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#31
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![]() just fucking merge red and blue and keep red rules.
win/win. players dont have to stand in the carebear line, and GMs dont have to scurry around dealing with petitions because people can just kill each other to solve disputes the way nature intended. | ||
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#32
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![]() OR.. implement guild wars and require any raid guild mobilizing to initiate a guild war with every other raid guild going for that target. that way noobs arent getting ganked by twinks, but raid targets go to those who can beat the rest of the competition.
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#33
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![]() There have been so many suggestions that make sense, but things really don't have to make sense on a free-to-play box where the GMs are very sick of the childlike behavior of the guilds/players and very likely tweaking spawn times to play God and spite us (can't really blame them)
Batphones - not classic Vent - not classic 5 level 60 alts parked all over Norrath - not classic 16 hour spawn variance with completely ludicrous FTE protocol - not classic Guild websites with elaborate DKP calculation - not classic Multiple server repops per week - Classic Having the whole server race for any mob they want multiple times a week makes a little too much sense, so instead we have to resort to Chestquest
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Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | ||
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#34
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![]() Quote:
Newsflash, very little in EQ takes skill.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#37
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![]() ChestQuest. Please, tell me more.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#38
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![]() Quote:
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<Neighborhood Watch>
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#39
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![]() Quote:
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#40
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![]() Mad
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