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#31
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im sure ur a great enchanter and do great things with the class
doesnt help the balance | ||
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#32
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I still think fire/ice spells land too often for high amounts of damage. Everything else seems pretty good
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#33
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Quote:
Now those casters who die from 1 ice comet are whining that their offense isn't high enough. So what happens now? Just keep increasing spells all over the board while ignoring melee balance? | |||
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#34
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Quote:
fire and cold are also the easiest resists to stack. | |||
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#35
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Good changes Null.
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#36
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Quote:
Someone was even complaining that cleric is the new premiere PvP class and that a cleric was interrupting everyone's spells with stuns and nuking them to death in beta. I was on the PvP leader board for VZTZ during this era as a melee so I'm relatively good at playing one, it's going to hilarious reading the complaints from p1999 blue players who decide to play a melee on this server. If you're just an average player and decide to play a monk or rogue here with all this custom crap, some of these people won't kill anyone after playing 2 years straight, while also dying 10x more often than EQ live PvP. There's going to be constant calls to change everything due to all this fiddling around with all the game mechanics. For example, that Darkenbane barbarian shaman used to try and cast disease dots on me on SZ, I'd resist TONS of them with pitifully low disease resist, maybe like 45-50DR. Good luck dealing with ebolt landing every single time as a blue server player playing monk, rogue, or warrior here. With NO see invis items to boot, so they just walk up, stand right next to you, then cast a spell that takes off 89% of your HP in one shot lol. This is going to be retarded for many people who don't choose Null's specific classes that he has pigeon holed people into choosing since the survivability of others has been decreased to nothingness. | |||
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Last edited by Nuk3Afr1ca; 11-14-2011 at 02:21 AM..
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#37
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if the primary issue left was stuns (thought it was) and stuns have been toned down as per this patch isn't it largely fixed now?
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#38
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shaman dots were always an issue early on both with RZ and SZ, then people bought cure potions and shamans were just as fucked as druids and necros when it came to dots.
i dont remember hardly ever being tagged with disease dots, ebolt however landed on me a lot with 130 or so pr back then, cant say an exact percent but i would estimate a good 65 - 70% of the time, wasnt an issue though because two potion clicks and your good. if lack of channeling is going to prevent someone from curing grab some horns instead. | ||
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#39
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It's easy for people to say shaman potions nullify shaman and necro dots, but there's not going to be a bazaar for them obviously, and there really was no free market for such things on SZ. They were pretty damn hard to find. You could obviously make a potion crafting mule, but really, most people just don't craft on a PvP server.
You also end up with those fights where some chanter chain spams you with tash over and over and you blow like 10 charges for one fight alone and they're gone. Same story with pumice. I had to cast dispel on myself literally 400 times per day on VZTZ due to all the CC spam. When I played a character that didn't have the spell, it was just a nightmare trying to keep them in supply. Not to mention the whole 0 channeling skill thing for pure melee. Due to all these factors that come together, and their much higher survivability due to healing, I feel Null has pigeon holed any non-retarded melee player into choosing SK, Pal, and Ranger way before warrior, monk, rogue if you actually care about winning. (people like Rexx that just log in to raid on warrior then log out right after do not count) | ||
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Last edited by Nuk3Afr1ca; 11-14-2011 at 02:40 AM..
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#40
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you can recharge 10 packs of pots here for relatively cheap if you dont have a shaman friend/guildmate to make them fresh each time.
not sure what you expect really, the resistance system as it stands is pretty close to classic all the other stuff your taking issue with is just how the game is (lack of see invis items until kunark, blowing charges on tash, monks/rogues not being a good solo class etc) nobody played a monk, rogue or warrior during classic unless they were with a group as those are group dependant classes. seems like what your taking issue with at this point instead of resistances is the game being classic era and those classes having the same shortcomings for the timeframe that they always had. | ||
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