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  #1  
Old 04-28-2020, 12:07 PM
magnetaress magnetaress is offline
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Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Im surprised to see complete heal being removed. If you take that away from Clerics, they dont have much to offer outside of getting other heal spells earlier in levels than druid and shaman.
K made some great suggestions they just fell into the trap of "1st path“ thinking and didn't follow through with rebalancing after the obvious. Which just leads to worse balance.
  #2  
Old 04-28-2020, 12:23 PM
Kich867 Kich867 is offline
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Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Im surprised to see complete heal being removed. If you take that away from Clerics, they dont have much to offer outside of getting other heal spells earlier in levels than druid and shaman.
Also better healing throughput, more efficient heals, res, large hp/ac buffs. Like I said, some things would have to be rebalanced, but EQ would've been a better game without the inclusion of it leading to content being held hostage by its existence.
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Old 04-28-2020, 01:06 PM
magnetaress magnetaress is offline
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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Also better healing throughput, more efficient heals, res, large hp/ac buffs. Like I said, some things would have to be rebalanced, but EQ would've been a better game without the inclusion of it leading to content being held hostage by its existence.
CH did hurt the whole game. Clerics do not really get better throughput until velious endgame + items.

There's a period in mid classic to kunark where Clerics get to utilize their hp buffs in strategic ways that truly can shine, this isn't viable for raids and is situational.

Imo raid content and the focus on raiding in general kinda ruins the fun. Too bad that the EQ devs got lazy and started balancing around dragons. Instead of keeping it classic and focusing on dungeons and exploration.
  #4  
Old 04-28-2020, 01:19 PM
Kich867 Kich867 is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
CH did hurt the whole game. Clerics do not really get better throughput until velious endgame + items.

There's a period in mid classic to kunark where Clerics get to utilize their hp buffs in strategic ways that truly can shine, this isn't viable for raids and is situational.

Imo raid content and the focus on raiding in general kinda ruins the fun. Too bad that the EQ devs got lazy and started balancing around dragons. Instead of keeping it classic and focusing on dungeons and exploration.
You don't feel like CH even at the dungeon level makes for boring, uninteresting gameplay? Maybe it does before duck cancelling so you kind of have to commit to it so there's some degree of risk involved.

The vast majority of my time as a cleric was spent doing nothing for very long periods of time and CHing once in awhile. There's no consideration for threat management while healing, you barely need to consider efficiency since if your tank isn't overpulling / well geared they're taking steady damage.

Offsetting the removal of CH may warrant increasing the cleric's healing bonuses and maybe introducing HoT's earlier into their spell set. But really that's where I want Clerics to be at. I like that they heal the most, the most efficiently, I like that they get the widest array of healing types of spells, and I think the game would be more interesting as a cleric if I got to actually utilize those tools.
  #5  
Old 04-28-2020, 09:49 AM
magnetaress magnetaress is offline
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I would really enjoy seeing the thought patterns and reasoning behind some of you people's proposals. Not just the proposal itself.

Cuz overmaximum yikes.
  #6  
Old 04-28-2020, 09:58 AM
Kich867 Kich867 is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
I would really enjoy seeing the thought patterns and reasoning behind some of you people's proposals. Not just the proposal itself.

Cuz overmaximum yikes.
Sure. Why not let paladins and shadowknights tank on par with warriors, warriors no longer unintuitively need proc weapons to hold threat, rangers suck and making bows function like a normal 2-hander in its damage calculations would make them at least flavorful, it's dumb that 2 dots can't stack from the same class, complete heal is the laziest and most cancerous game design I've ever seen. The entire end-game of EQ had to be designed around the fact that clerics had Complete Heal, it was a problem and by removing it you maintain clerics being the best at healing but they can't just catatonically sit there and press one button every few minutes then go back to sleep..

Other than that I think the rest of the classes are fine, casters are all pretty flavorful and interesting, rogues and monks are great, don't really need to shake the game up too much to better balance the classes.
  #7  
Old 04-28-2020, 10:19 AM
mycoolrausch mycoolrausch is offline
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WoW is for balance.

With that said a couple classes in this era are so broken as to be useless, my suggestions:

Druid - Nature's Touch heals for 1.2k damage (i couldn't figure out why it didn't to begin with except a zealous obsession with keeping every druid heal below any cleric heal).
Druid - a level 60 30 hp/tick regen.

Wizard - Sunstrike is a -300 fire lure
Wizard - Ice Spear of Solist is a -300 frost lure with no recast time.
Wizard - Banes require no reagent.
  #8  
Old 04-28-2020, 10:22 AM
magnetaress magnetaress is offline
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Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
WoW is for balance.

With that said a couple classes in this era are so broken as to be useless, my suggestions:

Druid - Nature's Touch heals for 1.2k damage (i couldn't figure out why it didn't to begin with except a zealous obsession with keeping every druid heal below any cleric heal).
Druid - a level 60 30 hp/tick regen.

Wizard - Sunstrike is a -300 fire lure
Wizard - Ice Spear of Solist is a -300 frost lure with no recast time.
Wizard - Banes require no reagent.
Good changes.
  #9  
Old 04-29-2020, 02:37 AM
matticas matticas is offline
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Quote:
Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
WoW is for balance.

With that said a couple classes in this era are so broken as to be useless, my suggestions:

Druid - Nature's Touch heals for 1.2k damage (i couldn't figure out why it didn't to begin with except a zealous obsession with keeping every druid heal below any cleric heal).
Druid - a level 60 30 hp/tick regen.

Wizard - Sunstrike is a -300 fire lure
Wizard - Ice Spear of Solist is a -300 frost lure with no recast time.
Wizard - Banes require no reagent.
Whoa these are great.
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  #10  
Old 04-28-2020, 10:15 AM
Muggens Muggens is offline
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Terrible ideas and OPs favorite movie is Top Gun and he has no lvl 60s.
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