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  #31  
Old 10-09-2013, 06:49 PM
heartbrand heartbrand is offline
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There's a 20 page thread of evidence in bugs forum which led to the change, you might want to start there.
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  #32  
Old 10-09-2013, 06:52 PM
Slytherin Slytherin is offline
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Quote:
Originally Posted by NotKringe [You must be logged in to view images. Log in or Register.]
We have atleast provided evidence that those are confirmed mobs that could see through Sneak/Hide... How about you post ANY evidence that those aren't the only mobs that could and all these random_00 mobs that can now see through Sneak/Hide do so....
Challenge Accepted!

From the very same post you're citing...

Quote:
For example, a level 50 rogue is going to have a much better chance of making it past the bugs in Sol B, then a level 40 Rogue, even if they both have sneak and hide maxed out.
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  #33  
Old 10-09-2013, 06:54 PM
Legend Legend is offline
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how come rogue/hide sneak is nerfed on blue but not on red...

time to patch that update brews

how come interrupt casting with duck dosen't work on red but works on blue

time to patch that update brews
  #34  
Old 10-09-2013, 06:56 PM
Colgate Colgate is offline
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it is nerfed on red
  #35  
Old 10-09-2013, 07:00 PM
Danien Danien is offline
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Quote:
Originally Posted by Gaffin Deeppockets [You must be logged in to view images. Log in or Register.]
yes the giants do, we all know rogues got shroud of stealth in PoP but that was for named mobs, dragons, gods... etc. shit in seb and unrest/guk did not see rog hide at all from what i remember before SoS
Playing a rogue myself I remember the exact opposite.
  #36  
Old 10-09-2013, 08:22 PM
Classic Classic is offline
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Listen up HB. There's reams of evidence for it not being a certain 100% pass.

There's also evidence posted by me that shows in general some caster mobs saw invis some didn't. They didn't all the time. See the mention of goo's.

What you are argueing is that we should take this WAD non classic, 1 0, binary spell fix to "fake it".

Nah nah.

MAKE IT CLASSIC. Every single goblin wizard didn't see through rogue hide. Same goes for mobs in Seb and Some in Chardok.

What they did is find out that some mobs had a chance to rogue invis. Then slapped in a 100% stoppage through just giving them "see invis" hardcode.

Fuck that. Get of your righteous i'm the most bearded rabbi on the server shtick. I don't care how black and white your world is. It's not a good enough reason to fuck over the weakest class in this game with WAD and inaccurate non-code fixes. Make rogue invis a % based on mob level, skill level, rogue level, and mob type.

Except for the specific cases mentioned in the "evidence".

Fix it right.
Last edited by Classic; 10-09-2013 at 08:43 PM..
  #37  
Old 10-09-2013, 08:26 PM
JayN JayN is offline
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Quote:
Originally Posted by Versch [You must be logged in to view images. Log in or Register.]
Not completely true. I played a rogue Velious - early Luclin and never got the SoS AA. I can't speak for true classic, but in that era I could definitely sneak/hide most places without shit seeing me. I vividly remember sneak/hiding all the way to Vox's lair for CRs, and the only mob that saw through it was the Lady herself.
Your right SoS was there for you to get corpses past see invis bosses and mobs alike, that was my job back then senior corpse drag'er!
  #38  
Old 10-10-2013, 01:06 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Classic [You must be logged in to view images. Log in or Register.]
Listen up HB. There's reams of evidence for it not being a certain 100% pass.

There's also evidence posted by me that shows in general some caster mobs saw invis some didn't. They didn't all the time. See the mention of goo's.

What you are argueing is that we should take this WAD non classic, 1 0, binary spell fix to "fake it".

Nah nah.

MAKE IT CLASSIC. Every single goblin wizard didn't see through rogue hide. Same goes for mobs in Seb and Some in Chardok.

What they did is find out that some mobs had a chance to rogue invis. Then slapped in a 100% stoppage through just giving them "see invis" hardcode.

Fuck that. Get of your righteous i'm the most bearded rabbi on the server shtick. I don't care how black and white your world is. It's not a good enough reason to fuck over the weakest class in this game with WAD and inaccurate non-code fixes. Make rogue invis a % based on mob level, skill level, rogue level, and mob type.

Except for the specific cases mentioned in the "evidence".

Fix it right.
It sucks for rogues if things aren't working as intended. I'm sure people would agree to have it as you say but it sounds impossible to pull that off. How could you expect someone to go through every mob and code this correctly? There is absolutely no way to know what % each one should have. There would be way to much guessing.

Unfortunately slapping the invis bandaid on it is all you are going to get.
  #39  
Old 10-10-2013, 07:24 AM
Azure Azure is offline
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I think its WAD a better solution has to be out there. I'm not going to write off coding some %chances from working.
  #40  
Old 10-10-2013, 07:57 AM
Aenor Aenor is offline
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Inc multiple bans for homophobic slurs.
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