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#31
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__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#32
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often if you sit for a med tick and then instantly stand, that tick will show you gaining the bonus mana, then on the next tick it'll be retroactively removed... this can even cause you to barely have enough mana for a spell, cast the spell, then get an error message at the end of the casting time saying the spell was cancelled because you didn't have enough mana. just putting this here in case anyone didn't already know this stuff. | |||
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#33
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#34
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I have to admit I'm befuddled by how many complaints there are about buff timers and some other basic amenities that simply didn't exist in the game at the time. Not because they aren't nice to have - sure it was convenient to be able to check how much slack you had left before rebuff time - but because they're unnecessary. Distracting, even. This isn't a "shit's classic" argument either. I'm not married to the idea of the server being as classic as possible; if it's fun to play, it's fine by me. I just haven't been using the things people are complaining about losing, or needing to replace with 3rd party programs or whatever, the whole time, so it's confusing when I see people talking about how important/game-changing/necessary they are. Honestly, why do you even need stopwatchers or timers? Is it that hard for most players to gauge how long you (or your party) take to kill a target in an area where you plan to grind, compare that to how long your buffs last, estimate how many pulls it'll take before you need to rebuff and start a cycle in your head based on that information? It's friggin' Everquest. As a caster, if you're not internally planning for how much mana you're using on an average pull, how fast you're pulling, and how many pulls you can get in a given buff cycle, what the hell are you doing? | |||
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#35
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Some things from classic are awesome, a bunch of other things are extremely dated and tiresome. People against simple QoL buffs are seriously masochistic.
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#36
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#37
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As a cleric on PVP server I run around with a full set of buffs on at all times and I keep them fresh. Some last a long time and some last only 15 or so minutes. It's very difficult to keep track and a high HP buff dropping in the middle of a fight would kill me, and I can't simply rebuff all the time because symbol costs 10pp and the other spells cost a lot of mana which = time which = I don't get to play as much. On blue it wouldn't matter to me. No one trying to kill me./ | |||
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#38
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__________________
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Last edited by phacemeltar; 09-17-2015 at 02:00 AM..
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#39
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P99 EULA still says "Programs that provide audible queues or overlay information by only reading the Everquest log files are currently allowed" | |||
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