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#1
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Never was hit like this, in the 5 seconds I go for Bane of Nife I've already lost 1200-1500 without even a disc being blown. I have 900 AC on a shaman that's about as high as my class can get and I'm getting torn apart like I'm wearing paper. Melee hit box about 50% larger than it was on live. Melee hit rate set far too high Melee dmg set far too high Melee pushback causing spell interruption is like 75% more than it was on live a hasted rogue or warrior rocking one handers can shut down every spell. All my spells are over 5 seconds making my class almost unplayable vs melee's currently. Not gonna lie PvP is not a lot of fun right now. | |||
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#2
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#3
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#4
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Its actually a little hard trying to channel something as simple as a yonder right now with a hasted melee on you. I feel like if you try for 3 of em, one should go off.
Methinks the change was good for classic but not so much now. I dunno, I'd wait till this other fix for hit rate/range goes in first. | ||
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#5
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wow
2 handers hit too often? really? and they do TOO MUCH damage? - you guys trying to get haynar to do anything now. "ya they do too much damage. i know because one time i was an afk and buffless caster, and this monk with best in slot gear and probably buffed to 255 str and dex, he HIT ME repeatedly and it did max damage like 7 times in a row! now that you've seen this impressive sample size, and know this happened, please nerf!" i'll have to think of a "bug" to report soon. first to post = shit gets changed it appears | ||
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#6
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Post some logs Pudge. No one wants 2 handers to be terrible. Tstaff hits max so much.
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#7
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Has nothing to do with 2handers. Its a buff issue. Any monk/rogue with shm buffs will fuck your shit up.
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#8
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pras nirgon
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#9
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There should be no difference between one handers and two handers until velious.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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