Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 01-10-2015, 08:28 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,077
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
You guys are both generally correct. But vs high atk mobs, Pasi is slightly more correct.
I intentionally left some variables out so that I wouldn't be writing a book of a post [You must be logged in to view images. Log in or Register.].

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
If you can't live through a max round, AC may/will be the better choice, depending on the mobs mean DI, number of hits per round, etc. There's an equation we could plug in to determine the probability exactly. There's 2 intersecting lines where one or the other is the superior choice.
I agree with this in theory, but not in practice. My example for this earlier is Vindicator. Evasive will come out to be better than Defensive from a mathematical standpoint, but evasive is inferior from a practical/strategy standpoint. Minimizing damage intake and surviving are usually the same side of the coin, but they can be separate in some instances. This is due to healing being entirely pre-emptive in this era.

Quote:
Originally Posted by Raev
I mean, I just did this earlier in the thread, although it was a simulation and not a closed form equation.

Obviously it will look different for every mob of course, and I have no idea how the Spiroc Lord is tuned vs Velious mobs
Two things.

1) You're comparing hardcap AC returns with your Spiroc Lord. I'm talking softcap returns here. This is complicated by the fact that I have no idea how good softcap returns are gonna be over here. I will concede that the more unclassic we go with AC, the more I'm gonna be wrong.

2) Spiroc Lord (should) have a lot lower ATK than Velious mobs.

Quote:
Originally Posted by Raev
ATK is not what is important; it's the number of attacks.
I think we're including number of attacks in # of rounds. I thought this went without saying! Obviously, the more attacks (rounds) that you're looking at between CHeals, the more we're gonna see a normal distribution. No need to go further than koros did in his previous post!
__________________
  #32  
Old 01-13-2015, 03:38 PM
Bohab Bohab is offline
Sarnak


Join Date: May 2011
Posts: 372
Default

has everything in the game... asks a forum how to play...
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:13 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.