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#1
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#2
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Wish i could quote just the threat part but eight thousand back spaces on flip phone is outside my patience.
Offhand gives bonus threat? Does this have a benefit that might make the 1H V. 2H tanking result change (namely for nonraid targets / leveling)? Sorry for topic crossover. | ||
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#3
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When calculating threat potential it's a combination of damage threat and proc threat. Damage threat applies whether you hit or miss. It is a function of your weapon ratio, the damage bonus for your level, and the speed with which you are swinging. Full haste = a lot more threat than no haste. Hit or miss - you get static aggro per swing (hit attempt). What I DID know was that you got 11 threat per swing attempt on primary hand (dmg bonus at 60) on top of the ratio part. The faster you swing the more quickly you apply this bonus. What I DID NOT know was that even though you do not get damage bonus damage, it still gives you 11 threat per swing of your offhand weapon. If you know all the variables: -weapon ratios -haste -% double attack -% dual wield (if dual wielding) -% double attack + dual wield (if dual wielding) -% triple attack (if warrior and level 60) -proc hate values -relative proc rate (2x ppm primary 1x ppm offhand at 255 dex) You absolutely can napkin math average expected AVERAGE threat per second/minute. The wild card is that procs are streaky and can be anything other than average. White threat should be very consistent/predictable over time. But yes, if offhand does apply damage bonus hate that makes this weapon the single highest threat offhand weapon in the game for warriors: https://wiki.project1999.com/Nevederia%27s_Horn The proc isn't exactly massive threat (it is pretty small) but you only get on average 1 proc per minute for offhand at 255 dex. The ratio is good. The delay is so blisteringly fast that you're applying that extra damage bonus threat at machine-gun speed. ---------------------------- In that OTHER thread, I was not aware about offhand damage bonus threat. In the absence of that non-classic offhand damage bonus threat, Dain's Frostreaver put out top tier threat (comparable to the best dual wield setups). Because such a big chunk of the threat came from a source that was always reliable (swing threat: ratio + dmg bonus), the aggro is or would have been a lot less subject to wild fluctuations as it didn't rely as much on unreliable procs. Still a great weapon. Still great aggro. It just turns out it wasn't as tippy top as my original napkin math stated it would be compared to some of the better dual wield options for the raiding warrior.
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Last edited by Troxx; 11-23-2024 at 12:21 PM..
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#4
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so still the same answer 100hp for raid, 55ac for group content. idk what yall use knights for but ours tank legit raid targets in riot, if you have a ch youll benefit from max hp more. rest of yalls junk answers is fluff.
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#5
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#6
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you still want ac but it works better in 6 man where mob attack is low. you can do what ya want this is the answer tho. | |||
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#7
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Food for thought.
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#8
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#9
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Thanks everybody for answering! I got all 3 shields so I can do a bit of swapping for the situation.
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#10
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Lol, that'll show 'em!
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