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  #1  
Old 05-19-2014, 02:00 PM
Nirgon Nirgon is offline
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Ya cept you couldn't mash frost nova on WoW (crowd control is really powerful! it has a cool down!) and there was a pvp trinket that was instant cast to remove EVERYTHING from you.

It was easily resisted on live pvp servers for a reason. Same with blinds/stuns.
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Old 05-19-2014, 02:04 PM
Modus Modus is offline
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It's weird how these epic monks and VP rogues have such selective memory.

On live, melees were OP as fuck - and here it's even worse! At least they missed a lot on live, and their melee damage was very random. On R99, melees never miss a caster, interrupt with every other attack round, and almost always hit for the upper end of their damage table. A rogue or warrior had absolute shit for interrupt on live, you needed a hard stun, or that caster was channeling.

You mentioned Draughts Colgate, so let's look at that... my Draught of Fire hits for between 175 and 325 on a geared melee, averaging about 225. 3 second cast. With your mend, that means I need to hit you about 10 times to kill you. That's THIRTY FUCKING SECONDS of standing still and casting.

How long does it take your monk to kill a geared, runed wizard? 5 seconds? 6? 1 TStaff proc and game over. Not to mention all you have to do is run to a zoneline and this wizard can't land a single nuke. Add a healer, and my wizard's OOM before I can put a scratch into your group (while your damage is infinite, and more potent).

All of your suggestions cater to a world dominated by and filled with jousting melees and coattail clerics - which is exactly what this server has devolved into...
  #3  
Old 05-19-2014, 03:19 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Modus [You must be logged in to view images. Log in or Register.]
It's weird how these epic monks and VP rogues have such selective memory.

On live, melees were OP as fuck - and here it's even worse! At least they missed a lot on live, and their melee damage was very random. On R99, melees never miss a caster, interrupt with every other attack round, and almost always hit for the upper end of their damage table. A rogue or warrior had absolute shit for interrupt on live, you needed a hard stun, or that caster was channeling.

You mentioned Draughts Colgate, so let's look at that... my Draught of Fire hits for between 175 and 325 on a geared melee, averaging about 225. 3 second cast. With your mend, that means I need to hit you about 10 times to kill you. That's THIRTY FUCKING SECONDS of standing still and casting.

How long does it take your monk to kill a geared, runed wizard? 5 seconds? 6? 1 TStaff proc and game over. Not to mention all you have to do is run to a zoneline and this wizard can't land a single nuke. Add a healer, and my wizard's OOM before I can put a scratch into your group (while your damage is infinite, and more potent).

All of your suggestions cater to a world dominated by and filled with jousting melees and coattail clerics - which is exactly what this server has devolved into...
Whole lotta dumb in this post.

Let me start off first by saying that rogues definitely don't always hit for the upper end of their damage table. I very rarely seem to be hitting for the upper end actually, which is why occasionally hectorchrist would run me out of CT back in the day when I would generally give him assrapings daily. Because my backstabs just would all miss or hit for the minimum (backstab definitely never seems to land more than 50% of the time for me on this box).

Wizard 1v1 should be able to utilize levitate and yonder to never get hit by a melee. I took my undergeared 55 wizard into the pvp fight for gorenaire whatever day that was where we stalemated nihilum from engaging all day. Wizard died once when Tune was giving a group of 4 melee in range to me selos just to chase me down, the other time I was able to run a few Nihilum melee around and ended up scoring a kill on a rogue with 40m still.

If your nukes aren't landing well you should either say screw it and just gtfo because they outgear you and you shouldn't be able to win, or call in some help and drop lures when they aren't paying attention to you.
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Old 05-19-2014, 05:48 PM
Modus Modus is offline
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Quote:
Originally Posted by FaithlessKR [You must be logged in to view images. Log in or Register.]
Whole lotta dumb in this post.

Let me start off first by saying that rogues definitely don't always hit for the upper end of their damage table. I very rarely seem to be hitting for the upper end actually, which is why occasionally hectorchrist would run me out of CT back in the day when I would generally give him assrapings daily. Because my backstabs just would all miss or hit for the minimum (backstab definitely never seems to land more than 50% of the time for me on this box).

Wizard 1v1 should be able to utilize levitate and yonder to never get hit by a melee. I took my undergeared 55 wizard into the pvp fight for gorenaire whatever day that was where we stalemated nihilum from engaging all day. Wizard died once when Tune was giving a group of 4 melee in range to me selos just to chase me down, the other time I was able to run a few Nihilum melee around and ended up scoring a kill on a rogue with 40m still.

If your nukes aren't landing well you should either say screw it and just gtfo because they outgear you and you shouldn't be able to win, or call in some help and drop lures when they aren't paying attention to you.
TLDR version - his rogue doesn't do enough damage, and all casters are balanced because he can levitate and yonder in Dreadlands.

Seeing as how I'm a "whole lotta dumb" and I should "gtfo," how about we duel our 55 wizards in Dreadlands? No zoning, loser hands over all droppable gear and deletes character - GM sponsored.

(tons of wannabe PVPers on these forums who would have got curbstomped on a real server like SZ - we'll see how quickly he declines)
  #5  
Old 05-19-2014, 06:40 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by Modus [You must be logged in to view images. Log in or Register.]
TLDR version - his rogue doesn't do enough damage, and all casters are balanced because he can levitate and yonder in Dreadlands.

Seeing as how I'm a "whole lotta dumb" and I should "gtfo," how about we duel our 55 wizards in Dreadlands? No zoning, loser hands over all droppable gear and deletes character - GM sponsored.

(tons of wannabe PVPers on these forums who would have got curbstomped on a real server like SZ - we'll see how quickly he declines)
What gear?? My wizard has been a stripped port bot for azrael in the year I haven't played lol. That would also require me to log onto shit99...not worth making you look like a scrub and a retard.
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  #6  
Old 05-19-2014, 06:49 PM
Modus Modus is offline
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Quote:
Originally Posted by FaithlessKR [You must be logged in to view images. Log in or Register.]
What gear?? My wizard has been a stripped port bot for azrael in the year I haven't played lol. That would also require me to log onto shit99...not worth making you look like a scrub and a retard.
<frantically smashing yonder button>

Mmm hmmm...

Kergan, I'm eagerly awaiting your similar response.
  #7  
Old 05-19-2014, 02:07 PM
Zalaerian Zalaerian is offline
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High end pvp people rarely imploded. You could heal the incoming dmg if your team had the gear which everyone did 2200+. It came down to lining up CC, pulling people out of position. EQ you can literally tunnel vision a target 100-0 knowing the dmg is unhealable.
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  #8  
Old 05-19-2014, 02:10 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Zalaerian [You must be logged in to view images. Log in or Register.]
High end pvp people rarely imploded. You could heal the incoming dmg if your team had the gear which everyone did 2200+. It came down to lining up CC, pulling people out of position. EQ you can literally tunnel vision a target 100-0 knowing the dmg is unhealable.
my point is that if the pvp code here were more in line with classic, the damage would be healable and mass pvp here wouldn't be such a joke of a clusterfuck
  #9  
Old 05-19-2014, 02:07 PM
Colgate Colgate is offline
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do i have to remind you for a second time that i said melees do too much damage, hit too often, and interrupt too often?

or are you going to write me another essay after this one about why life is difficult with down's syndrome
  #10  
Old 05-19-2014, 02:19 PM
Modus Modus is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
life is difficult with down's syndrome
You're the expert - I wouldn't know.

You said casters are doing too much damage, and have implied that their crowd control is too powerful.

Which casters are you referring to? The non-existant necromancers? The non-existant mages? The 2 wizards (compared to 30 monks/rogues) in each guild? Or is it the 2 enchanters who play this server?

Casters are a complete, utter non-factor in mass PVP on this server. CC never lands, not sure what you're referring to. I never get snared, rooted, stunned or mezzed here except for BARDS (only 125 mr too), which I'd have to agree are OP as fuck (and yet you don't mention them...).

So... what CC is overpowered? You're really getting snared on your raid buffed monk? BS.

What caster is doing too much damage? You're always taking screenshots, mind sharing a few of all these uber-nukes ruining your fun?

You said you wanted an essay...
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