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  #31  
Old 04-30-2012, 10:58 PM
hagard hagard is offline
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Hot zones are an amazing idea
  #32  
Old 04-30-2012, 11:42 PM
Tombom Tombom is offline
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Quote:
Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
Quote:
Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
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Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Hot zones are an amazing idea
  #33  
Old 04-30-2012, 11:47 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Lulz Sect [You must be logged in to view images. Log in or Register.]
If the teams fantasy ever came true - it WOULD have to be 2 teams.

I guess evil religions vs good religions somehow...?
3 teams, 2 teams would cause the same shit here. SZ ruleset or just leave it like it is.
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  #34  
Old 05-01-2012, 12:52 AM
hagard hagard is offline
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Not enough pvp as is, teams would limit it even more
  #35  
Old 05-01-2012, 01:06 AM
SamwiseRed SamwiseRed is offline
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at least the monopoly would be broken up. of course who am I to say anything i dont play here [You must be logged in to view images. Log in or Register.]
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  #36  
Old 05-01-2012, 12:18 PM
Nirgon Nirgon is offline
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Teams don't fix anything.
  #37  
Old 05-01-2012, 12:50 PM
heartbrand heartbrand is offline
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There are melees who would be overtaken with joy if they could ding at highe leveled every 15.5 hours. Your math also sucks because it assumes people actually have a group from the moment they log in. People search for groups as a melee for hours in vein.
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  #38  
Old 05-01-2012, 01:37 PM
Smedy Smedy is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
People bitch and complain (i know i do) about how server is run. How would you run it?

Heres my take:

- Item loss, 1 item per death, anything that isnt bagged with weapon slots being non-lootable.

blabla....

- Global OOC until my awesome ruleset repops the server (cheeky grin)
woha, the delusion is strong in this one, willing to bet 1000 bucks that the pop will drop even more with item loot
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  #39  
Old 05-01-2012, 01:43 PM
SearyxTZ SearyxTZ is offline
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Yeah we kinda proved that on VZTZ -- multiple times


while 50% of players really really love item loot (but will play with just coin loot), the other 50% is too carebear and flat out will not play item loot
  #40  
Old 05-02-2012, 01:15 AM
Tradesonred Tradesonred is offline
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But im not suggesting straight item loot.

I am suggesting, item loot with patched in, non-lootable sets.

So if that is their wish, noobs can run around together "naked" (IE in their non droppable sets) looking for twinks to farm.

Thats way better than getting pwned over and over by some twink who doesnt care much about dying because he will never lose gear and win 90% of his fight because of his twinked gear.
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