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  #31  
Old 02-22-2012, 04:35 PM
Slave Slave is offline
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Welcome to the Internet, Feminem.
  #32  
Old 02-22-2012, 05:02 PM
Grozmok Grozmok is offline
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Forgive my naivete since I don't currently play the end game, but what is exactly wrong with it on blue?
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  #33  
Old 02-22-2012, 05:06 PM
Feminem Feminem is offline
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I was not curious about the boards until I had a job with extra free time and many browser windows, but I still have opinions! Several, in fact. Like 3.
  #34  
Old 02-22-2012, 05:09 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
Forgive my naivete since I don't currently play the end game, but what is exactly wrong with it on blue?
Raid mobs have a variance of +/- 2 days when in classic the variance was substantially shorter. Having to wait up to 96 hours for one mob is considered by many to be a ridiculous waste of time. We used to have server repops on patch days but those never seem to happen anymore. They were extremely fun and when they happened there was less confrontation between guilds, and more casual guilds got mobs they otherwise would not have gotten.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #35  
Old 02-22-2012, 05:25 PM
Grozmok Grozmok is offline
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I see.

Consider this a petition and consider this my signature:

/signed
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Originally Posted by Milo Cooper, Senior Artist, SOE
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
  #36  
Old 02-22-2012, 05:46 PM
Slave Slave is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Raid mobs have a variance of +/- 2 days when in classic the variance was substantially shorter. Having to wait up to 96 hours for one mob is considered by many to be a ridiculous waste of time. We used to have server repops on patch days but those never seem to happen anymore. They were extremely fun and when they happened there was less confrontation between guilds, and more casual guilds got mobs they otherwise would not have gotten.
Lazortag is 100% right on in this quote.
  #37  
Old 02-22-2012, 06:38 PM
bluejam bluejam is offline
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Quote:
Originally Posted by Ruenaros [You must be logged in to view images. Log in or Register.]
Step 2: Disable variance. I can see why this was done originally since there's no weekly maintenance. It would not be necessary with maintenance day simulation. If you need examples of why, look no further than classic live EQ.
It'll just bring more poopsocking and KSing back than we currently have to endure. A simple fix to this would be making the big targets spawn 52 times per year at complete random times as proposed months ago - lesser target 72 times or something. This was the best solution anyone came up with in my opinion. It would stop tracking mobs for 24h a day cus it's already impossible to cover multiple windows at once unless you're either boxing trackers or recruited enough unemployed people with nothing better to do. It would also loosen up precamping in certain zones and actually make guilds race for targets instead of say camp out in zone A cus you can evac to zone B for mob B and also have a chance at mob C in adjacent zone C cus it's already way down in window! That and back to more frequent simulated patch days will enhance the health of the raiding scene.

I really don't know why they keep putting up with this broken system. Even if -for reasons I can't imagine- the above mechanics would proof to disbalance the server even more.. what is there to lose? I don't think it's hard to code. Put it up as a beta phase before Velious. If it works for Kunark and Classic, keep it. If not.. go back to the old deal. There're 3 options for people that want to experience endgame content right now (it will change with Velious and maybe that's what the devs simply settled on... burn them out with variance until they quit?). It would still require smaller guilds to track targets and mobilize, but none of them are willing to say, poopsock or precamp in a zone right now anyway, so their chances at even engaging are slim to none as it is.

What bugs me the most is no comment whatsoever why this or that system doesn't appeal to the server staff. There're solutions, but none seem to hold up to their standards?


Quote:
Originally Posted by Hitchens [You must be logged in to view images. Log in or Register.]
For some people, the race is the game. This has always been the case in Everquest.
There's not too much racing going on these days. It's usually the 3 big guilds camped out somewhere waiting for a batphone. It all comes down to who logs on their bard/puller the fastest or has enough unemployed ppl in their guild who can stay up sitting on a mob's spawn point all night. The last Fay, VS and Inny spawns were ridiculously late and I was participating the horrible poopsock.

I doubt this is how the staff envisions competition. Sure, they can say "it's up to the players to create their own raiding environment", but we already have specific rules in place (hell, why not remove the "no training" policy?) to regulate and monitor. Why not fix this from the admin side of things and moderate how guilds can operate on this sandbox. It would save them a lot of headache (well, Amelinda mostly at this point).
Last edited by bluejam; 02-22-2012 at 06:43 PM..
  #38  
Old 02-22-2012, 07:34 PM
Orruar Orruar is offline
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
unless you're either boxing trackers or recruited enough unemployed people with nothing better to do.
What ever led you believe that this wasn't the case?
  #39  
Old 02-22-2012, 09:26 PM
bluejam bluejam is offline
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Quote:
Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
What ever led you believe that this wasn't the case?
Not sure if trolling. [You must be logged in to view images. Log in or Register.]
  #40  
Old 02-23-2012, 01:56 AM
Kataro Kataro is offline
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Maybe it was just my server back in the day but on The Rathe we had a website/forums called The Rathe Travel Agency iirc and basically it managed rotations for which guilds got which raid mobs each spawn. I don't know who exactly managed it and such but it was respected by the entire server as any guild who didn't respect the official rotations was quickly black listed by the rest of the server and dissappeared altogether soon after, though I only saw this happen twice the entire 6years I played on live.

A bit more work sure but I don't see why we cant just have the raid spawns be set timers as they used to be and our GMs then maintain a rotation here on the forums of which guild kills which mobs when, it worked great back in the day. If managed by GMs then they could easilly punish anyone who violated the rotation with suspension warnings and permananet bans if it continued.
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