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  #1  
Old 01-17-2017, 01:16 PM
Jimjam Jimjam is online now
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Paul I am very wary of you looking up my arm pits in game now! I don't think I've ever got so close to a player for their armour to occupy so many pixels, even when telescoping wood elf females!

Whoever is playing eq on a home cinema is going to love you for your labour of love crafting such high res textures, though. Even if robe script and seagull buckles had to take one for the team [You must be logged in to view images. Log in or Register.]. Your edge highlights are incredible, especially the one at the bottom of the armpit n the leather! The weathering you did to create that leather texture is awesome too. No doubt about that!

That's an awesome shadow on the original texture, the one that separates the front of the leather from the cloth underneath.
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  #2  
Old 01-17-2017, 01:25 PM
paulgiamatti paulgiamatti is offline
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For the record, I didn't do any character/armor textures other than improving Nysus' SMR texture, and the couple minor tweaks I posted earlier in the thread.
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  #3  
Old 01-17-2017, 02:17 PM
Jimjam Jimjam is online now
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Ah, well credit to whoever it is due to, and credit to you Paul for bigging it up on the forums. No good artists/techs doing all this work if no one hears about it!
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  #4  
Old 01-18-2017, 10:21 AM
paulgiamatti paulgiamatti is offline
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All erudite female faces redone:
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  #5  
Old 01-18-2017, 10:22 AM
paulgiamatti paulgiamatti is offline
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All erudite male faces redone:
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  #6  
Old 01-18-2017, 11:43 PM
paulgiamatti paulgiamatti is offline
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All staves except semi-transparent & Velium redone (credit: PG):
basic staff:
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crook:
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wizard staff:
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spiked bo staff:
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woodsman's staff:
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iceshaper's staff:
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iksar skull staff:
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skull staff:
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  #7  
Old 01-22-2017, 05:09 PM
mickmoranis mickmoranis is offline
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the art in EQ is why i love eq the most.. this is definitly OK with me.. the world texture pack some ppl use is not classic EQ to me..

This is up rez glory but still retains the classic look. A+ !~!!! !! ~!~!!~11``1!!~!!

Is there a fixed the zone bugs for some of these updates though? I used the last character pack and it caused me to crash on log out about 90% of the time.
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  #8  
Old 01-22-2017, 06:46 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
the world texture pack some ppl use is not classic EQ to me..
You mean the high-resolution Trilogy textures? Those are classic as fuck - they were originally released with the EverQuest Trilogy edition during this era. For some reason they weren't included in the Titanium edition, but there is literally no reason not to use them - the original low-resolution zone textures are terrible. The hi-res zone textures also pair well with our texture pack, and we're planning on upscaling zones eventually - pretty much exactly like Chebby's upscaled West Freeport textures with a superior denoise algorithm.

Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
Is there a fixed the zone bugs for some of these updates though? I used the last character pack and it caused me to crash on log out about 90% of the time.
Our textures will not make your client crash - we did an absurd amount of stress-testing and overhauling to make sure it won't happen. Chebby's character textures will make you crash more often, but his West Freeport textures won't.
Last edited by paulgiamatti; 01-22-2017 at 06:50 PM..
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  #9  
Old 01-22-2017, 07:11 PM
mickmoranis mickmoranis is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
You mean the high-resolution Trilogy textures? Those are classic as fuck - they were originally released with the EverQuest Trilogy edition during this era. For some reason they weren't included in the Titanium edition, but there is literally no reason not to use them - the original low-resolution zone textures are terrible. The hi-res zone textures also pair well with our texture pack, and we're planning on upscaling zones eventually - pretty much exactly like Chebby's upscaled West Freeport textures with a superior denoise algorithm.



Our textures will not make your client crash - we did an absurd amount of stress-testing and overhauling to make sure it won't happen. Chebby's character textures will make you crash more often, but his West Freeport textures won't.
well, some of those world textures diviate from the original illustration a little too much for my taste is all. The character and weapon stuff done here doesnt, but thats just IMO

This looks alright, its pretty close to the original.. Bricks are kinda like in your face but w/e

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but like this is a little too different for me. Its like HOLY bricks batman. Im like calm down its just a wall.

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I think there is just too much photo real in the texture and less illustration than there should be so it doesn't capture the same feel. The character stuff itt are very much 1:1 the original texture hue/contrast/illustrative quality etc to me though.

But the world stuff so far just doesnt sit right for me what can i say.
Last edited by mickmoranis; 01-22-2017 at 07:21 PM..
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  #10  
Old 01-23-2017, 02:45 AM
NextToTheGods NextToTheGods is offline
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Awesome work guys! Any chance of adding the iksar animation/wolf run animation fixes (http://www.project1999.com/forums/sh...d.php?t=262117) to this package? Afaik you need to pick either retexturing or animation fix atm, would be awesome to have both.
Last edited by NextToTheGods; 01-23-2017 at 03:00 AM..
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