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#31
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Rebbon - BDA
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#32
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Killing a target on p99 is 80% beating the other guys and 20% actually defeating the content. That's how it's always been. Even the gimpatrons of this server would crush guilds from 2001 because iron sharpens iron and they've been immersed in this hyper competitive reality for so long. Like it's already been said the strategies are out there, there's not a lot of testing needed. You figure out a chain, you position properly, you determine how to deal with any AE, and you go win.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#33
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see sig fools
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Wading through these shitposts like
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#34
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Other people already nailed the point on why this isn't like live. Expansions came out rapid fire compared to p1999 so there was much less (if any) bottleneck at the endgame on any server during the Kunark and Velious eras.
Shorter variance is the answer if sim repops are going to continue at their current frequency. Keeping the windows from spacing out very far from one another is going to mean more mobs overlapping and more guilds getting a shot at them. Now that Rampage has competition on everything outside of ST, there is no more "leave the hard stuff up and kill the easier targets first" mentality. The best loot pinatas need to die first or the competition will get it while you're messing with the lesser mob. If smaller guilds want to put in the time necessary to even just spot check the Velks, KDs, Telk/Gozz's of the world, they can probably bag some kills. Kunark is mostly there for the taking and Vindi is a nice farm for his BP and boots. The opportunity for guilds to progress through Kunark and onward is better than its ever been. With that said, I'm sure the staff don't care about spreading the loot around or keeping the windows from spacing. Less direct competition and cooks in the kitchen keeps their jobs managable. Petitionquest would be insane of Rampage, Forsaken/Asgard, Taken, Divinity, BDA, Gimpatron, Anonymous were all going after 20 velious targets every weekend. I think the staff likes the current state of things. | ||
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#35
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I was always under the impression that variance had led to a lack of competition at the high end because only guilds with sufficient numbers and organization could commit the resources required to sock a spawn regularly. A guild with only 40 lvl 60 characters ready to raid could have gotten them to show up for sev or trakanon once a month if they knew exactly when it was going to spawn well ahead of time. At least then they'd have a shot at it but to ask the entirety of a small group to wait in ready for hours every week for their shot at FTE was impossible.
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#36
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#37
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Its the way class C worked on a quake. When it was just TMO, they took all they could outside VP firs, then VP because nobody was out there to challenge that. But when it was IB and TMO, fighting for VP mobs was their first priority, giving asgard the opportunity to get non VP mobs free and clear. Better shit will always have higher priority when you have to fight for it.
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#38
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Well the main reason people couldn't contest in VP was because training was legal. TMO could keep your entire raid force fucked until they were ready to come kill VP. BDA tried to sneak into VP to sneak a Xygoz kill. A group of TMO trainers sat on our corpses for something like 12 hours.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#39
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Why would FAT/bda/divinity support this if if it enabled smaller guild like anonymous more of an opportunity? I can't think of any other time (besides the guilds we ally with) people have made decisions that benefitted our progression over them getting more loot. Is this in hopes that rampage cannot go for other mobs outside sleepers? I fail to see how this just doesn't turn the few mobs that are open to us even more contested. 4 hour window sev? Why wouldn't every single guild be there? If something else was in window maybe it would just be an alt army.
More quakes would be nice, really only thing that seems to make guilds go for the highest apple they can pick, leaving the older content to the rest of us. Earthquakes and races are also super fun in comparison to a sock. We are at the end of the timeline, sure more items would be dropping but what's so awful about 1 euro and 1 usa prime time quake a week.
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Fugues - 60 bard <Anonymous>
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#40
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Outside of that there hasn't really been much sharing, but it's a top down problem. There's no impetus for Rampage to share unless they're interested in adding you to their numbers / allying. Chopping variance in half helps everyone because it reduces the strain it takes to contest for 16 hours.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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