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#1
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Quote:
Just, you know... for the record. [You must be logged in to view images. Log in or Register.] | |||
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#2
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The difference is that when you're committing to playing a warrior, you know you're not going to be able to solo very much if at all. You can then plan accordingly and play when you know you'll be able to get a group.
In the same way, when you create a mage, necro, enchanter, or druid, you know that you can solo if you need to. Many people create one of these classes on the side so that they can play solo during times when their group-dependent class can't xp. Quite a few of those players likely now have troubled characters and are a bit upset about that. We're going into this with hindsight, after all. We all knew which classes had solo potential and which didn't from the first day we played on this server. If you're okay with severely limiting other classes' solo ability simply because not every class can solo efficiently, then start campaigning for the druid xp nerfs now. =P | ||
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#3
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Quote:
We need to nerf druids right away before they start...soloing or something. [You must be logged in to view images. Log in or Register.] | |||
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#4
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Also, let's look at the bright side. More druids and wizards (they can still solo effectively) means more ports for everyone!
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#5
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As a rogue, I think this whole Mage/Chanter/Necro situation is hilarious, as I had to group from level 11 to 50. With that said, I understand both sides of the argument. I think these classes will learn to adapt. I don't anyone will argue they had it really good for a long time, and now are being brought in line with the rest of the game. No one said this game is easy, if that were the case you'd never see a Troll SK.
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#6
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Looks like this patch nerfed XP but also gave you the tools to fix it. Just group with another mage and level more than 500 distance away from each other. No XP penalty and no sharing XP.
I have not tested this yet though it could just make half the XP that would goto group member vanish. | ||
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#7
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i shall be expecting a rage post (one such as wooly) when they discover your little exploit (afk grinding with 2 wizards...not just one) and ban you [You must be logged in to view images. Log in or Register.] | |||
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#8
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If it had a proper reasoning behind it, I could see.
It just doesn't with afk leveling bannable, or at the very least, punishable now. 1dmg is immensely more logical. If the pet does 100% of the damage I can agree with a 50% nerf, albeit grudgingly. It would be better if one heal would also negate the 50% nerf as well. | ||
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#9
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This is fucking stupid , it was never like this. some of us slow mobs , buffs pets and let them do most the work so this entirely screws people over who are trying to enjoy this server and follow the rules ..... if this is how you handle problems rather than working to take care of the problem properly then im out. thank you for the server but im not wasting my time playing to be hosed. Id rather pay the $15 and know my charater is fine and wont have issues lvling
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#10
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Quote:
im sure this server wont miss someone who cant simply read an entire thread before posting his stupid thoughts [You must be logged in to view images. Log in or Register.] if you want to take a moment, step back, and read the quote of rogain....please do. maybe you wont cry so much about not being able to solo anymore and stop making rash decisions because something became more difficult. or another SIMPLE SOLUTION is finding someone, being social, and grouping [You must be logged in to view images. Log in or Register.] WHAT!?!?! THATS PREPOSTEROUS!!! | |||
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