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#1
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![]() Pocket characters are not part of this discussion, but if they were, a pocket shaman for the once in a blue moon Malo + pre slow makes the most sense. Them being 60 doesn't mean they can't be "pocketed". The cleric provides its value while logged in and actively piloted.
As for Torpor tanking, you're not doing that for anything actually difficult and in general are better off letting the pets do the work. For example, if you find yourself in a group with 3 charm pets, your job as the shaman is not "tank" and you're just complicating things by forcing yourself into the situtation. If you want to prove us all wrong, upload the torpor tank videos of something mildly challenging. Chardok Royals or epic mobs at least. Until then you sound like a child shamelessly paraphrasing what Jayya said. | ||
#2
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We agree Troxx has been silly. If you've read the forums, there are some posters who attack me in every thread. The pattern of bullying is quite clear. Blaming the person being bullied is silly. You don't have to agree with me, but that isn't an excuse to attack other posters. I've provided quite a bit of evidence for why a Shaman is great in this scenario. You can check the post history. Follow your own advice and provide something yourself. You are new to these forums and this thread.
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Last edited by DeathsSilkyMist; 07-17-2024 at 11:32 AM..
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#3
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#4
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#5
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![]() The fact that hes even throwing in time considerations to get BiS vs. leveling a bunch of pocket characters for a hypothetical 4 man caster group is a pretty good indicator of how dry his tongue is from licking walls.
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#6
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![]() What 4-person group with a "pocket Cleric" is DSM even trying to argue as the best? Enchanter, Enchanter, Shaman, and....???
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#7
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#8
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Pocket characters would be a 49 Cleric, 55 Mage, and a 46 wizard. This is looking at reality, where people make pocket characters. This has been going on for years. Crede has had a pocket Cleric since 2014. They are a great way to min/max your group. This group would allow you to do any camp I can think of using the restriction of caster/priest only. The four players will have level 60 mains that are all great at soloing. This is good for when the group is not together. The group may want to solo farm other camps while you are waiting for bigger targets if you end up farm crewing. Some people may just want to play their character while the group is not together. When the group eventually splits up, you won't be the one stuck with a 60 Wizard instead of a 60 Enchanter or Shaman. Quote:
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Last edited by DeathsSilkyMist; 07-17-2024 at 01:22 PM..
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#9
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#10
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You level the main characters to 60 that work best at 60, and don't share their account information. This group doesn't need Cleric heals to level to 60. You make pocket characters for the other classes. You let people know they are pocket characters, so people do not assume you are the one controlling the character if they are acting odd, and you lose less if the account is messed with. It's less of a loss to lose a 49 pocket cleric than a 60 Torpor Shaman.
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Last edited by DeathsSilkyMist; 07-17-2024 at 02:00 PM..
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