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#31
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Welcome to the Internet, Feminem.
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#32
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Forgive my naivete since I don't currently play the end game, but what is exactly wrong with it on blue?
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#33
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I was not curious about the boards until I had a job with extra free time and many browser windows, but I still have opinions! Several, in fact. Like 3.
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#34
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#35
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I see.
Consider this a petition and consider this my signature: /signed
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#36
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#37
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I really don't know why they keep putting up with this broken system. Even if -for reasons I can't imagine- the above mechanics would proof to disbalance the server even more.. what is there to lose? I don't think it's hard to code. Put it up as a beta phase before Velious. If it works for Kunark and Classic, keep it. If not.. go back to the old deal. There're 3 options for people that want to experience endgame content right now (it will change with Velious and maybe that's what the devs simply settled on... burn them out with variance until they quit?). It would still require smaller guilds to track targets and mobilize, but none of them are willing to say, poopsock or precamp in a zone right now anyway, so their chances at even engaging are slim to none as it is. What bugs me the most is no comment whatsoever why this or that system doesn't appeal to the server staff. There're solutions, but none seem to hold up to their standards? Quote:
I doubt this is how the staff envisions competition. Sure, they can say "it's up to the players to create their own raiding environment", but we already have specific rules in place (hell, why not remove the "no training" policy?) to regulate and monitor. Why not fix this from the admin side of things and moderate how guilds can operate on this sandbox. It would save them a lot of headache (well, Amelinda mostly at this point). | ||||
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Last edited by bluejam; 02-22-2012 at 06:43 PM..
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#38
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#40
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Maybe it was just my server back in the day but on The Rathe we had a website/forums called The Rathe Travel Agency iirc and basically it managed rotations for which guilds got which raid mobs each spawn. I don't know who exactly managed it and such but it was respected by the entire server as any guild who didn't respect the official rotations was quickly black listed by the rest of the server and dissappeared altogether soon after, though I only saw this happen twice the entire 6years I played on live.
A bit more work sure but I don't see why we cant just have the raid spawns be set timers as they used to be and our GMs then maintain a rotation here on the forums of which guild kills which mobs when, it worked great back in the day. If managed by GMs then they could easilly punish anyone who violated the rotation with suspension warnings and permananet bans if it continued. | ||
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