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  #31  
Old 10-16-2013, 12:05 AM
citizen1080 citizen1080 is offline
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Nice guide my friend.
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  #32  
Old 10-16-2013, 12:49 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Well, despite the popular misconception I have no problem with TMO. But I really do not like the current raid scene (variance). If you want to participate, you have to do a substantial amount of tracking, batphoning, camping your main out at various areas, and so on. It involves a lot of time and it is not, to me, a lot of fun.

Now suppose you roll an enchanter, level to 55 and decide that spending 10 hours a week hitting the track button or getting up at 3AM to slay pixels in a 15 year old game is not how you want to spend your life. You have options. You can join a casual guild and get your epic, sky, and hate gear, or farm any number of encounters and buy a IP/BCG/Hiero etc. So you have a decent amount of interesting content challenges and you can gear your toon to the point where, if you are decently skilled, there is no practical difference between you and a raiding enchanter.

Repeat this process as a warrior. There are some decent things you can do to earn money (like General V'ghera) but they are few and far between compared to an enchanter. You can still join a casual guild, but they can't help you much with your epic or any of the really important stuff. If your equipment looks like Ringed Mace x2/indicolite/RBB (better than quite a few 60 warriors) you're just substantially worse than a raiding warrior with the epic/shissar/cobalt/BotFW. You'll do 30% less damage, produce 20% less threat, have 15% less survivability, and so on. And all of this goes triple if you didn't decide to roll ogre.

In my opinion new players should roll something else unless the current P1999 raid scene appeals to them or they have some strong random attachment to the Warrior class. Paladins, Shadowknights, and Monks are all much cheaper to gear. All three of them have easy 41% haste belts; Paladins and Monks have a relatively easy epic. All three have relatively more interesting gameplay: Paladins/SKs with spells, monks with FD splits and pulling. All three can be effective from level 20.

It's not that I don't like my Iksar broodling; I play him whenever I can get away with it. There is just something cool about standing in front of a badass pixel dragon and not dying, feeling in control of the raid. It's like that scene in Hackers when they hijack the satellite. But I put in the hours to farm up my gear (what can I say, it gives me something to do), and I had an enchanter to do it with. And also the spore king was easy money back in the day.
I agree compared to enchanters warriors ability to farm cash camps are few and far between but its not as bad as you make it sound. Camps like pained soul/rotting skelly for MQs, idol of the thorned, fbss among others provide some significant earning power to a soloing warrior. I personally enjoyed the challenge of pushing my warrior solo even though it would be easier to just roll a chanter/shaman to farm on (and in fact I did).

For casual guilds not being able to help with the warrior epic are you referring to the green scale bottleneck?

The tldr of the guide should read: if you are ok with not being quite as effective as the top geared veterans on the server without putting in substantial amounts of tracking/camping out time but are ok with still being an effective tank for raids and group content then enjoy rolling a warrior.

Im not saying your opinion is wrong Im just trying to provide another opinion for players considering rolling a warrior. They can be extremely fun and rewarding even without BiS gear and still get the job done.
Last edited by Elements; 10-16-2013 at 01:24 PM..
  #33  
Old 10-16-2013, 02:06 PM
spoils spoils is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Fixed a few things:

Skean: I don't know the hate value for Clockwork Poison which contains both a stun and poison counter. I'm guessing its a bit more than the Silken whip but not hugely so.

Clickies: substantially upgraded that section thanks to Elements and Pharmakos

happy has the right idea about ac/hp and I edited the guide to make that more clear.

Added a section on positioning and soloing.
I know it's only anecdotal, but having tried every proc weapon except VP/Epic/BotBDE...the skean is a fantastic aggro weapon...it procs more often (based on what i've seen) and pairs very well with an RMoY in mainhand...i suspect for people who wanna gear on the cheap, it will pair very well with a yak scimitar.

That being said, skean and yak scimitar can be acquired for about the same price as 1 sarnak warhammer. At least that's what I paid, hopefully people farming those items for people are still generous!
  #34  
Old 10-16-2013, 03:13 PM
Splorf22 Splorf22 is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Im not saying your opinion is wrong Im just trying to provide another opinion for players considering rolling a warrior. They can be extremely fun and rewarding even without BiS gear and still get the job done.
Here is the thing about what you wrote: you'd be substantially more effective doing those things as a Shadowknight. Farming? SK wins easily: they can travel in dungeons, snare runners, and split camps. Grouping? I give the edge to the SK with their snap aggro unless the warrior is really well geared. Raiding? SKs are simply better for anything that's slowable. The rest of the raid can disable their brains and fire at will because the mob is not leaving the SK, period. The only encounters where a warrior has an unquestioned edge are the Spiroc Lord, the Bee Queen, and to some extent the King/Queen in Chardok (all unslowable).

Now for sure that doesn't mean that a warrior can't do those things, but the whole purpose of a guide is to provide the min-max perspective. And the min-max pespective on warriors is that you need the gear. Speaking for myself I want my toons to kick ass, and I just didn't feel my warrior was doing that until I got the toys.
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  #35  
Old 10-16-2013, 03:21 PM
Dirkus Dirkus is offline
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I have a 40 half elf warrior that I only put 5pts in stam. Am I screwed?
  #36  
Old 10-16-2013, 03:27 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Above post shows why there is very few Warriors around. Sadly they will be more needed when Velious comes out.
Err...

Warriors are BY FAR the most common tank class. They are the second most common melee. 2-5 other classes can tank for a group when you're just doing XP/grindy stuff. 2-3 other classes can tank anything in the game short of the big bad dragons/gods. Even in Velious, it isn't like you need 5 warrior tanks in order to do a boss, right? Why is it you feel like there are so few warriors around now and that we will need more in Velious?
  #37  
Old 10-16-2013, 03:30 PM
Bill Tetley Bill Tetley is offline
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Quote:
Originally Posted by Dirkus [You must be logged in to view images. Log in or Register.]
I have a 40 half elf warrior that I only put 5pts in stam. Am I screwed?
Mines a wood elf. WOOD ELF!
  #38  
Old 10-16-2013, 03:34 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Here is the thing about what you wrote: you'd be substantially more effective doing those things as a Shadowknight. Farming? SK wins easily: they can travel in dungeons, snare runners, and split camps. Grouping? I give the edge to the SK with their snap aggro unless the warrior is really well geared. Raiding? SKs are simply better for anything that's slowable. The rest of the raid can disable their brains and fire at will because the mob is not leaving the SK, period. The only encounters where a warrior has an unquestioned edge are the Spiroc Lord, the Bee Queen, and to some extent the King/Queen in Chardok (all unslowable).

Now for sure that doesn't mean that a warrior can't do those things, but the whole purpose of a guide is to provide the min-max perspective. And the min-max pespective on warriors is that you need the gear. Speaking for myself I want my toons to kick ass, and I just didn't feel my warrior was doing that until I got the toys.
Fair enough I think your guide fulfils those objectives very well. I didnt realize it was purely a min/max guide. One other thing Im confused about is in the dps/hate per sec table: how does the dps for the scd/foz combo = 64 yet threat per sec only = 50 when damage = 1 hate?
  #39  
Old 10-16-2013, 03:54 PM
Tecmos Deception Tecmos Deception is offline
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Melee damage doesn't equal hate. That's how [You must be logged in to view images. Log in or Register.]
  #40  
Old 10-16-2013, 04:11 PM
Elements Elements is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Melee damage doesn't equal hate. That's how [You must be logged in to view images. Log in or Register.]
Ah so the line right below the table that states "damage is 1 hate per" is only refering to the procs?
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