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Old 01-24-2014, 04:51 PM
Byrjun Byrjun is offline
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Originally Posted by Darkyle [You must be logged in to view images. Log in or Register.]
you mentioned it was classic then in the same sentence mentioned luclin... luclin wasnt classic so the fact that it was popular for grinding AAs kinda doesnt mean much here
Are you even reading anything before you click reply?
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  #2  
Old 01-24-2014, 04:55 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Darkyle [You must be logged in to view images. Log in or Register.]
you mentioned it was classic then in the same sentence mentioned luclin... luclin wasnt classic so the fact that it was popular for grinding AAs kinda doesnt mean much here
Yeah, but the ability to do it still existed.

Using midnight mallet to lock-in agro on a raid target as a warrior isn't very classic as a behavior, because people didn't realize they could do that back in the day. However the mechanism to do it did exist back then.

This server exists in a weird mix of classical mechanics (as best as the devs can simulate anyways) with all the knowledge of the ages.

Skyfire shouldn't have been possible because the mechanics of stun immune wurms would have made it impossible and it was just something that devs missed. Chardok AOE was possible on live from a mechanical standpoint, just people hadn't thought of it yet.

I don't disagree that Chardok AOE should be nerfed (but damn I'd really love to get these last levels pounded out before it happens :P) and I'd be willing to bet the Devs on live would have nerfed it if people were doing it the way they're doing it here on p99, it's just people weren't aware of the potential as much back then.
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  #3  
Old 01-24-2014, 04:13 PM
Byrjun Byrjun is offline
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loramin, I don't think that's ever happened. If you're grouped deep in Chardok away form the AE there's no way for it to just "bug out" and attack your group. That's not how aggro works in this game.
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Old 01-24-2014, 04:15 PM
JayN JayN is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
loramin, I don't think that's ever happened. If you're grouped deep in Chardok away form the AE there's no way for it to just "bug out" and attack your group. That's not how aggro works in this game.
actually ya thats exactly how it works; they path all over the fucking place and social agro off any other mobs you are fighting then half their train comes and wipes your group.

Puller for the AoE group has next top no agro on the train usually
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Old 01-24-2014, 04:18 PM
baalzy baalzy is offline
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I just wish they'd put a (self imposed) time limit on how long a single person can be in the group if there are replacements available. Been trying for over a week to get in as a puller and the list is always 4 deep and the current puller has been there for 12 hours already.

But that's just me griping because I've got a job.
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If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
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  #6  
Old 01-24-2014, 04:26 PM
Tuljin Tuljin is offline
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for me the AoE group isn't even fun, and in my experience it wipes at LEAST 30% of the time (thats a generous number) i've sat there and only had one really xp-generating "pull" in 90 mins :/
  #7  
Old 01-24-2014, 04:45 PM
baalzy baalzy is offline
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Skyfire AE shouldn't have ever existed because the Wurms should have been stun immune the whole time.

Edit: And in my numerous hours sitting and watching AOE groups I'd also say that Wizard resists need to be accounted for as well. It looks like going with lower than 58 on a wizard (without having at least 2 60s to make up the difference) is going to gimp your dps to the point where the mobs won't be dead by the time people start becoming OOM.

It is pretty funny though, cause as soon as theres a hiccup in the system the group wipes in about half a second. The fact that every 50+ cleric has their epic is what makes recoveries from that relatively quick and not too big of a burden.
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If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
Last edited by baalzy; 01-24-2014 at 04:49 PM..
  #8  
Old 01-24-2014, 05:04 PM
skipdog skipdog is offline
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Chardok AOE should remain as is. Nerfing it now because 'more people are selling proxy spots' is a really silly reason. It boggles my mind that people can have such a toxic attitude towards other players who wish to engage in Chardok AOE. Heaven forbid casters make use of their AOE spells... we can't have that!
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Old 01-24-2014, 05:05 PM
Daldaen Daldaen is offline
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And heaven forbid wizards are actually invited to a group.
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Old 01-25-2014, 09:03 AM
Doors Doors is offline
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Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
Chardok AOE should remain as is. Nerfing it now because 'more people are selling proxy spots' is a really silly reason. It boggles my mind that people can have such a toxic attitude towards other players who wish to engage in Chardok AOE. Heaven forbid casters make use of their AOE spells... we can't have that!
This.
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