Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-21-2010, 08:16 AM
Micer Micer is offline
Skeleton


Join Date: Apr 2010
Posts: 15
Default

I'd disable the ability to gate/port inside dungeons.
Allow evac but have it cost 70% of the casters mana.
Regular ports cost 50% mana.
  #2  
Old 06-21-2010, 11:19 AM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Micer [You must be logged in to view images. Log in or Register.]
I'd disable the ability to gate/port inside dungeons.
Allow evac but have it cost 70% of the casters mana.
Regular ports cost 50% mana.

Evac is there for emergencies. If it cost 70% of a druid or wizards mana... and it's an emergency situation. How often do you think either of these classes would have that much mana?

Also using a percentage makes no sense. A level 40 could have anything from a 1300-2000 mana pool depending on their gear.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #3  
Old 06-21-2010, 08:51 AM
twincannon twincannon is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 29
Default

Make it so players that strafe don't skip all over the damned place! This isn't a request to EQEmu of course, I'm sure this is some deep-rooted engine issue considering EQ has always had it. Just such an annoying bug that has always been around haha. Even worse now that on p99 everyone is a vet and knows about the forward/strafe to go faster and outrun mobs trick, so you see people teleporting in small bursts down a path. [You must be logged in to view images. Log in or Register.]

That, and rework mouse sensitivity so it's not tied to FPS - either horizontal or vertical mouselook movement is tied to FPS so if you have too much FPS, your yaw might be higher sensitivity than your pitch and that is super annoying. Again probably a deep seeded engine issue.

Can't think of much else aside that. P99 specific: remove the client UI ability to have maps? lol

Oh, and classic skele/wolf models, but the community is still hard at work on that.


Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
instanced dungeons -- something WoW did right!

Bazaar! -- many may claim that it killed EC tunnels and player interaction, but who interacts with players who are selling items? Half the time they're trying to screw you on the price of an item such that it only lessens the sense of community. Bazaar allowed you to focus on the stuff that actually mattered -- groups and guilds, encounters and zone/dungeon hopping -- without being bothered to sit in a zone for hours on end trying to find an item.
Yeah this is so fail I am surprised you're here. Non-instanced dungeons are probably one of the main reason to play EQ, and the "real player" trading (regardless of where it's at) is just another way to promote socialization, and it definitely works, I have struck up multiple fun conversations with the people I am trading with, way better than just searching through some endless hallways of ghosts... plus bazaar = nexus = super fail.

In the end it is all about socialization, something EQ promotes in every facet of it's design, and something new MMOs have long since forgotten - they even punish it with how questing works; grouping with players is just a hassle and everyone prefers to solo. Why even play an MMO when the game you play forces you to solo? You solo to the top, you join a guild of complete strangers, who go off into their own private little dungeons, get their own private loot and then they go /afk in town to show off their gear next to people who have the same exact items as them. So unbelievably stupid.
__________________
P99: Scientific
Classic: Frok Foulblood (The Tribunal)
  #4  
Old 06-21-2010, 08:58 AM
astarothel astarothel is offline
Fire Giant

astarothel's Avatar

Join Date: Apr 2010
Posts: 608
Default

The tradeskill mechanics a little bit so it was less RSI intensive on bulk combines like swatches.
__________________
More famous than Jesus and better dressed than Santa Claus;
wouldn't be seen dead on a cross and have never been caught up a chimney.
So I deserve your money more
  #5  
Old 06-22-2010, 07:28 PM
BuzWeaver BuzWeaver is offline
Kobold

BuzWeaver's Avatar

Join Date: Apr 2010
Location: Atlanta, GA USA
Posts: 189
Send a message via AIM to BuzWeaver Send a message via Yahoo to BuzWeaver
Default

Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
The tradeskill mechanics a little bit so it was less RSI intensive on bulk combines like swatches.
As a tradeskiller myself I can appreciate the old school nostalgia, however a little tweaking would be appreciated.
__________________
Silverleaf - Wood Elf Druid
  #6  
Old 06-30-2010, 09:57 AM
Overcast Overcast is offline
Sarnak

Overcast's Avatar

Join Date: Jun 2010
Location: Cincinnati OH Area
Posts: 375
Wink

Quote:

In the end it is all about socialization, something EQ promotes in every facet of it's design, and something new MMOs have long since forgotten - they even punish it with how questing works; grouping with players is just a hassle and everyone prefers to solo. Why even play an MMO when the game you play forces you to solo? You solo to the top, you join a guild of complete strangers, who go off into their own private little dungeons, get their own private loot and then they go /afk in town to show off their gear next to people who have the same exact items as them. So unbelievably stupid.
You are right. I just found out about this server last night on EQ2.

Know WHY the EQ community is so much different?

In WoW - you can solo to max level, pretty much any class - AND get gear along the way.
In EQ2 - you can solo to max level, pretty much any class - AND get gear along the way.
In LOTRO - you can solo to max level, pretty much any class - AND get gear along the way.
Etc, etc, etc - it's really even true of Vanguard.

In EQ - good luck. You can kite mobs around the Karanas or whatnot if you are a druid/necro.
But - by and large - in original EQ - people NEEDED each other - like it or not [You must be logged in to view images. Log in or Register.] - Solo, while 'effective' was slow and your chance at a 'rare' item - was there, but not nearly as common as it was for a group digging through Runnyeye, or whatever.

That's what is so different between EQ classic and other MMOs. Socially, people need to interact for a 'full game experience'. In other games - maybe... a bit at end game, but that's about it.

No one to say, "hey remember when we were newbs and you... "

etc.. [You must be logged in to view images. Log in or Register.]

But there's one other big thing that occurred to me - just about any class in EQ would end up 'in trouble' at some point. Sometimes - someone would bail you out, or you would bail them out. In classic - you know how many people I continued to talk to after that? [You must be logged in to view images. Log in or Register.]

"Wow, thanks man, you saved my tail!!"
"NP, I was looking to do these too - need another?"

- Go see how often than happens in other MMOs.
  #7  
Old 06-21-2010, 09:13 AM
SpartanEQ SpartanEQ is offline
Aviak


Join Date: Mar 2010
Posts: 61
Default

Pretty much everything I'd change has been changed here, and that's why I play here. Less is more for me. NO instancing, NO bazaar or auction, NO longsword of destruction +10 with added lightning damage at lvl. 5, etc. Changing one thing brings you closer to changing the second thing, which brings you closer to changing the third and before you know it, the game is so dumbed-down you can play it in your sleep. At that point what IS the point?

...OK maybe updated and more varied graphics, but that doesn't change the game; it just changes the way it looks.
  #8  
Old 06-21-2010, 09:32 AM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

Quote:
Originally Posted by SpartanEQ [You must be logged in to view images. Log in or Register.]
Pretty much everything I'd change has been changed here, and that's why I play here. Less is more for me. NO instancing, NO bazaar or auction, NO longsword of destruction +10 with added lightning damage at lvl. 5, etc. Changing one thing brings you closer to changing the second thing, which brings you closer to changing the third and before you know it, the game is so dumbed-down you can play it in your sleep. At that point what IS the point?

...OK maybe updated and more varied graphics, but that doesn't change the game; it just changes the way it looks.
Yea the first time I played WoW I saw people with "particles" on their weapons, and was like wow that weapon is bad ass wonder what it is?! Only to find out all you have to do to get particles is to enchant...I was like wtf.
  #9  
Old 06-21-2010, 09:38 AM
twincannon twincannon is offline
Scrawny Gnoll


Join Date: Jun 2010
Posts: 29
Default

Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
Yea the first time I played WoW I saw people with "particles" on their weapons, and was like wow that weapon is bad ass wonder what it is?! Only to find out all you have to do to get particles is to enchant...I was like wtf.
haha seriously

I remember getting my ragebringer and being like "duck and look really close and you will see a tiny green dot flash by sometimes!!" - being all proud that I had a fabled "particle weapon".
__________________
P99: Scientific
Classic: Frok Foulblood (The Tribunal)
  #10  
Old 06-21-2010, 09:36 AM
PhantomRogue PhantomRogue is offline
Banned


Join Date: Jun 2010
Posts: 222
Default

Id change the LFG Function. The ONLY thing I liked about WoW was the Random Dungeon Finder feature... I thought it added a ton of fun to an otherwise boring game.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:22 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.