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  #1  
Old 04-02-2011, 02:24 AM
vinx vinx is offline
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there will always be a way to immy heal w/o FFA
but i do prefer teams and agree FFA sinks fast

gimme my yellow elven names we had on VZ back and id play!
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  #2  
Old 04-02-2011, 02:53 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by vinx [You must be logged in to view images. Log in or Register.]
there will always be a way to immy heal w/o FFA
but i do prefer teams and agree FFA sinks fast
I'm pretty sure the 10,000 Sullon Zek players over 10 years would have figured out how to do it if you were correct.


Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
I'm stating that because they start with 150 str/sta they're going to be the primo choice for tanking in PvE environments thus it will carry over to being the choice for PvP.

It's much easier to play an ogre warrior than say a gnome warrior simply because you get 50% more baseline HP and that is the allure and that is why the majority of the tanking population will be ogre, even on P99 now ogre's and trolls make up the majority of endgame tanks, and I've known only one barbarian during my time here actually tanking in fear.
The non-evil team also has more healing classes than evils in the original post and the PvE content isn't even hard in the first place so it's not even a valid complaint.

It's like the difference in driving a ferrari and toyota to burger king, you're still gonna get there.

I even tanked Innoruk as a ranger on TZVZ box 2.0 at the very beginning of the server. Think it was server first, Heresy might have killed him once before. The PvE complaints are just useless in general.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
There also has to be a level limit in PvP, within +/- 10-15 levels, no one wants to deal with the mage who exploited his way to level 50 while the rest of the server is level 12 killing crocs as he continues to bolt his way through newbie zones time and time again.
Hell no.

First of all, if someone manages to exploit their way to 50 while everyone is level 10, I'm sure the GM will probably ban them. Secondly, nobody wants to PvP on a server with immortal healers. That's even worse than having more than one IP allowed so everyone drags a healing mule behind them into PvP.

Here's another reason why having a level limit for PvP is absolutely fucking retarded:

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http://www.notaddicted.com/fansythefamous.php
Last edited by wehrmacht; 04-02-2011 at 03:09 AM..
  #3  
Old 04-02-2011, 03:08 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I'm pretty sure the 10,000 Sullon Zek players over 10 years would have figured out how to do it if you were correct.




The non-evil team also has more healing classes than evils in the original post and the PvE content isn't even hard in the first place so it's not even a valid complaint.

It's like the difference in driving a ferrari and toyota to burger king, you're still gonna get there.

I even tanked Innoruk as a ranger on TZVZ box 2.0 at the very beginning of the server. Think it was server first, Heresy might have killed him once before. The PvE complaints are just useless in general.
PvE plays a huge roll in PvP if you don't consider this fact then you don't know PvP...

Anything and everything from starter points, to gear selection, to prime camps, to raids, to platinum, to clickies, min-maxing is the basis for PvE and min-maxing is what gets you to the top echelon of PvP, skill is important too but it's a MMORPG c'mon bro even the old WoW moniker holds true for this game "90% gear 10% skill" even the most untalented fucker can accrue kills if he's rolling with VP gear (See: best of the best tourny)

If EQ PvP was one zone with 10 maps where we just captured the flag then I'd agree PvE complaints are useless, but when it comes down to the nitty gritty EQ is all about killing dragons on 7-day cycles and PvP is just another way to deal with it.

So you made a statement:


It's like the difference in driving a ferrari and toyota to burger king, you're still gonna get there.


Right. Except chicks are totally not down for blowing the dude in the '83 Toyota, and in a game all about pixels you better be driving the Ferrari
  #4  
Old 04-02-2011, 03:15 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
PvE plays a huge roll in PvP if you don't consider this fact then you don't know PvP...
All the stuff you typed is completely irrelevant because on the original page team setup, good team has more healing than evil team.

Evils would definitely not have a PvE advantage and anyone that actually reads the original post will probably agree.
  #5  
Old 04-02-2011, 03:27 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
All the stuff you typed is completely irrelevant because on the original page team setup, good team has more healing than evil team.

Evils would definitely not have a PvE advantage and anyone that actually reads the original post will probably agree.
Except for the fact that evil team was the zergiest team on Sullon zek.
Except for the fact that ogre warriors round out the majority of tanks on p99

It doesn't matter what YOU think has a better PvP/PvE advantage, I don't even care if YOU roundhoused 6 druids with one gnome warrior who put all his points into charisma wielding nothing but a rusty halberd... The point is historically and demographically evil team has always outnumbers goods, ogre warriors have always outnumbered every other tank class from classic to about velious before AA's and max stats balanced every race out and racial bonuses didn't mean anything anymore.

Good players, bad players aside... It's stupid to not look at history and proceed to think teams will be 50/50 good/evil when the numbers will always skew towards evils to the point that the evil team will have zerg guilds of 110 people going against good teams composed of nothing but 20 or so members... and regardless if your 20 can shit on those 110, they'll still drop content quicker simply by mage petting and throwing ungodly amounts of numbers at targets to drop them in under 15 seconds.
  #6  
Old 04-02-2011, 03:38 AM
Jigga Jigga is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
All the stuff you typed is completely irrelevant because on the original page team setup, good team has more healing than evil team.

Evils would definitely not have a PvE advantage and anyone that actually reads the original post will probably agree.
I dont agree.

Druids suck as healers. they can heal for 350 in classic and 600 in kunark. Paladins suck at healing too.

Your good side has more healing classes doesnt mean they will actually have more healers played.

If you have 30 person guild on evil team and a 30 person guild on good team idealy those guilds are created as a balance force. Its not like Evil team is going to have 1 cleric and 1 sham and the good team is going to have 1 cleric, 1 druid, 1 sham.

Barb shams suck. People play them but most want to play ogre or troll sham at least when i see sham its hardly a barb.

Id imagine on an evil team you will see more clerics then you would on a good team. Previous box on vztz before release its dicussed on whos playing what and people step up and play cleric if the guid is going to be short on clerics or what ever class.

It comes down to guild organization that prevails. Wermacht was part of a massive zerg that greatly outnumbered heresy but heresy was way more organized and shit stomped Wermachts guild. Wermach wants to blame it on root and shit like that but he thinks that root landing was only a detriment to his guild and a benefit to heresy.

Id want to play evil team
Last edited by Jigga; 04-02-2011 at 03:43 AM..
  #7  
Old 04-02-2011, 03:42 AM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I'm pretty sure the 10,000 Sullon Zek players over 10 years would have figured out how to do it if you were correct.
I think it took me 8 days to figure it out.

Make a cleric on the same team you are attacking. I had a cleric on both other teams.

This is like taking candy from a baby, shooting fish in a barrell (sorry salty). Not only do you try to misrepresent your credentials, you actually have no clue how to pvp.

Root OMG! so OP
  #8  
Old 04-02-2011, 04:47 AM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Lol? Root was fine on original EQ Live PvP servers. I'm not the one that wants it changed. It's up to you to try and make up some kind of sad excuse for why you think root should land on this server when it didn't on EQ live.

I don't want it changed... you do.. It's up to you to prove it didn't land on live, that you were resisting root from day one and that it takes skill to chase down an int caster who can't do anything but run until he dies. Better yet, explain how that is fun or balanced. I chase...you run... fun?

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Why is every one of your posts like this?:.
Because i've seen what happens when i assume the coders have more common sense than to be trolled by a melee who wants even more of an advantage over casters than they already historicly had.

Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I'm pretty sure the 10,000 Sullon Zek players over 10 years would have figured out how to do it if you were correct.
Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
This is a 1 player per IP server. You're going to make a cleric on the opposite team of your main and do what?
Reading comprehension is your friend.
  #9  
Old 04-02-2011, 04:00 AM
Hasbinbad Hasbinbad is offline
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This thread is a bigger circlejerk than the original Red99 crew in their first 3 days..
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  #10  
Old 04-02-2011, 12:38 PM
Foxx Foxx is offline
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being from the UK really has nothing to do with anything, so lets try to stick to some facts wermacht

did you play anywhere before sullon zek? if you didnt, it would make sense that you are under this dillusion that all classic era pvp was the same. SZ came out after velious was released, so it never experienced classic pvp and kunark-era pvp... there is a huge differance, and it kept getting better and making more sense over time

also, you did play on vztz, and you were in fish bait. you got denied from joining the better guilds, then you left the server after getting trainwrecked by the top guilds even with your zerg of millions.

note- ive already posted VZTZ players eqlive experience videos, so saying everyone who played on vztz was a scrub on live is laughable.

do you really think people should have 3 bags full of egg-shaped pumice??? 5 charge insta cast 3-slot dispell?

do you really think players should be able to get charmed, feared, pets depopping with a single lvl 4 ench spell, necro 49 pet quadding for 100 and enchanters using illusion to become immune to range?

if so, great. but you might be the only one in that sandbox
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