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  #31  
Old 02-09-2016, 08:36 AM
Thiefboy777 Thiefboy777 is offline
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Make seafuries summon please.
  #32  
Old 02-09-2016, 09:37 AM
Troxx Troxx is offline
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Quote:
Originally Posted by Boilon [You must be logged in to view images. Log in or Register.]
When is snare and quadding considered stalling or is it ever? When a druid runs around with 2 mobs looking for 4 and can't but continues to do so until he gets 4 mobs to kill. Is there a time limit at which it would then be considered stalling? Just curious as I noticed for the first time. Normally some druids would give up and just kill the 2 they have instead of waiting...

When there are 2, 5, or 10 other people on the island (especially savvy ones that know exactly where they spawn), how long will it take to find a 3rd ... much less a 4th mob to round out a quad? 5 minutes? 20? Meanwhile, as this druid runs around the island with 2 in tote, those spawn points are occupied and not respawning every 6-7 minutes like they usually would. I hate to say it, but I've seen a druid kite 1-3 mobs around looking to round out their kite for the better part of 30 minutes in the past.

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Seafury island is what it is. You've got a bunch of high level people camping too few spawns looking for platinum. If you set foot on that island, you just have to know that you're in for a cutthroat session. If you have the island to yourself you can usually make some decent money. If you're sharing the island with more than 1 other person, the cash won't be all that great.
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  #33  
Old 02-09-2016, 09:44 AM
Crom Crom is offline
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Quote:
Originally Posted by Boilon [You must be logged in to view images. Log in or Register.]
I would like to clarify I have ZERO problem with people who get an FTE on mobs, I have a problem with underhanded tactics such as rooting without killing, rooting mobs near other players, possible quag or corrupted trains, etc.

to me root rotting 6 mobs and only killing 2 (3-4 others without dots on) would be considered stalling no? I have no problems with shamans or whoever dotting them all up, but in this case they were at times regenerating.
GM's have stated if someone has more then 4 mobs you are free to take the extra ones.

Being able to cast Root/Snare on 10 mobs doesn't give you a claim to all of them.
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  #34  
Old 02-09-2016, 02:41 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Crom [You must be logged in to view images. Log in or Register.]
GM's have stated if someone has more then 4 mobs you are free to take the extra ones.

Being able to cast Root/Snare on 10 mobs doesn't give you a claim to all of them.
this is a great way to screncap rage tells too.
  #35  
Old 02-09-2016, 03:11 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
When there are 2, 5, or 10 other people on the island (especially savvy ones that know exactly where they spawn), how long will it take to find a 3rd ... much less a 4th mob to round out a quad? 5 minutes? 20? Meanwhile, as this druid runs around the island with 2 in tote, those spawn points are occupied and not respawning every 6-7 minutes like they usually would. I hate to say it, but I've seen a druid kite 1-3 mobs around looking to round out their kite for the better part of 30 minutes in the past.

---------------------------
-----------------------------------------------------
---------
---------------
-----------------------
---------------------------------


Seafury island is what it is. You've got a bunch of high level people camping too few spawns looking for platinum. If you set foot on that island, you just have to know that you're in for a cutthroat session. If you have the island to yourself you can usually make some decent money. If you're sharing the island with more than 1 other person, the cash won't be all that great.
If you're quick as a quadder you can mem spawn locations too, and tag all 4 you killed before while some shaman is busy root rotting. I haven't quadded at seafuries in forever tho.
  #36  
Old 02-09-2016, 03:24 PM
iruinedyourday iruinedyourday is offline
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idk what u pleebs are doing working so hard to kill SF's

If you arnt an epic mage then you need to log off.
  #37  
Old 02-09-2016, 03:52 PM
Baler Baler is offline
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Quote:
Originally Posted by Thiefboy777 [You must be logged in to view images. Log in or Register.]
Make seafuries summon please.
Not Classic, Next.

Quote:
Originally Posted by Crom [You must be logged in to view images. Log in or Register.]
GM's have stated if someone has more then 4 mobs you are free to take the extra ones.

Being able to cast Root/Snare on 10 mobs doesn't give you a claim to all of them.
I would love to see a official quote on this. Someone dig it up. (I'm not saying I don't believe you)

Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
idk what u pleebs are doing working so hard to kill SF's

If you arnt an epic mage then you need to log off.
As a mage I love this ^ lol [You must be logged in to view images. Log in or Register.]
  #38  
Old 02-09-2016, 04:03 PM
Boilon Boilon is offline
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Quote:
Originally Posted by Crom [You must be logged in to view images. Log in or Register.]
GM's have stated if someone has more then 4 mobs you are free to take the extra ones.

Being able to cast Root/Snare on 10 mobs doesn't give you a claim to all of them.

If you could find a source for this as well I would love you, because I have no problems doing this if this has been sanctioned by GMs but don't want to get a random suspension lol.
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  #39  
Old 02-09-2016, 04:18 PM
Hiragawa Hiragawa is offline
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Quote:
Originally Posted by Crom [You must be logged in to view images. Log in or Register.]
GM's have stated if someone has more then 4 mobs you are free to take the extra ones.

Being able to cast Root/Snare on 10 mobs doesn't give you a claim to all of them.
When I swarm, I fully expect people to snag bits out here and there if there are other people in the zone. Hell, I even have an /ooc macro stating they're welcome to pull out of my train.

But being on the other side, I would love to see a GM quote about that. I tend to avoid the super populated zones, but if I ever find myself in that situation, I'd love to have a solid ruling to reference.
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