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  #31  
Old 04-02-2014, 05:16 PM
Leeyuuduu Leeyuuduu is offline
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The server was up for many years, and it was overall pretty good except for the last year or so. The biggest problem is how top-heavy the game became (ie everyone is high RR), but that's inevitable without a constant influx of new players. Anyone really interested in starting on DAOC should get on board as early in the life of the server as possible.

Also, there was no shrouded isles (the first expansion and the only one widely loved) which should be there when the server opens again, as well as things like bolts and bonedancer pets (both of which were broken). The admins also began messing around with custom content such as things from ToA despite the server not even having any expansion content, and they claim to have learned their lesson about that..so..nothing to do but wait and see

One thing you may want to have clarified as a ranger is the no-invis rule. I played a few years ago, and at that time there were certain hours when stealthers weren't allowed, so as to not harm RvR (ie making it so the entire server didn't devolve into non-visi vs non-visi)
  #32  
Old 04-02-2014, 05:18 PM
Lyrith Lyrith is offline
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Sounds interesting for sure. I will probably try to play with you guys when it comes back up. No idea how dedicated of a member I could be. Depends on Velious, etc.
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  #33  
Old 04-03-2014, 01:31 AM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Leeyuuduu [You must be logged in to view images. Log in or Register.]
The admins also began messing around with custom content such as things from ToA despite the server not even having any expansion content, and they claim to have learned their lesson about that..so..nothing to do but wait and see

One thing you may want to have clarified as a ranger is the no-invis rule. I played a few years ago, and at that time there were certain hours when stealthers weren't allowed, so as to not harm RvR (ie making it so the entire server didn't devolve into non-visi vs non-visi)
Sounds like most if the problems were that this "classic" server really wasn't all that classic at all. When admins get into tinkering around with the basic ruleset trying to "fix" things they personally don't like, things skew off into disneyland special ruleset servers that aren't classic in the least. Special hours for stealthers? That alone speaks volumes and if that's the case in the revamp I highly doubt I'll play. Would rather go resub my accounts and play live, really. They changed the battlegrounds around? How is that classic?

I, honestly, wish I had programming experience because I think a DAoC server like the live classic servers from a few years ago would be perfect, along with the RvR revamp...The one from around 05-06 bot the recent one. It may be cool, I just haven't played since then and have no opinion on it. But, essentially, those servers had all expansion content minus ToA because that introduced major imbalances into RvR once people stopped doing trials, and they put a range on concentration buffs making buff bottling in RvR virtually impossible. Beyond that, the world was your oyster, particularly with the catacombs expansion for pve, the low-mid level gear available in that content, and mist especially with a battleground for every 5ish levels starting at level 1. It was perfect imo. These servers were wildly popular for years during a time when DAoC was rapidly losing players. The only reason they don't still exist today is because pops game wide got so low they had to merge all servers to keep RvR alive. Really a shame.

But that would be a server well worth playing on, imo. No need for tinkering with every little thing. Just eliminate buff bots and ToA and the game is almost perfect.
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  #34  
Old 04-03-2014, 01:51 AM
Leeyuuduu Leeyuuduu is offline
Kobold


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I played exclusively on the classic server too actually, aug healer & RM on mid. I think it speaks volumes that until they announced the prospect of a merger the classic servers easily beat the ToA servers in population for several years straight..once that merger was announced the pop. on the classic servers started to die off as people decided to preemptively move and get it over with.

I quit when the classic server was shut down
  #35  
Old 04-03-2014, 02:37 AM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Leeyuuduu [You must be logged in to view images. Log in or Register.]
I played exclusively on the classic server too actually, aug healer & RM on mid. I think it speaks volumes that until they announced the prospect of a merger the classic servers easily beat the ToA servers in population for several years straight..once that merger was announced the pop. on the classic servers started to die off as people decided to preemptively move and get it over with.

I quit when the classic server was shut down
Yep, totally.

I think they really shot themselves in the foot with that. If they had kept the classic servers on one cluster separate from the regular servers I think pops would have held up longer and would be higher today.

DAoC classic server is still some of my favorite gaming ever. Not that I didn't enjoy ToA but those simple tweaks fixed so much while keeping the game intact. I played Alb on Gareth, by the way.
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  #36  
Old 04-06-2014, 02:49 PM
fishingme fishingme is offline
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I'm down for any realm. I'll check up on this thread and uthgard site for when server comes up sounds fun. Really feel the need for a switch
  #37  
Old 04-08-2014, 05:00 PM
Scrooge Scrooge is offline
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Have you guys given any thought as to what classes / roles you'd want to play within the group?
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I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
  #38  
Old 04-08-2014, 05:24 PM
fishingme fishingme is offline
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Quote:
Originally Posted by Scrooge [You must be logged in to view images. Log in or Register.]
Have you guys given any thought as to what classes / roles you'd want to play within the group?
off the top of my head, albion-scout, hib, valewalker/animist, midgard, bonedancer/thane may play with enchanter again, but i had an enchanter on uthgard all ready but got bummed out when there were no mentalists around [You must be logged in to view images. Log in or Register.]
  #39  
Old 04-08-2014, 05:43 PM
Scrooge Scrooge is offline
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
off the top of my head, albion-scout, hib, valewalker/animist, midgard, bonedancer/thane may play with enchanter again, but i had an enchanter on uthgard all ready but got bummed out when there were no mentalists around [You must be logged in to view images. Log in or Register.]
My first char in Hibernia on Uthgard, was a Mentalist, which I really enjoyed playing all the way to 50! That will most likely be my caster choice if we end up in Hibernia, so have no fear, pom is here!

I can't really recommend Genesis as an ideal 'permanent' server, but it's not a bad place to go to mess around with various classes just to see which class has what range of abilities, especially since they have a higher than normal XP rate

I think with the way the planning for an Uthgard guild is going, people will end up making random classes just to get a feel for the server (and the game for the newcomers.) Some people think that unless you are in a 'setup group' with precise amount of specific class abilities, as well as perfectly geared out in SC'd gear, then you won't be able to compete - but that's not true at all. I've gone through many tours on Uthgard from 2006-2013, wore gear which most people would call obsolette, and participated in such groups that don't look good on paper, yet still managed to be quite successful in RvR. So the first 'generation' of chars we'll be leveling will most likely be to get a foothold within the game, and then make the actual 'mains' afterwards.

The point I'm trying to make is, it doesn't take a perfect group and/or perfect gear-set to be able to have a good time on Uthgard, all it takes is good teamwork and practice! Although, having support classes opens up the possibilities for the rest of the group to be able to compete with a wider range of enemy groups.

Is there anyone here reading these posts, who feels comfortable in the shoes of a Healer type, or a main Crowd Control type of class? It's not a requirement, but will certainly make things much easier for leveling and mid-lvl RvR.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
Last edited by Scrooge; 04-08-2014 at 05:47 PM..
  #40  
Old 04-09-2014, 01:09 PM
fishingme fishingme is offline
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Join Date: Apr 2010
Location: seattle
Posts: 1,514
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Quote:
Originally Posted by Scrooge [You must be logged in to view images. Log in or Register.]
My first char in Hibernia on Uthgard, was a Mentalist, which I really enjoyed playing all the way to 50! That will most likely be my caster choice if we end up in Hibernia, so have no fear, pom is here!

I can't really recommend Genesis as an ideal 'permanent' server, but it's not a bad place to go to mess around with various classes just to see which class has what range of abilities, especially since they have a higher than normal XP rate

I think with the way the planning for an Uthgard guild is going, people will end up making random classes just to get a feel for the server (and the game for the newcomers.) Some people think that unless you are in a 'setup group' with precise amount of specific class abilities, as well as perfectly geared out in SC'd gear, then you won't be able to compete - but that's not true at all. I've gone through many tours on Uthgard from 2006-2013, wore gear which most people would call obsolette, and participated in such groups that don't look good on paper, yet still managed to be quite successful in RvR. So the first 'generation' of chars we'll be leveling will most likely be to get a foothold within the game, and then make the actual 'mains' afterwards



The point I'm trying to make is, it doesn't take a perfect group and/or perfect gear-set to be able to have a good time on Uthgard, all it takes is good teamwork and practice! Although, having support classes opens up the possibilities for the rest of the group to be able to compete with a wider range of enemy groups.

Is there anyone here reading these posts, who feels comfortable in the shoes of a Healer type, or a main Crowd Control type of class? It's not a requirement, but will certainly make things much easier for leveling and mid-lvl RvR.
How is genesis for rvr and low level bgs?
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