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  #1  
Old 07-17-2024, 11:27 AM
Keebz Keebz is offline
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Pocket characters are not part of this discussion, but if they were, a pocket shaman for the once in a blue moon Malo + pre slow makes the most sense. Them being 60 doesn't mean they can't be "pocketed". The cleric provides its value while logged in and actively piloted.

As for Torpor tanking, you're not doing that for anything actually difficult and in general are better off letting the pets do the work. For example, if you find yourself in a group with 3 charm pets, your job as the shaman is not "tank" and you're just complicating things by forcing yourself into the situtation. If you want to prove us all wrong, upload the torpor tank videos of something mildly challenging. Chardok Royals or epic mobs at least.

Until then you sound like a child shamelessly paraphrasing what Jayya said.
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  #2  
Old 07-17-2024, 11:27 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Vear99 [You must be logged in to view images. Log in or Register.]
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Yes, people do create multiple pocket characters. This group can create a new 55 Mage for CoTH, a new 49 Cleric for CH, and a new 44 Druid for ports. None of these are existing level 60 BiS characters that already exist. Making all three would take less time and money than one BiS level 60 character.

We agree Troxx has been silly. If you've read the forums, there are some posters who attack me in every thread. The pattern of bullying is quite clear. Blaming the person being bullied is silly. You don't have to agree with me, but that isn't an excuse to attack other posters.

I've provided quite a bit of evidence for why a Shaman is great in this scenario. You can check the post history. Follow your own advice and provide something yourself. You are new to these forums and this thread.
Last edited by DeathsSilkyMist; 07-17-2024 at 11:32 AM..
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  #3  
Old 07-17-2024, 11:43 AM
Vear99 Vear99 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Follow your own advice and provide something yourself. You are new to these forums and this thread.
I have actually been checking this thread off and on for some time; it's been interesting and entertaining. I only posted because it seemed like you and Troxx might have finally resolved to settle your differences a few days ago, and test groups seems like the obvious way to do so. But if you are enjoying sparring on the forums, I am not going to stand in your way. Godspeed sir!
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  #4  
Old 07-17-2024, 11:54 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Vear99 [You must be logged in to view images. Log in or Register.]
I have actually been checking this thread off and on for some time; it's been interesting and entertaining. I only posted because it seemed like you and Troxx might have finally resolved to settle your differences a few days ago, and test groups seems like the obvious way to do so. But if you are enjoying sparring on the forums, I am not going to stand in your way. Godspeed sir!
I agree that the side supporting Clerics should provide some evidence for once. Thus far I have provided most of the evidence in this thread. Troxx with a test group would be a great start.
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  #5  
Old 07-17-2024, 11:30 AM
Toxigen Toxigen is offline
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The fact that hes even throwing in time considerations to get BiS vs. leveling a bunch of pocket characters for a hypothetical 4 man caster group is a pretty good indicator of how dry his tongue is from licking walls.
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Old 07-17-2024, 12:14 PM
Zuranthium Zuranthium is offline
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What 4-person group with a "pocket Cleric" is DSM even trying to argue as the best? Enchanter, Enchanter, Shaman, and....???
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  #7  
Old 07-17-2024, 12:36 PM
bcbrown bcbrown is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
What 4-person group with a "pocket Cleric" is DSM even trying to argue as the best? Enchanter, Enchanter, Shaman, and....???
Yeah, I'd like to hear him restate his opinion on the group composition. I'm still at enc/enc/clr, with either a druid if it's a new server or the group wants self-sufficient mobility, or a necro if not.
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  #8  
Old 07-17-2024, 01:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
What 4-person group with a "pocket Cleric" is DSM even trying to argue as the best? Enchanter, Enchanter, Shaman, and....???
If I were to make this group, i'd go with Enchanter/Enchanter/Shaman/Necromancer.

Pocket characters would be a 49 Cleric, 55 Mage, and a 46 wizard. This is looking at reality, where people make pocket characters. This has been going on for years. Crede has had a pocket Cleric since 2014. They are a great way to min/max your group.

This group would allow you to do any camp I can think of using the restriction of caster/priest only. The four players will have level 60 mains that are all great at soloing.

This is good for when the group is not together. The group may want to solo farm other camps while you are waiting for bigger targets if you end up farm crewing. Some people may just want to play their character while the group is not together. When the group eventually splits up, you won't be the one stuck with a 60 Wizard instead of a 60 Enchanter or Shaman.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
DSM's argument for the pocket cleric is a red herring, and rests on the entirely fallacious assumption that the only value the Cleric provides is rez.
Vexenu is straw manning me by claiming I said Clerics are only good for Res. This is the best he can do. The post history disproves this claim.
Last edited by DeathsSilkyMist; 07-17-2024 at 01:22 PM..
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  #9  
Old 07-17-2024, 01:38 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If I were to make this group, i'd go with Enchanter/Enchanter/Shaman/Necromancer.

Pocket characters would be a 49 Cleric, 55 Mage, and a 46 wizard. This is looking at reality, where people make pocket characters. This has been going on for years. Crede has had a pocket Cleric since 2014. They are a great way to min/max your group.
This would be a powerful setup. If I was trying to build this setup, I'd have the group level with the cleric instead of the shaman until at least the low 50s. The cleric is going to have better heals throughout (shaman doesn't get superior healing till 51). Then, in the low 50s, if the group decides they'd prefer a shaman, it shouldn't take long to powerlevel the shaman up.
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  #10  
Old 07-17-2024, 01:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
This would be a powerful setup. If I was trying to build this setup, I'd have the group level with the cleric instead of the shaman until at least the low 50s. The cleric is going to have better heals throughout (shaman doesn't get superior healing till 51). Then, in the low 50s, if the group decides they'd prefer a shaman, it shouldn't take long to powerlevel the shaman up.
The difference is pocket characters are specifically on shared accounts. Shared accounts are more prone to getting messed with, like having all of your items deleted. Reimbursements can take a while these days. You also do not want someone masquerading as your main character, saying silly things.

You level the main characters to 60 that work best at 60, and don't share their account information. This group doesn't need Cleric heals to level to 60. You make pocket characters for the other classes. You let people know they are pocket characters, so people do not assume you are the one controlling the character if they are acting odd, and you lose less if the account is messed with.

It's less of a loss to lose a 49 pocket cleric than a 60 Torpor Shaman.
Last edited by DeathsSilkyMist; 07-17-2024 at 02:00 PM..
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