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#31
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There's a 20 page thread of evidence in bugs forum which led to the change, you might want to start there.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#32
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Quote:
From the very same post you're citing... Quote:
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#33
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how come rogue/hide sneak is nerfed on blue but not on red...
time to patch that update brews how come interrupt casting with duck dosen't work on red but works on blue time to patch that update brews | ||
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#34
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it is nerfed on red
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#35
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Quote:
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#36
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Listen up HB. There's reams of evidence for it not being a certain 100% pass.
There's also evidence posted by me that shows in general some caster mobs saw invis some didn't. They didn't all the time. See the mention of goo's. What you are argueing is that we should take this WAD non classic, 1 0, binary spell fix to "fake it". Nah nah. MAKE IT CLASSIC. Every single goblin wizard didn't see through rogue hide. Same goes for mobs in Seb and Some in Chardok. What they did is find out that some mobs had a chance to rogue invis. Then slapped in a 100% stoppage through just giving them "see invis" hardcode. Fuck that. Get of your righteous i'm the most bearded rabbi on the server shtick. I don't care how black and white your world is. It's not a good enough reason to fuck over the weakest class in this game with WAD and inaccurate non-code fixes. Make rogue invis a % based on mob level, skill level, rogue level, and mob type. Except for the specific cases mentioned in the "evidence". Fix it right. | ||
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Last edited by Classic; 10-09-2013 at 08:43 PM..
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#37
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Quote:
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#38
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Quote:
Unfortunately slapping the invis bandaid on it is all you are going to get. | |||
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#39
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I think its WAD a better solution has to be out there. I'm not going to write off coding some %chances from working.
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#40
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Inc multiple bans for homophobic slurs.
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