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  #31  
Old 11-25-2023, 02:56 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
So in your mind, spamming it and hoping to get the timing right is better than deliberately timing it right?
Often times it can be, yes. It frees up your brain to focus on other things. If you need to save taunt and use it strategically every 30 seconds because the rogue is constantly taking agro, you have bigger issues lol. Saving or spamming taunt is not the problem in this group.
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  #32  
Old 11-25-2023, 03:17 PM
Jimjam Jimjam is offline
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If you don’t mash it is easier to see who is higher on the aggro totem so you can also predict when they’ll next over aggro and preplan to stop them taking aggro.
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  #33  
Old 11-25-2023, 03:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
If you don’t mash it is easier to see who is higher on the aggro totem so you can also predict when they’ll next over aggro and preplan to stop them taking aggro.
If you are paying attention to which group members are doing what, you can predict hate that way. If a group member is mindlessly spamming high agro spells for no reason, the solution to this is to tell them to stop, or find another group. The solution isn't to try and figure out a more optimal taunt rotation lol.

Taunt will always be a secondary agro generation tool for Knights because it is unreliable. Snap agro is going to be more reliable. That isn't me saying you shouldn't use it. You should use taunt. But if you are at a point where you are relying on stragetic taunts to get agro off of people, your group has bigger problems. Either the tank (yourself) is bad at generating buffer hate, or your group members don't know how to manage their agro properly.

Taunt has a 6 second cooldown. You will get it back quickly regardless of how you are using it. If taunt had like a 30 second cooldown with a higher chance of success, I would 100% agree that saving it is the better strategy. But that isn't how taunt works on P99.
Last edited by DeathsSilkyMist; 11-25-2023 at 03:37 PM..
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  #34  
Old 11-25-2023, 03:42 PM
Guesty07 Guesty07 is offline
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What an idiot. Guy really said spamming taunt is BETTER than using it appropriately ROFL
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  #35  
Old 11-25-2023, 03:43 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Guesty07 [You must be logged in to view images. Log in or Register.]
What an idiot. Guy really said spamming taunt is BETTER than using it appropriately ROFL
Yes, a non-zero percent chance of automatically getting agro back is better than a zero percent chance. Pretty simple math. Spamming Taunt gives you this. Saving it doesn't. The chance of you taunting right before losing agro, and thus having to wait a full 6 seconds, is pretty small.

Again, if you are at the point where you need to save taunt because your group is constantly taking agro from you as a Knight, you have bigger strategic issues.
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  #36  
Old 11-25-2023, 03:48 PM
Guesty07 Guesty07 is offline
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Nobody actually believes the nonsense you try to pedal. For new, aspiring players, do not waste taunt on a target you already have agro on.
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  #37  
Old 11-25-2023, 03:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Guesty07 [You must be logged in to view images. Log in or Register.]
Nobody actually believes the nonsense you try to pedal. For new, aspiring players, do not waste taunt on a target you already have agro on.
You have no counter to my points. Please stop telling people saving taunt is some sort of pro strategy on a Knight. Basic math proves you wrong, which is why you have no counter points.

For new players, focus on snap agro. That is how you will succeed as a tank. Save or spam taunt, both strategies work fine. Freeing up your brain to focus on positioning and snap agroing is generally going to work better than caring about trying to taunt at the precise time. Taunt is unreliable, which means you can't assume it is going to work.

Taunt is just a random numbers game. Either you spam it and chance having it on cooldown at the wrong time, or you save it and chance wasting it by using it when the mob is out of range. Both strategies have their pros and cons, but neither are reliable enough to be depended on.
Last edited by DeathsSilkyMist; 11-25-2023 at 04:00 PM..
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  #38  
Old 11-25-2023, 04:10 PM
Keebz Keebz is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yes, a non-zero percent chance of automatically getting agro back is better than a zero percent chance.
There is not a zero percent chance of using taunt deliberately to effect. Mob flips, hit taunt, mob faces you again. It isn't rocket science.

Yes yes, strategically it would be better if the mob never flipped to begin with, but shit happens—people slow early, you get stunned/pushed so miss a round of attacks and spells, etc. This is the same scenario your spam approach would apply to as well.
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  #39  
Old 11-25-2023, 04:19 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
There is not a zero percent chance of using taunt deliberately to effect. Mob flips, hit taunt, mob faces you again. It isn't rocket science.

Yes yes, strategically it would be better if the mob never flipped to begin with, but shit happens—people slow early, you get stunned/pushed so miss a round of attacks and spells, etc. This is the same scenario your spam approach would apply to as well.
If you never use taunt on cooldown, you have a zero percent chance of it automatically working. That is what I am saying. I didn't say that using taunt deliberately has a zero percent chance of success. You can switch between both strategies as well, taunt only has a 6 second cooldown.

I am not saying using taunt strategically is a bad idea. I am simply refuting the strange claim that spamming taunt does nothing. Both methods give you a chance to taunt to effect.

Taunt is just a random numbers game. Either you spam taunt and have a chance for it to automatically work, or you use taunt strategically and have a chance to waste it due to the mob running out of range. There are pros and cons to both strategies. At the end of the day taunt is still unreliable, which means neither strategy should be relied upon. If you are at the point where you are trying to use taunt reliably, that means your group is doing something wrong. You are desperate.
Last edited by DeathsSilkyMist; 11-25-2023 at 04:25 PM..
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  #40  
Old 11-25-2023, 04:27 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If you never use taunt on cooldown, you have a zero percent chance of it automatically working. That is what I am saying. I didn't say that using taunt deliberately has a zero percent chance of success. You can switch between both strategies as well, taunt only has a 6 second cooldown.

I am not saying using taunt strategically is a bad idea. I am simply refuting the strange claim that spamming taunt does nothing. Both methods give you a chance to taunt to effect.

Taunt is just a random numbers game. Either you spam taunt and have a chance for it to automatically work, or you use taunt strategically and have a chance to waste it due to the mob running out of range. There are pros and cons to both strategies. At the end of the day taunt is still unreliable, which means neither strategy should be relied upon. If you are at the point where you are trying to use taunt reliably, that means your group is doing something wrong. You are desperate.
Taunt is dumb to spam and only time a knight needs is for after another tank dies to get +1. Any other conversation is dumb too.
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