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#1
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![]() Stupid changes to dots were stupid on live 12 years ago. Stupid changes to dots are stupid now on P99.
Some things classic should not be implemented. This is one of them. | ||
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#2
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On live you had to tank or root to get the full damage of the DoT. That's why so many shamans played the Hp/AC game, including myself. It is totally fair and it makes perfect sense. | |||
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#3
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Either way, this nerf was removed later, so idc, it should be short lived. | |||
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#4
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Welcome to Everquest. | |||
Last edited by Skope; 05-29-2011 at 10:49 AM..
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#5
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You just have to optimize like a freaking beast. I.e, I only use engulfing darkness on thorny succulents, stoneleers, or Sarnak berzerkers because they have very low hp. Engulfing + vamp curse on spiked succs or dooming only if i don't need the hp. Just engulfing on kunark rhinos. That + Invoke Fear = win. Also, I use the heck out of the "mob runs @ approximately 15% health" thing. I don't re-fear unless the mob is above 45% or so. Usually engulfing lasted just long enough on barely dark blue mobs... Dot stacking is for overhunting or killing mobs when you're not trying to exp. Your pet with two weapons and haste is far more efficient than any of your other dots. | |||
Last edited by Messianic; 05-31-2011 at 11:40 AM..
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#6
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I'd love to be able to kill 4 mobs at once, take a 5-10 minute break and do it again and again and again instead of having to constantly be killing. So wizards should NOT be talking. | |||
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#7
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![]() Oh come on.
__________________
Shiftin Anout
Formerly of Tunare | ||
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#8
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![]() There was another unannounced change. We nerfed all of the 20 charge single dose potions you've been vendor abusing for months. Tremble in fear, for we can content dev again finally.
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#9
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#10
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