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#1
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#2
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This whole raid thing is like an experiment on socialism.
How to get more while doing less. And while it all started gloriously with some TMO bashing, the staff have rapidly realized what they were working with. now its hilarious to read throuhg. The plebs want it all... but at one condition, they most not work for it. Give it a couple month and they will be asking for a complete repop for each guild per month ! It's all hilarious really.
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Infernus Draconis
Magician The Drift | ||
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#3
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#4
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is part of the problem. Aaradin The A-Team | |||
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#5
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Last edited by fullmetalcoxman; 01-03-2014 at 09:42 PM..
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#6
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Without adding start of month planned server repops, some raid mobs - half? Does anyone have a chart tracking all kills and not just most recent kill time - will only spawn once in the first 10 days of any given month.
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#7
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Bamek Blazingbeard
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#8
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If we get rid of the current FTE rules and use a First In Force type system it would eliminate a lot of training and therefore a lot of GM headache...
But why would the top tier let that happen when you can send a 4khp monk to javelin a mob? People are arguing about stall tactics with DA idols, whirlwind, etc. FTE timer is the ultimate stall tactic. | ||
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#9
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That's how it was on live, and it worked. | |||
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#10
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This allowed for racing and heavy competition but kept some semblance of order. If A-Team was raiding Juggs and Trak popped they wouldnt have to pull out a slide rule to know if they could make an attempt, they have FIF. Guilds would be free to login on poopsock mountain but would have to wait for their attempt or 5 mins before engaging. They could also pass on the chance. It bears similarities to FTE but doesn't allow a single toon to heroquest and tag a mob for their guild to log in and kill. All that said I don't think FIF would work here but it might be better than what we have. Racing here = alt armies and multiple accounts which is much different that live. | |||
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