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#1
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I'd disable the ability to gate/port inside dungeons.
Allow evac but have it cost 70% of the casters mana. Regular ports cost 50% mana. | ||
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#2
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Quote:
Evac is there for emergencies. If it cost 70% of a druid or wizards mana... and it's an emergency situation. How often do you think either of these classes would have that much mana? Also using a percentage makes no sense. A level 40 could have anything from a 1300-2000 mana pool depending on their gear. | |||
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#3
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Make it so players that strafe don't skip all over the damned place! This isn't a request to EQEmu of course, I'm sure this is some deep-rooted engine issue considering EQ has always had it. Just such an annoying bug that has always been around haha. Even worse now that on p99 everyone is a vet and knows about the forward/strafe to go faster and outrun mobs trick, so you see people teleporting in small bursts down a path. [You must be logged in to view images. Log in or Register.]
That, and rework mouse sensitivity so it's not tied to FPS - either horizontal or vertical mouselook movement is tied to FPS so if you have too much FPS, your yaw might be higher sensitivity than your pitch and that is super annoying. Again probably a deep seeded engine issue. Can't think of much else aside that. P99 specific: remove the client UI ability to have maps? lol Oh, and classic skele/wolf models, but the community is still hard at work on that. Quote:
In the end it is all about socialization, something EQ promotes in every facet of it's design, and something new MMOs have long since forgotten - they even punish it with how questing works; grouping with players is just a hassle and everyone prefers to solo. Why even play an MMO when the game you play forces you to solo? You solo to the top, you join a guild of complete strangers, who go off into their own private little dungeons, get their own private loot and then they go /afk in town to show off their gear next to people who have the same exact items as them. So unbelievably stupid.
__________________
P99: Scientific
Classic: Frok Foulblood (The Tribunal) | |||
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#4
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The tradeskill mechanics a little bit so it was less RSI intensive on bulk combines like swatches.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||
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#5
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__________________
Silverleaf - Wood Elf Druid
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#6
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Know WHY the EQ community is so much different? In WoW - you can solo to max level, pretty much any class - AND get gear along the way. In EQ2 - you can solo to max level, pretty much any class - AND get gear along the way. In LOTRO - you can solo to max level, pretty much any class - AND get gear along the way. Etc, etc, etc - it's really even true of Vanguard. In EQ - good luck. You can kite mobs around the Karanas or whatnot if you are a druid/necro. But - by and large - in original EQ - people NEEDED each other - like it or not [You must be logged in to view images. Log in or Register.] - Solo, while 'effective' was slow and your chance at a 'rare' item - was there, but not nearly as common as it was for a group digging through Runnyeye, or whatever. That's what is so different between EQ classic and other MMOs. Socially, people need to interact for a 'full game experience'. In other games - maybe... a bit at end game, but that's about it. No one to say, "hey remember when we were newbs and you... " etc.. [You must be logged in to view images. Log in or Register.] But there's one other big thing that occurred to me - just about any class in EQ would end up 'in trouble' at some point. Sometimes - someone would bail you out, or you would bail them out. In classic - you know how many people I continued to talk to after that? [You must be logged in to view images. Log in or Register.] "Wow, thanks man, you saved my tail!!" "NP, I was looking to do these too - need another?" - Go see how often than happens in other MMOs. | |||
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#7
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Pretty much everything I'd change has been changed here, and that's why I play here. Less is more for me. NO instancing, NO bazaar or auction, NO longsword of destruction +10 with added lightning damage at lvl. 5, etc. Changing one thing brings you closer to changing the second thing, which brings you closer to changing the third and before you know it, the game is so dumbed-down you can play it in your sleep. At that point what IS the point?
...OK maybe updated and more varied graphics, but that doesn't change the game; it just changes the way it looks. | ||
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#8
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#9
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I remember getting my ragebringer and being like "duck and look really close and you will see a tiny green dot flash by sometimes!!" - being all proud that I had a fabled "particle weapon".
__________________
P99: Scientific
Classic: Frok Foulblood (The Tribunal) | |||
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#10
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Id change the LFG Function. The ONLY thing I liked about WoW was the Random Dungeon Finder feature... I thought it added a ton of fun to an otherwise boring game.
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