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  #31  
Old 07-17-2010, 11:39 PM
stormlord stormlord is offline
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Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
If anything, WoW stole a lot from DAOC. Some of this stuff may have been in previous MMOs, but I saw it all first in DAOC.

Faction vs. Faction PVP
Combat system based on styles
Specializing influencing a class's main role (ie compare Priest with Cleric, who could spec Heals, Buffs, or Smite (nukes))
Death resulting in item wear that you would need to repair
Seamless world - no zoning besides dungeons and major cities
Battleground-based PVP (except DAOC had no instancing at first)
Weapons displaying DPS/SPD
Quest journal
Mount-based travel between towns that you paid a fee to use
MUDs had this long before that. Yes, some had quest journals too. And houses... And...
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  #32  
Old 07-17-2010, 11:42 PM
stormlord stormlord is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
Like EQ? More like EQ2 me thinks. Both of them are crap anyway. Well EQ too, but not until later expansions. *shrugs* when I tortured myself with WoW, couldn't get Diablo out of my head; but being a really bad incarnation of it in some ways. Didn't play vanilla though, or maybe should say didn't get played by vanilla which unveiled the crap-fest WoW became when I got around to a sub. *lights a febreze candle*
Ironically, I consider myself hardcore in my preferances, but I had a good bit of fun with Diablo. I actually kind of like action rpgs for a vacation away from more slow rpgs. Kind of like the difference between Icewind Dale and Baldurs Gate or Planescape Torment. It's always refreshing to bash some skulls and bulk up.

I wonder when they're releasing Diablo III.
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  #33  
Old 07-18-2010, 12:59 AM
Daywolf Daywolf is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Ironically, I consider myself hardcore in my preferances, but I had a good bit of fun with Diablo.
I played it early on, but then UO came out, so that was pretty much it. If there were expansions, never saw them [You must be logged in to view images. Log in or Register.]
<-- just not a Blizzard fan.
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  #34  
Old 07-18-2010, 01:40 AM
UrsusMajor UrsusMajor is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
every modern mmorpg is basically EQ with social tools + maps + easy mode
Sadly I really wish they would have based more MMORPG's on UO and AC.
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  #35  
Old 07-18-2010, 01:54 AM
Beau Beau is offline
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Of course WoW modeled a large portion of their content after EQ. Blizzard even had a few well known end game EQ players come over to help develop content.
Why wouldn't they? EQ Was hugely successful and their only real competition at release.
  #36  
Old 07-18-2010, 11:51 AM
Tork Tork is offline
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I'd mostly agree - except to say anything after PoP should be written out of EQ.

I don't want to kill space aliens, I want to kill dragons and demons and Gods. I want simple story arcs with loads of lore and special events, places and people.

And EQ mostly delivered on that up to PoP, even including SoL, which was horrible and ruined the sense of community with Nexus/Bazaar and don't get me started on those horrific new models, but EXCLUDING LDON - instancing destroys what is central to EQ (or at least to EQ's playerbase), which is contested content and the shared experience. More to the point, you cannot have a hero without a villain, and all those contested points of contact provided just the right stage and just the right amount of friction to make it all work.

Why are lguk and os so much fun? The frogs? Well, yes in part - but the lore is only part of it - think of all the ways shit went bad in those zones, and how much a part of your player experience was built on those memories - the good ones.

The subculture which formed in that communal experience was amazing - grinding out hell levels, camping rare spawns, ninja/ks'ing named, and all the /ooc magic in groups filled with a rotating cast of characters are what made it fun - not getting yet another disposable piece of loot.

Anyhow, I'm not sure how VI/Sony lost their way afterward, however - or why they cannot seem to get the train back on the tracks. I understand GoD and OOW were linked in development, but they'd have been so much better off to have taken a mea culpa, halted development and turned out something the players liked and enjoyed - because given them what they thought they wanted (yet another piece of disposable loot) was completely unsatisfying in the long run.

Speaking of long run, I might as well throw it out there Nexus and PoK helped ruin the world by making the world too small - part of EQ was being swallowed up in it. The run to NTOV is epic - doing CR there is painful, but rewarding... how utterly forgettable is it so click on a book?

I'd rant more, but I'm sleepy exhausted - suffice it to say EQ, even with its warts, had the right formula - if people see analogues in WoW, good.
  #37  
Old 07-18-2010, 02:56 PM
Sparkin Sparkin is offline
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I'd say great, can't wait til WoW releases its GoD expansion so that people stop playing that boring pile of shit and every game company making an MMO stops trying to emulate it.. except that'd mean GoD is still 1..2..3..4..5 expansions away. So at Blizzard's glacial development pace the players won't start leaving in droves for another 10 years at the least. How sad.
  #38  
Old 07-18-2010, 03:09 PM
Nedala Nedala is offline
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Many members of the WoW staff played eq once.
  #39  
Old 07-18-2010, 03:20 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
Many members of the WoW staff played eq once.
They are prolly all hooked on farmville. Games like WoW get built from marketing research.
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  #40  
Old 07-18-2010, 05:21 PM
Reiker Reiker is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
MUDs had this long before that. Yes, some had quest journals too. And houses... And...
No shit. We can do that forever, moron. MMORPGs ripped off MUDs. MUDs ripped off D&D. D&D ripped off Tolkein, and on and on.

Bringing up completely different gaming platforms/genres is completely pointless. The point still remains, in the realm of MMORPGs, WoW copied over half of DAoC.
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