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  #1  
Old 06-22-2011, 01:18 PM
Raavak Raavak is offline
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Quote:
Originally Posted by Maelstrom [You must be logged in to view images. Log in or Register.]
A lot of wizards tend to use their highest level nukes in a group, which will drain mana and eventually lead to a long med break. Why? Lots of lowel level nukes work just as well, and will conserve mana a hell of a lot longer. Be wise with your arsenal and you'll be nuking a lot more than sitting on your ass.
Dmg/mana efficiency of DD's is better on higher level nukes.

Classes(level) Spell Name Efficiency
WIZ(1) Frost Bolt 0.70
WIZ(1) Shock of Frost 0.60
WIZ(4) Shock of Fire 1.07
WIZ(8) Shock of Ice 1.27
WIZ(8) Fire Bolt 1.28
WIZ(12) Shock of Lightning 1.38
WIZ(16) Flame Shock 1.47
WIZ(16) Lightning Bolt 1.47
WIZ(20) Tishan's Clash 0.77 (stun component)
WIZ(20) Force Shock 1.49
WIZ(24) Frost Shock 1.70
WIZ(29) Inferno Shock 1.85
WIZ(29) Thunder Strike 1.75 (stun component)
WIZ(34) Ice Shock 2.10
WIZ(39) Lightning Shock 2.25
WIZ(44) Enticement of Flame 1.50
WIZ(44) Force Strike 2.50 (stun component)
WIZ(44) Conflagration 2.50
WIZ(49) Markar's Clash 1.00 (stun component)
WIZ(49) Rend 2.80
WIZ(49) Ice Comet 2.80
WIZ(51) Tishan's Discord 2.00 (stun component)
WIZ(51) Draught of Fire 3.20
WIZ(52) Lure of Frost 2.06 (Lure)
WIZ(53) Jyll's Static Pulse 1.79 (stun component)
WIZ(54) Voltaic Draught 3.20
WIZ(55) Draught of Jiva 3.20 (stun component)
WIZ(55) Lure of Flame 2.06 (Lure)
WIZ(56) Markar's Discord 2.50 (stun component)
WIZ(57) Draught of Ice 3.40
WIZ(58) Lure of Lightning 2.05 (Lure)
WIZ(60) Lure of Ice 2.66 (Lure)
WIZ(60) Sunstrike 3.59
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[60 Sorcerer] Rakpartha (Erudite)
[60 High Priest] Doktyr (Dwarf)
[45 Shadow Knight] Elandrea (Dark Elf)
Last edited by Raavak; 06-22-2011 at 01:22 PM..
  #2  
Old 06-12-2011, 06:35 PM
Akim Akim is offline
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There are two types of people I see posting, people who count this as a game and people who count this as a job.
The job people are counting DPS, stating facts about how they don't do as much damage as a rogue - ect, and other bullshit that doesn't mean a damn thing to the second group of people who PLAY A GAME AS A GAME and enjoy the role that a wizard takes on.
You who count damage per second. You're a joke to me, this is a game not a job.
If this IS your life I'd consider taking a break .. Until then you'll never be able to really enjoy this as a game.
Ya dig?

And complaining about helping people who only have 5 plat and need a port .. Get the fuck out of here. Just quit playing. The server would be better of without you.
Last edited by Akim; 06-12-2011 at 06:37 PM..
  #3  
Old 06-12-2011, 09:28 PM
Zuranthium Zuranthium is offline
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Well, Maelstrom, I would say your post is very off-base. Wizards are not really better at chaining pulling than any other class (and your definition of chain pulling is not how such a thing should be done, if you're trying to be as efficient as possible). You don't need root, you just need a group that pays attention and tags the mobs as soon as you bring them in. Root is certainly helpful but it's such a widespread ability in the game that it doesn't set Wizards apart.

"Can't find a group? Make friends with a few mages or necros. These classes work well together in a duo type scenario" - This is an absurd statement. A necro or mage, who are perfectly capable of soloing, are not going to want to group with a freaking Wizard. All you'll do is slow them down with your inefficient ass. Also, rain spells are highly underrated? Riiiiight, have fun with those resists.

Quote:
Originally Posted by Akim [You must be logged in to view images. Log in or Register.]
There are two types of people I see posting, people who count this as a game and people who count this as a job. The job people are counting DPS, stating facts about how they don't do as much damage as a rogue - ect, and other bullshit that doesn't mean a damn thing to the second group of people who PLAY A GAME AS A GAME and enjoy the role that a wizard takes on.
Oh please, what a tired and lame argument. Tons of people who play Everquest as a game (rather than trying to constantly farm/grind) dislike Wizards because of how poorly they were implemented. People want to contribute to a group, have fun with their buddies, and feel like they are pulling their weight. Wizards do not pull their weight. "The role that a wizard takes on" is supposed to be doing damage; the class was billed as being "masters of magical damage". Aside from magical damage sucking more and more as the game goes along, Wizards are usually not even the best class at it.

A Shaman later in the game will often do more DPS than a Wizard on nukes alone because of their superior mana regeneration. Then you add in the pet and it becomes a total joke. Not to mention Shaman can throw a poison DoT which is far more efficient than anything the Wizard can cast in fights that last 30+ seconds. That's only one aspect of the Shaman's abilities as well. They have amazing debuffs, they have amazing buffs, they can heal, and they even get ROOT. In comparison, Wizards have teleports and second-rate stuns. Nowhere close to balanced.

Hithrohir is dead-on with what he said on the last page. Burst damage simply isn't very useful in this game and Wizards aren't even that superior at doing burst damage, when compared to the damage output a Summoner (oops, I mean Magician, oops I mean Mage...why the hell did they name that class Magician???) can do between their pet and their own nukes within that same timeframe. When I played a Magician, I was often able to outdamage Wizards who came along and thought they could KS a camp by racing me to the kill.
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Last edited by Zuranthium; 06-12-2011 at 09:30 PM..
  #4  
Old 06-16-2011, 02:11 AM
Akim Akim is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Well, Maelstrom, I would say your post is very off-base. Wizards are not really better at chaining pulling than any other class (and your definition of chain pulling is not how such a thing should be done, if you're trying to be as efficient as possible). You don't need root, you just need a group that pays attention and tags the mobs as soon as you bring them in. Root is certainly helpful but it's such a widespread ability in the game that it doesn't set Wizards apart.

"Can't find a group? Make friends with a few mages or necros. These classes work well together in a duo type scenario" - This is an absurd statement. A necro or mage, who are perfectly capable of soloing, are not going to want to group with a freaking Wizard. All you'll do is slow them down with your inefficient ass. Also, rain spells are highly underrated? Riiiiight, have fun with those resists.



Oh please, what a tired and lame argument. Tons of people who play Everquest as a game (rather than trying to constantly farm/grind) dislike Wizards because of how poorly they were implemented. People want to contribute to a group, have fun with their buddies, and feel like they are pulling their weight. Wizards do not pull their weight. "The role that a wizard takes on" is supposed to be doing damage; the class was billed as being "masters of magical damage". Aside from magical damage sucking more and more as the game goes along, Wizards are usually not even the best class at it.

A Shaman later in the game will often do more DPS than a Wizard on nukes alone because of their superior mana regeneration. Then you add in the pet and it becomes a total joke. Not to mention Shaman can throw a poison DoT which is far more efficient than anything the Wizard can cast in fights that last 30+ seconds. That's only one aspect of the Shaman's abilities as well. They have amazing debuffs, they have amazing buffs, they can heal, and they even get ROOT. In comparison, Wizards have teleports and second-rate stuns. Nowhere close to balanced.

Hithrohir is dead-on with what he said on the last page. Burst damage simply isn't very useful in this game and Wizards aren't even that superior at doing burst damage, when compared to the damage output a Summoner (oops, I mean Magician, oops I mean Mage...why the hell did they name that class Magician???) can do between their pet and their own nukes within that same timeframe. When I played a Magician, I was often able to outdamage Wizards who came along and thought they could KS a camp by racing me to the kill.
Do you have both a shaman and a wizard end game?
Bet I do. [You must be logged in to view images. Log in or Register.] Until then, I'll ask you not to direct words in my direction.
  #5  
Old 06-12-2011, 07:23 PM
Motec Motec is offline
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I just read that post by maelstrom and am now convinced I never want to group with him. A total newb to EQ has a better grasp on efficiency than this guy.
  #6  
Old 06-12-2011, 07:37 PM
Maelstrom Maelstrom is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
I just read that post by maelstrom and am now convinced I never want to group with him. A total newb to EQ has a better grasp on efficiency than this guy.
That's funny I hear you are one of the worst clerics on the server. No wonder we haven't grouped! [You must be logged in to view images. Log in or Register.]
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  #7  
Old 06-12-2011, 07:56 PM
Motec Motec is offline
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Lol hate is strong. You demonstrate utter ineptitude and get called out. Poor you qqqQQQqqQQqqqqqqqqqqqqqqqqqqqqqqqqqqqq

So to retort you get all bitchy and cry, predictable yo.

Tell you why a retarded door-knob fucking downie is better than you at playing a wizzard: When called out for being useless and not knowing shit, they would ask how to do it better.

PS I do hope your assessment of me is right, as that would mean I've let associates of you die. They're probably kid touching inbred key turning clickers too.
  #8  
Old 06-12-2011, 08:02 PM
k2summit k2summit is offline
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^^^^

You mad Bro?
  #9  
Old 06-12-2011, 08:30 PM
formallydickman formallydickman is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
key turning clickers too.
classy
  #10  
Old 06-12-2011, 09:36 PM
Doors Doors is offline
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Ignore Zuranthium. This guy doesn't even know how clarity works which is why clerics bail on any group hes in. Wizards are fine.
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