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  #41  
Old 03-26-2013, 03:58 PM
Sularus Oth Mithas Sularus Oth Mithas is offline
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Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
This poor attempt at a troll thread is generating some very worthwhile replies [You must be logged in to view images. Log in or Register.]
It's been a surprisingly good discussion that hasn't gone totally south yet.
  #42  
Old 03-26-2013, 04:01 PM
Stormhowl Stormhowl is offline
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Originally Posted by Sularus Oth Mithas [You must be logged in to view images. Log in or Register.]
It's been a surprisingly good discussion that hasn't gone totally south yet.
Can you really go any further south than how it began? :3
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
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  #43  
Old 03-26-2013, 05:20 PM
raitheon raitheon is offline
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Well if he was looking for south; I hear red is good this time of year.
  #44  
Old 03-26-2013, 05:41 PM
myriverse myriverse is offline
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MMORPG.com: Ultima Online launched within 2 years of EverQuest – did Origin’s release influence your design choices, and conversely did it give you any cues as not what to do?

Brad McQuaid: Absolutely. First, it gave us confidence that an MMORPG could be commercially viable. It also reinforced our belief that unrestricted PvP was a bad thing. We’d played PvP MUDs in the past and were not fans of them. The wanton PvP in UO confirmed for us that we wanted to make a primarily PvE game.
Heck, originally, EverQuest was to be nothing but an exploration game. Even tradeskills weren't much of a forethought.
  #45  
Old 03-26-2013, 05:49 PM
Stormhowl Stormhowl is offline
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Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Heck, originally, EverQuest was to be nothing but an exploration game. Even tradeskills weren't much of a forethought.
I don't know why people get so bent out of shape about needing PvP in a game where random chance and a difference of gear rather than skill can make or break an encounter.

PvP belongs in games like shooters where everyone is on equal footing and skill is the deciding factor.
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
  #46  
Old 03-26-2013, 05:53 PM
Essedge Essedge is offline
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Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
Why do Shamans even get Blind?
snap aggro, my beastly ogre shaman can tank better then the clothies I've grouped with.

its also fun watching a mob lag out in circles
  #47  
Old 03-26-2013, 06:35 PM
Aviann Aviann is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
How many times is a Rogue going to bother with training Make Poison on a Blue server?
Really? Why the hell wouldn't they?
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  #48  
Old 03-26-2013, 07:06 PM
tehruoh tehruoh is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]

Why do Shamans even get Blind?
blind is a very useful utility for the overgeared tanking shaman. When I played on blue, i was always tanking sebilis and other high end dungeons.... This spell helped me keep aggro on a mob while using minimal mana (except for the obvious:slow).
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  #49  
Old 03-26-2013, 07:07 PM
SamwiseRed SamwiseRed is offline
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ye its a good way for paladins to hold agro without mana intensive stuns
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  #50  
Old 03-26-2013, 08:09 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Clearly you are of the generation that had all of EQ handed to them by Allakhazam. You know, identify works great when you can't just google search your quest and find an entire walk through, you know when people actually worked for the stuff.
I played in 1999 long enough to level a ranger to 50 before Kunark came out. Was there a generation before me? I don't think there was.
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