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#1
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RED99
I have the shawl RED99 | ||
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#2
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I knew you failed the Dragonborne Miyazaki just from the thread title.
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#3
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Yeah sorry I misspoke. Figured there was some scaling with level. Thanks!
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#4
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after a 5 1/2 month break from eq following this trade failure I have reached nirvana and realized the devs coded this for 5% of the playerbase to briefly escape the purgatory of everquest.
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#5
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And just to clarify, yes the formula did change after the classic era; we know because it caused a bug, and players complained (from 04-13-2005):
Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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My anecdotal experience (no hard data validation has been done) is there seems to be a threshold with the skill level and the primary attribute that contributes to skill up and I've found that when the skill level exceeds the attribute that skill ups are way less common.
I.E. if you have a 150 baking skill and your primary attribute is intelligence you'll see your skill ups move considerably faster if your intelligence is over 150 versus under. Maybe the 2 aren't correlated and its just the attribute being higher contributing regardless of skill level. The best example I have is jewelcrafting. I was working on skilling up a guild bot at the same time a full geared 255 int enchanter in the guild was also working on skilling up to max jewelcrafting. I spent way more money than him and was no where near max skill by the time he was done and maxed. | ||
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#7
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Quote:
The higher your skill is the least chance you have to skill up. The closer your are to trivial the more chances you have to skill up. Success rate is based on skill, stat has no impact. At 255 main stat, at 1 skill you have 80% chance to skill up on a 15trivial combine but at 249 skill you have 6,45% chance to skill up on a 262 trivial combine. It is like over 1000 combines to get from 148 to 250 tailoring. | |||
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#8
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#9
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#10
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