. That's dangerous when you're not only ignorant but also an autistic fella. Autism typically involves concrete lines of thought that are less adaptive and abstract. This paired with a mediocre IQ and superiority complex is a hilarious combination to debate with. You make a fool of yourself in every "DSM thread".

Unfortunately for you and the community at large (people having to read your bad information and bad advice) - you actually have very little experience playing anything other than the 2 goons you've got. You're fucking clueless.

My characters:

60 war
60 pal
60 shaman
60 druid
60 cleric
60 mage
60 necro
60 bard
60 monk
55 ranger

And I play them all exceptionally well. Only thing I haven't gotten around to playing on p99 is SK, Wiz, Rog, and Ench.
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  #8  
Old 01-01-2024, 04:03 AM
Duik Duik is offline
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The life lost on a necro is lich and heals to others (when we have a mage to mod rod us) and not a sham healing. Im assuming the "free heals" are torpor? If so not everyone will be lvl60 or even get it.
Sure, if im not injured im not tapping. If also you assume the necro needs your heals why say taps only work if necro injured. Ya cant have it both ways.
Anywho rage on Delusional Scenario Manipulator!
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Old 01-01-2024, 04:15 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
The life lost on a necro is lich and heals to others (when we have a mage to mod rod us) and not a sham healing. Im assuming the "free heals" are torpor? If so not everyone will be lvl60 or even get it.
Sure, if im not injured im not tapping. If also you assume the necro needs your heals why say taps only work if necro injured. Ya cant have it both ways.
Anywho rage on Delusional Scenario Manipulator!
Necromancers lose life to Lich and Shadowbond (Necromancer Heal), this is correct.

The Necromancer doesn't need to use Lifetap to heal the damage taken from Lich and Shadowbond if you have a healer in the party. Just let the healer do their job and heal you on occasion.

Then the Necromancer can focus on using their more mana efficient DoT's/DD's, which increases your group's DPS at no loss to the Necromancer. There is no reason to Lifetap in normal circumstances if you can get healed by your party. Lifetap is just a less efficient DD spell at that point. It's still useful in emergency situations, but ideally your group learns how to not get into those situations.
Last edited by DeathsSilkyMist; 01-01-2024 at 04:22 AM..
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  #10  
Old 01-01-2024, 05:54 AM
Duik Duik is offline
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I thort u was tanking?
And slowing.
And torporing whoever needs it.
And root rotting 5 (five) mobs.
And?
You sure you dont wanna just like solo instead?
Its like ya brain is stuck in solo mode and you just cant stand to let players in your group just play or something.
They just cant understand the math like me mom.
But mom!
You sound like Sheldon Cooper. Except no one here lives with you so you can set the thermostat at whatever you want. But ya still wont happy.
I doubt whether many here would group long enough with you to even allow you prove your theories.
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