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#1
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#2
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#3
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#4
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You're talking about challenging for single spawns of one of the most lucrative camps in classic, when lvl 1's defend their single camp decaying skelly camp due to competition.
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#5
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Yeah but that mindset works better when mobs are spread out and you dont have like 20 people after the same thing.
While it's a dungeon, unrest and HHK are prime examples. On blue, if a group in unrest is at gazeebo, they can basically lay claim to that side of the house cause there's rarely so many people that they have to go crazy for mobs. In classic servers, there can be like 30+ people in yard with 10 people running laps around the house FTEing mobs. HHK in blue is one goblin camp, while classically its 4 camps. It's just a matter of available mobs and how many people want them. | ||
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#6
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I'm not offended. Like I said, I didn't try to lawyer anyone IMO. The person refused to share, I politely mentioned my understanding of the rules (without any real expectation of an outcome) was pretty different, they stated their views fairly politely, and then that was that and I sat and waited my turn.
Just interesting to see pretty different interpretations. Maybe the rules should be edited to be a little more loose. But the staff are all volunteers and can't be everywhere, so perhaps this is the least worst option.
__________________
Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | ||
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Last edited by Quinas; 11-18-2019 at 01:08 PM..
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#7
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if PvP this wouldnt be a problem etc etc
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#8
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guys, i ended this thread a few pages back. please back read. There should be no more replying to this low int thread.
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#9
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#10
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If you don't engage the PH within a reasonable amount of time, then you forfeit the camp.
It's not entirely clear how long that is, but a GM once suggested 5 mins would be reasonable for a particular camp (think it was Stormfeather?). | ||
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