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  #1  
Old 11-19-2014, 02:16 AM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Crazycloud [You must be logged in to view images. Log in or Register.]
Haynar,

I'm a OG PVPer from live. The hit rate and hitting for max is both messed up.

I'm a paladin. I can have rogues take me from 100% to 40% within seconds getting hit for max hits with no misses.

On live i was a ranger I would run to a corner wall turn my back against it and have rogues hit me and have my DS do eat them alive. If i would try that here I would die duo to how glitchy max hits are and no misses.
EXACTLY I played Sullon as a shaman fought Ruin rogues(BIS gear that made kunark shit laughable)

Never was hit like this, in the 5 seconds I go for Bane of Nife I've already lost 1200-1500 without even a disc being blown. I have 900 AC on a shaman that's about as high as my class can get and I'm getting torn apart like I'm wearing paper.

Melee hit box about 50% larger than it was on live.
Melee hit rate set far too high
Melee dmg set far too high
Melee pushback causing spell interruption is like 75% more than it was on live a hasted rogue or warrior rocking one handers can shut down every spell.

All my spells are over 5 seconds making my class almost unplayable vs melee's currently. Not gonna lie PvP is not a lot of fun right now.
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  #2  
Old 11-19-2014, 02:19 AM
Potus Potus is offline
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Quote:
Originally Posted by Burgerking [You must be logged in to view images. Log in or Register.]
EXACTLY I played Sullon as a shaman fought Ruin rogues(BIS gear that made kunark shit laughable)

Never was hit like this, in the 5 seconds I go for Bane of Nife I've already lost 1200-1500 without even a disc being blown. I have 900 AC on a shaman that's about as high as my class can get and I'm getting torn apart like I'm wearing paper.

Melee hit box about 50% larger than it was on live.
Melee hit rate set far too high
Melee dmg set far too high
Melee pushback causing spell interruption is like 75% more than it was on live a hasted rogue or warrior rocking one handers can shut down every spell.

All my spells are over 5 seconds making my class almost unplayable vs melee's currently. Not gonna lie PvP is not a lot of fun right now.
Yeah it's not accurate for the period. Melees should not be shredding casters so easily right now. That's end game Velious, with guys decked out in primal velium and fully buffed, with +100HP items in every slot and laughing at casters doing 2/3 dmg still on their spells.
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  #3  
Old 11-19-2014, 02:26 AM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Yeah it's not accurate for the period. Melees should not be shredding casters so easily right now. That's end game Velious, with guys decked out in primal velium and fully buffed, with +100HP items in every slot and laughing at casters doing 2/3 dmg still on their spells.
Never was hit like this in luclin, never was hit like this period. As a matter of fact I'd be hard pressed to think of any MMO where melee's hit me this hard on high AC healer class.
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  #4  
Old 11-03-2014, 12:28 PM
Nirgon Nirgon is offline
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Its actually a little hard trying to channel something as simple as a yonder right now with a hasted melee on you. I feel like if you try for 3 of em, one should go off.

Methinks the change was good for classic but not so much now.

I dunno, I'd wait till this other fix for hit rate/range goes in first.
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  #5  
Old 11-03-2014, 01:05 PM
Pudge Pudge is offline
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wow

2 handers hit too often? really? and they do TOO MUCH damage? - you guys trying to get haynar to do anything now.

"ya they do too much damage. i know because one time i was an afk and buffless caster, and this monk with best in slot gear and probably buffed to 255 str and dex, he HIT ME repeatedly and it did max damage like 7 times in a row! now that you've seen this impressive sample size, and know this happened, please nerf!"


i'll have to think of a "bug" to report soon. first to post = shit gets changed it appears
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  #6  
Old 11-03-2014, 05:26 PM
Nirgon Nirgon is offline
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Post some logs Pudge. No one wants 2 handers to be terrible. Tstaff hits max so much.
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  #7  
Old 11-03-2014, 08:46 PM
Crazycloud Crazycloud is offline
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Has nothing to do with 2handers. Its a buff issue. Any monk/rogue with shm buffs will fuck your shit up.
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  #8  
Old 11-03-2014, 10:07 PM
Tacitus Tacitus is offline
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pras nirgon
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  #9  
Old 11-04-2014, 08:11 AM
heartbrand heartbrand is offline
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There should be no difference between one handers and two handers until velious.
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  #10  
Old 11-04-2014, 06:57 PM
Technique Technique is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
There should be no difference between one handers and two handers until velious.
There were two changes to the 2hander damage bonus during Kunark, the last being this:
Quote:
SEPTEMBER 19, 2000

In addition, two-handed weapons have had their damage-bonus modified. The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons above and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased.
http://www.tski.co.jp/baldio/patch/20000919.html
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This has been in place on r99 for well over a year now.
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