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Old 09-29-2019, 11:34 AM
DMN DMN is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Regen is incredibly overrated from 1-50. It absolutely does NOT offset the XP penalty. Not even close. A level 49 Troll regens 6 hp sitting and 2 standing. A level 49 Human regens 3 hp sitting and 1 standing. So in exchange for regenning a whopping additional 30 hp per minute while sitting, the Troll eats a 20% XP penalty. If you're mostly standing (i.e. grouping with a healer) the regen is even more pathetic, literally an extra 10 hp per minute. Absolutely inconsequential and unnoticeable.

That being said, regen really takes off in the upper 50s and becomes noticeable. But even then it's really more of a benefit for Necros, Monks and Shaman than SKs or Warriors. A Troll SK who mostly duoed with a Shaman would be the strongest tank beneficiary of regen. A Warrior who is mostly being CHed doesn't benefit nearly as much.
Once AGAIN the exp penalty to trolls isn't just regen; they shit all over humans on raw stats and racial slam.
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Old 09-29-2019, 11:50 AM
Vexenu Vexenu is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Once AGAIN the exp penalty to trolls isn't just regen; they shit all over humans on raw stats and racial slam.
No argument, Trolls are way better statistically. But do they kill 20% faster, enough to offset the XP penalty? If you sit down and do the math I think you will quickly see it's very clear they do not.
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Old 09-29-2019, 12:04 PM
DMN DMN is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
No argument, Trolls are way better statistically. But do they kill 20% faster, enough to offset the XP penalty? If you sit down and do the math I think you will quickly see it's very clear they do not.
If you are soloing, yes, they easily offset their penalty.
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Old 09-29-2019, 12:37 PM
Vexenu Vexenu is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
If you are soloing, yes, they easily offset their penalty.
Troll regen provides +1800 HP per hour from levels 20-49. That's if you're sitting the whole time. Realistically in practice it would be more like +1200 per hour at best since you spend a lot of time fighting and running around while solo.

Do you really think an extra +1200hp per hour makes you kill 20% faster? How many more mobs can you kill with an extra 20 hit points per minute? Especially considering that every other race can also bind wound to 50% health after each kill at the same speed you can? If you think about it, it becomes obvious that stacking +HP gear is way more advantageous for a soloing Warrior than the piddly Troll regen advantage, since that lets you bind wound much higher and zerk more safely.
  #5  
Old 09-29-2019, 11:37 AM
aaezil aaezil is offline
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Ogre is irrelevant for warrior

Gear makes up for lower stats

Kick lvl 55+ stuns anyway

Play what looks best
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #6  
Old 09-29-2019, 11:42 AM
Baler Baler is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Ogre is irrelevant for warrior

Gear makes up for lower stats

Kick lvl 55+ stuns anyway

Play what looks best
That's simply not true and you know it. The difference between a tank that's stunned and a tank that's not stunned is 1-2 plus more procs to keep agro on them and off everyone else. And even if you don't consider procs, there is still melee dps agro being done by a non stunned tank.
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Old 09-29-2019, 11:52 AM
aaezil aaezil is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
That's simply not true and you know it. The difference between a tank that's stunned and a tank that's not stunned is 1-2 plus more procs to keep agro on them and off everyone else. And even if you don't consider procs, there is still melee dps agro being done by a non stunned tank.
Being stunned for 1 second has never made me lose aggro - sounds like you’re blowing it out of proportion
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #8  
Old 09-29-2019, 12:08 PM
Baler Baler is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Being stunned for 1 second has never made me lose aggro - sounds like you’re blowing it out of proportion
something something...
Wood Elf is the best warrior race because it has the highest AGI [You must be logged in to view images. Log in or Register.]
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Old 09-29-2019, 12:59 PM
Palemoon Palemoon is offline
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About troll regen: its power and impact are felt more at the very low levels. When weak mobs are beating you down, that regen keeps you in the fight when other races are knocked down and killed.

Any baby troll knows how hard they are to kill, and the epic long fights vs. noob mobs that would leave the ogres, etc dead back at bind point.

The lower your hps, and the weaker mobs hit, the more power that regen is.
  #10  
Old 09-29-2019, 07:11 PM
sacman08 sacman08 is offline
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Leaving out FSI, Ogres are best at being warriors, they have the best starting stats for the class, and can do surprisingly well in pre-planar gear. Starting a SK or Shaman isn't bad either but they are the second worst on WIS and INT starting out, and those are two of the hardest stats to aquire gear to raise.
As for FSI, I really think too much emphasis is put on the ability. I played a DE SK and Barb Warrior on live and never once thought, dang, I wish I had an ogre for FSI!
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