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  #31  
Old 08-12-2015, 06:34 AM
myriverse myriverse is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
More loot for me and Daldaen.
Nah. MMO supply doesn't work like that.
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  #32  
Old 08-12-2015, 05:26 PM
dbouya dbouya is offline
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Originally Posted by Bboboo [You must be logged in to view images. Log in or Register.]
I have use this in the past to keep track of haste on pet or for root on a SK mob for Theft of Thought in Charasis.

http://www.online-stopwatch.com/stay-on-top-stopwatch/

There is also a countdown timer which is nice for putting on 6 seconds to know when to sit for med ticks.
there's about 1 second of server side math lag, so you have to be careful, and remain seated for 1-1.5seconds instead of the 0.1-0.5 seconds that you could do on live

often if you sit for a med tick and then instantly stand, that tick will show you gaining the bonus mana, then on the next tick it'll be retroactively removed... this can even cause you to barely have enough mana for a spell, cast the spell, then get an error message at the end of the casting time saying the spell was cancelled because you didn't have enough mana.


just putting this here in case anyone didn't already know this stuff.
  #33  
Old 08-12-2015, 05:28 PM
dbouya dbouya is offline
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Originally Posted by Zeonick [You must be logged in to view images. Log in or Register.]
I wonder how many people will play this server when there are no tell windows, no graphics options, no mouse scroll, one ui option, no sidestepping, etc, etc. Personally, I think the server was perfect, a classic gameplay/server state with a few quality of life features. I'd be up for a hybrid server that did something like this.

Anyways, the buff timer change was extremely annoying, but I can deal with it. I'll probably just end up using GINA like everyone else. Its pretty lame that a simple feature being removed forces a ton of people to resort to third party programs.
strafe running to gain speed is totally classic. I used to kite this way before kunark came out on my level 13 druid, iirc.
  #34  
Old 08-13-2015, 02:18 PM
Shjade Shjade is offline
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Quote:
Originally Posted by dbouya [You must be logged in to view images. Log in or Register.]
strafe running to gain speed is totally classic. I used to kite this way before kunark came out on my level 13 druid, iirc.
Hell with kiting, I used to Not Die this way with my warrior when it turned out I picked a fight I couldn't win.

I have to admit I'm befuddled by how many complaints there are about buff timers and some other basic amenities that simply didn't exist in the game at the time. Not because they aren't nice to have - sure it was convenient to be able to check how much slack you had left before rebuff time - but because they're unnecessary. Distracting, even.

This isn't a "shit's classic" argument either. I'm not married to the idea of the server being as classic as possible; if it's fun to play, it's fine by me. I just haven't been using the things people are complaining about losing, or needing to replace with 3rd party programs or whatever, the whole time, so it's confusing when I see people talking about how important/game-changing/necessary they are.

Honestly, why do you even need stopwatchers or timers? Is it that hard for most players to gauge how long you (or your party) take to kill a target in an area where you plan to grind, compare that to how long your buffs last, estimate how many pulls it'll take before you need to rebuff and start a cycle in your head based on that information?

It's friggin' Everquest. As a caster, if you're not internally planning for how much mana you're using on an average pull, how fast you're pulling, and how many pulls you can get in a given buff cycle, what the hell are you doing?
  #35  
Old 08-13-2015, 04:22 PM
Zlain Zlain is offline
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Some things from classic are awesome, a bunch of other things are extremely dated and tiresome. People against simple QoL buffs are seriously masochistic.
  #36  
Old 08-13-2015, 04:33 PM
Ele Ele is offline
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Originally Posted by Zlain [You must be logged in to view images. Log in or Register.]
Some things from classic are awesome, a bunch of other things are extremely dated and tiresome. People against simple QoL buffs are seriously masochistic.
masochistic and sadistic*


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  #37  
Old 09-17-2015, 01:53 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Shjade [You must be logged in to view images. Log in or Register.]
Honestly, why do you even need stopwatchers or timers? Is it that hard for most players to gauge how long you (or your party) take to kill a target in an area where you plan to grind, compare that to how long your buffs last, estimate how many pulls it'll take before you need to rebuff and start a cycle in your head based on that information?
At this point I have played much longer with spell timers than without.

As a cleric on PVP server I run around with a full set of buffs on at all times and I keep them fresh. Some last a long time and some last only 15 or so minutes. It's very difficult to keep track and a high HP buff dropping in the middle of a fight would kill me, and I can't simply rebuff all the time because symbol costs 10pp and the other spells cost a lot of mana which = time which = I don't get to play as much.

On blue it wouldn't matter to me. No one trying to kill me./
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  #38  
Old 09-17-2015, 01:55 AM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
People can't cope with classic, amirite?
yes. must add minimap and pok books to make game playable
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Last edited by phacemeltar; 09-17-2015 at 02:00 AM..
  #39  
Old 09-17-2015, 03:16 PM
jcr4990 jcr4990 is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
At this point I have played much longer with spell timers than without.

As a cleric on PVP server I run around with a full set of buffs on at all times and I keep them fresh. Some last a long time and some last only 15 or so minutes. It's very difficult to keep track and a high HP buff dropping in the middle of a fight would kill me, and I can't simply rebuff all the time because symbol costs 10pp and the other spells cost a lot of mana which = time which = I don't get to play as much.

On blue it wouldn't matter to me. No one trying to kill me./
Use GINA and set up timers based on the log messages when you apply your buffs. Don't listen to nerds telling you it isn't allowed until there's official word saying so.

P99 EULA still says "Programs that provide audible queues or overlay information by only reading the Everquest log files are currently allowed"
  #40  
Old 09-17-2015, 11:07 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
GINA wasn't classic
All the pieces were there. Would've been clunky and complicated, but something like it could have happened.
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