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  #41  
Old 01-07-2011, 04:54 PM
Humerox Humerox is offline
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You - more than likely - played post-Alakhazam and 50 billion other spoiler sites when everything was handed to you on a silver platter.

Everquest before that was both hard and time-consuming. That's one of the reasons I've always suggested custom content here...to reintroduce the "hard".
corrected for the grammar po-po.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #42  
Old 01-07-2011, 05:01 PM
Massive Marc Massive Marc is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
You - more than likely - played post-Alakhazam and 50 billion other spolier sites when everything was handed to you on a silver platter.

Everquest before that was both hard and time-consuming. That's one of the reasons I've always suggested custom content here...to reintroduce the "hard".
I played day 1. Thanks for coming out though.
  #43  
Old 01-07-2011, 05:04 PM
Seaweedpimp Seaweedpimp is offline
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I played day 1. Thanks for coming out though.
Ah, who hasnt?



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  #44  
Old 01-07-2011, 05:09 PM
Chanus Chanus is offline
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Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Ah, who hasnt?



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I didn't start til May 1999, so I haven't.

Everquest was never hard. It's all about how willing you are to sit and wait.
  #45  
Old 01-07-2011, 05:45 PM
Humerox Humerox is offline
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Ok pimps...tell me what was easy about locating quests, finding content, and all that jazz with no spoilers.

I don't think it was easy. Must be me, tho.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #46  
Old 01-07-2011, 05:50 PM
Chanus Chanus is offline
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H

I located a quest!
  #47  
Old 01-07-2011, 05:51 PM
guineapig guineapig is offline
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Have to agree with my boy here. Some quests took forever to discover and even longer to solve.

People were doing the research on all of this independent of each other too. In the case of the big guilds they also didn't openly share their knowledge even after figuring stuff out.

If you played the game to hit 50, no that isn't hard, that's time consuming.
If you were a completist or a min/maxer back before the days of spoilers it was a full time job.
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  #48  
Old 01-07-2011, 06:11 PM
john_savage1982 john_savage1982 is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool. What game would you consider harder than elementary level, mr. savage? The entire point is that games are no longer designed to be even medium difficulty. They are all easy to.. very easy.

The way I see it is an evolution of gaming within the past 20 years.

First Generation: Very hard - hard difficulty
Most arcade games, TMNT: 1, Solstice, Ninja Gaiden, Battletoads type games. No reliance on others for the most part. Games were death traps.

Second Generation: Medium difficulty
Ultima, Everquest, Dreamcast->ps2 ?. Possibly relying on others to make sure you do not die. Or other real players having the possibility of killing you.

Current Gaming: Easy, wow clones.
World of Warcraft, Everquest 2, Rift, LOTRO.. etc.. etc.. etc. No reliance on others unless you *want* it. You can solo your whole career if you'd prefer and create instances where loot can be duplicated for your very own.

The most recent game I've played that provided any sense of difficulty was Fallout: New Vegas, on hard setting, on Hardcore mode, with small limbs perk. It still wasn't hard. Maybe if I had to go loot my corpse it would have been more difficult.

I look for hard games to play, and play them on hard. There aren't many games made anymore that are hard, but I consider Everquest at least medium.

I disagree with you because I wouldn't group MMORPGs with single-player games like Battletoads. MMORPGs are a class of their own with their own difficulty ratings. If you want to divide the two, Everquest up there with medium and hard. However, if you want to compare EQ to every game in general then Everquest is very very easy. The only difficulty factor involved in EQ is time-consumption, which is why the "best players" are those who play the most.

How many of you are able to beat Battletoads easily? Imagine raid encounters that are hard as beating Battletoads. Encounters like that would make EQ "hard".
  #49  
Old 01-07-2011, 06:18 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Have to agree with my boy here. Some quests took forever to discover and even longer to solve.

People were doing the research on all of this independent of each other too. In the case of the big guilds they also didn't openly share their knowledge even after figuring stuff out.

If you played the game to hit 50, no that isn't hard, that's time consuming.
If you were a completist or a min/maxer back before the days of spoilers it was a full time job.
Hi Guineapig, pleasure to meet you.

I'm almost done work, so I'll stop being a troll over this... My question to you is: Does the amount of time a task takes represent its difficulty ?
  #50  
Old 01-07-2011, 06:22 PM
Descent Descent is offline
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Shit battletoads, TMNT 1, and fucking old school double dragon.

Those games I swear I had to replace my controllers 20x because I would get so frustrated and throw em.
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