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#41
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Teams with 70 pop prime time as if there's 300+ people out there waiting for teams el oh lol morans | |||
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#42
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If I was a fan of the current FFA server I wouldn't want a Sullon Zek like server coming out and destroying my server's population even more. So your statement and motives makes sense. | |||
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Last edited by Rec; 08-30-2013 at 12:11 PM..
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#43
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1) The entire post was created as an idea for a new server so Nihilum has nothing to do with it. 2) Nihilum represents at least 2/3 of the 50+ players. If someone rolled on the Nihilum hard coded team they would obviously be wanting to join Nihilum and they can join them now no problem with the current rules. It would at least stop players from using other guilds to gear/level up to then just leave to Nihilum. 3) Since Nihilum is a PvE focused guild you could assume they would go evil. If you read the OP evil would be the only team that could also attack their own team, so nothing you mentioned is relevant. | |||
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#44
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#45
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Great, I suggest you try them out sounds like your type of game.
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#46
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SZ players are about as hardcore as you can get for MMO PvP standards. We had to deal with nasty PvP exp deaths, almost absolutely no play nice policies (including same-team training for a long time), AND the constant threat of being PvP'ed by anyone regardless of their level over you. SZ was vicious, and as the OP laid out... it also created the single greatest MMORPG experience I've ever had to this day. To the OP - I love your ideas. They perfectly address the problems SZ experienced, and I could really see the evil infighting as a big thing to complicate that team. As an evil, I know damn well that there were times I would have loved to slaughter certain of my team mates - even being well aware of the shit storm it would have set off between guilds. The only possible suggestion I would make is that +20 attributes for good characters might just be a bit much, mostly as evidenced in the circumstance of barbarians. Although that could easily be changed by just reducing the barbarian's bonus to that of the neutral team level regardless of which faction the player chooses. In closing I'll say this: Whoever makes the server OP has outline (or as close to it as possible) - I and many of my old SZ friends WILL play on it. | |||
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#47
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Each team would come with its pros and cons that would hopefully result in a relatively equal population split among dedicated players. I could see some hardcore types going Good for the underdog factor and the stat bonuses, while other hardcores would favor Evil for their race/class advantages and the extra challenge (but also opportunity, since it would mean not even your own team could contest you for spawns without a fight) of FFA PvP. Then you'd have the Neutral team occupying a large middle area, with no real weaknesses, good racial choices and large natural zone control. It would be a fun dynamic and would be interesting to watch how it played out. | |||
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#48
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Any server where I can't attack whoever I want is a blue server IMO.
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#49
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That freedom comes with a price, however, in that if your Evil guild starts PKing other Evils you will basically become enemies to the entire server, and will have no safe haven anywhere, since all three teams would be gunning for you. So it's a dangerous option for any guild to consider, but one a top guild could possibly pull off, but not without a great amount of risk. Red enough for you? | |||
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#50
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So Tera basically got it
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