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  #41  
Old 08-03-2011, 04:02 PM
wrxBRAH wrxBRAH is offline
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There are plenty of things on this server that arent classic. Changing raid bosses to random timers wont make them any less classic. You'll have to mobilize for them instead of sitting afk 2 boxing a character on red69.
  #42  
Old 08-03-2011, 04:04 PM
tekniq tekniq is offline
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Quote:
Originally Posted by wrxBRAH [You must be logged in to view images. Log in or Register.]
There are plenty of things on this server that arent classic. Changing raid bosses to random timers wont make them any less classic. You'll have to mobilize for them instead of sitting afk 2 boxing a character on red69.
is that a blob-eye 05? i hope you're st2 at least cause I am [You must be logged in to view images. Log in or Register.]
  #43  
Old 08-03-2011, 04:06 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
You seem to enjoy poopsocking [You must be logged in to view images. Log in or Register.]

The problem is, if we would start a rotation for trak, tmo would start to poopsock VS, and so on ....lame
I think people are going to sock whatever is a priority - as many people have stated - camping @ a spawn buffed has been done for a long time (not sure if you consider that socking). I think camp/batphone is my preferred way to operate, but if I'm going to login here and there, I'll either see about getting some xp nearby (like juggs/reets or VS pit mobs). If not, I'll hop on an alt.

I think that's what it's going to take to get some pretty awesome items. 1 mob spawns x times per week and there's maybe 300+ people on the server that have a potential to want something. That's a lot of people looking for loot.

Last night we did sky, it was awesome and we took down EoV. I got my first raid-boss item and it was really exciting for me and I put in my time contributing to other things, like coth-anchor, socking, camping @ spawn, etc to make it worth it. It's a slow and painful process and I think the only answer is to agree to race and avoid grief whenever possible.

TR makes the most of socking as well, or at least some of the folks in Trak lair, they were dotting mobs and then cothing the dotter to pull nameds and PHs to trak lair. It's a creative way to kill time while waiting for something they're interested in getting.
  #44  
Old 08-03-2011, 04:12 PM
Nebi Nebi is offline
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Hello friends.

Follow these suggestions to help stop ingame poopsocking.

Any person afk for more then 30 mins around a boss (or set area) is automatically teleported to the zonein and unable to cast / move / do anything for another 30.

It wont stop poopsocking in general but at least it will stop some of the ingame poopsocking. What seems to happen now is a few people stay active clearing trash/ watching the spawn point and the rest afk waiting for the "batphone".
  #45  
Old 08-03-2011, 04:15 PM
Tewaz Tewaz is offline
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I still like the PVP option.

Or making the Trak spawn 7 days but variable between 1 hours and 7 days. Hello Fun!
  #46  
Old 08-03-2011, 04:17 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
you cant count a trak you didnt get the loot from, oh snap.

I didnt count tbh, but it must be something like 40/8 by now [You must be logged in to view images. Log in or Register.]
Got a tooth yet?
Hey, since our guild was created you guys have gotten the lesser number of trak kills.

How does this make you feel nedala? Do you care?
  #47  
Old 08-03-2011, 04:18 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
trak spawns now what 2x a week? why dont you guys just take turns????
/end
Tek, see Nele's comment below.

Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
you cant count a trak you didnt get the loot from, oh snap.

I didnt count tbh, but it must be something like 40/8 by now [You must be logged in to view images. Log in or Register.]
Got a tooth yet?
There's quite a bit of hang up here as I see it.

1.) even if it went 1/1 for the coming weeks, as Nele says, it could be something like 40/8. Which means if 40x(1 to 3) teeth dropped, they have a HUGE head start on keys for VP. I think it would be a more amicable compromise to have other guilds get teeth for at least a little while before we went to a split situation because as it stands, they're(TR) will be the sole people in VP if other guilds don't get keys. Everyone wants to see the content and there's a limited number of keys-per-week. So it's hotly contested.

Just wait, it'll be the same in Sleepers Tomb.

2.) As the TMO officers see it, there's no reason to change a winning strategy. Right now, as the members have become more motivated to kill trak, they have taken a higher % of the kills away from TR. 2 spawns ago was highly contested and the loot was split on a technicality (see Uth's logs for that stuff). If the guilds agree to not spawn sock and just race (not using the 15-man mob rule) then you'll be back to how it was at this previous spawn and 3 spawns ago, where everyone just races from the ledge. My understanding is that the reason it got to Spawn-Socking was due to the fact that there were only like ~6 hours left in Traks window, so everyone knew it was time to just sit and wait.

3.) Rotation is really hard when you talk about more guilds entering the picture. I'm not sure how many people Taken, Divinity, BDA actually have, but when do they get a chance? If they had a keen strategy and the right numbers, they might be able to take trak down now. I know TMO did it with 37 and I would think there are other guilds out there with more than 37 mobs.

I suppose you could say something like -- mob spawns, you have 1 hour to kill, if you wipe another group gets a try. I suppose, if someone signs up (say BDA) they try and wipe, then it becomes FTE like normal. It could work, but again, everyone wants to get to VP and it's going to be hard to convince the leading-teams to share until more keys are spread about. I think that's what makes EQ so addictive and appealing to most people is that it's not hold-your-hand easy like WoW or anything else that has instanced encounters.
  #48  
Old 08-03-2011, 04:18 PM
wrxBRAH wrxBRAH is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
is that a blob-eye 05? i hope you're st2 at least cause I am [You must be logged in to view images. Log in or Register.]
yep 05. 19psi self tuned map and full 3inch catless with uppipe and exhaust manifold thats pnpd. so slightly more than stg2 right now.

racking up all the goodies to run corn juice on a ewg 16g xt soon + new clutch.
  #49  
Old 08-03-2011, 04:29 PM
tekniq tekniq is offline
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Quote:
Originally Posted by wrxBRAH [You must be logged in to view images. Log in or Register.]
yep 05. 19psi self tuned map and full 3inch catless with uppipe and exhaust manifold thats pnpd. so slightly more than stg2 right now.

racking up all the goodies to run corn juice on a ewg 16g xt soon + new clutch.
nice, i decided not to go catless cuase i heard it smells like shit when idle. i'm cobb up, grimmspeed dp accessport st2..going to do some more work when i get more paper



Quote:
Originally Posted by Mezzmur [You must be logged in to view images. Log in or Register.]
Tek, see Nele's comment below.



There's quite a bit of hang up here as I see it.

1.) even if it went 1/1 for the coming weeks, as Nele says, it could be something like 40/8. Which means if 40x(1 to 3) teeth dropped, they have a HUGE head start on keys for VP. I think it would be a more amicable compromise to have other guilds get teeth for at least a little while before we went to a split situation because as it stands, they're(TR) will be the sole people in VP if other guilds don't get keys. Everyone wants to see the content and there's a limited number of keys-per-week. So it's hotly contested.

Just wait, it'll be the same in Sleepers Tomb.

2.) As the TMO officers see it, there's no reason to change a winning strategy. Right now, as the members have become more motivated to kill trak, they have taken a higher % of the kills away from TR. 2 spawns ago was highly contested and the loot was split on a technicality (see Uth's logs for that stuff). If the guilds agree to not spawn sock and just race (not using the 15-man mob rule) then you'll be back to how it was at this previous spawn and 3 spawns ago, where everyone just races from the ledge. My understanding is that the reason it got to Spawn-Socking was due to the fact that there were only like ~6 hours left in Traks window, so everyone knew it was time to just sit and wait.

3.) Rotation is really hard when you talk about more guilds entering the picture. I'm not sure how many people Taken, Divinity, BDA actually have, but when do they get a chance? If they had a keen strategy and the right numbers, they might be able to take trak down now. I know TMO did it with 37 and I would think there are other guilds out there with more than 37 mobs.

I suppose you could say something like -- mob spawns, you have 1 hour to kill, if you wipe another group gets a try. I suppose, if someone signs up (say BDA) they try and wipe, then it becomes FTE like normal. It could work, but again, everyone wants to get to VP and it's going to be hard to convince the leading-teams to share until more keys are spread about. I think that's what makes EQ so addictive and appealing to most people is that it's not hold-your-hand easy like WoW or anything else that has instanced encounters.
1) ok yea you're right since TR has had such a huge advantage before the merge..can't help ya there then.

3) honestly, there shouldn't be a rotation besides TMA/TR as of now, no one else can take on Trak unless all the tier 2 guilds unite (bda, taken, vd, div)..and honestly, the tier 2 guilds would be more happy being able to catch up killing pre-kunark bosses and the other ones TMA/TR aren't focusing on. I mean, I would more than satisfied getting a CT/Inny kill right now than joining the trak race. it's just unfortunate that if you're not TMA/TR, you're just really really really far behind on loot and there really ain't nothing you can do about it because you will get outzerged by TMA/TR. but hey that's just me and i can't speak for the rest of the tier2 guilds
Last edited by tekniq; 08-03-2011 at 04:32 PM..
  #50  
Old 08-03-2011, 04:34 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
1) ok yea you're right since TR has had such a huge advantage before the merge..can't help ya there then.

3) honestly, there shouldn't be a rotation besides TMA/TR as of now, no one else can take on Trak unless all the tier 2 guilds unite (bda, taken, vd, div)..and honestly, the tier 2 guilds would be more happy being able to catch up killing pre-kunark bosses and the other ones TMA/TR aren't focusing on. I mean, I would more than satisfied getting a CT/Inny kill right now than joining the trak race. but that's just me and i can't speak for the rest of the tier2 guilds
I've actually never seen Inny or CT downed myself in person on P99.

I was in Fear once for Draco -- we had about 24 or so in zone and then TR swarmmed, kited train, peeled draco, killed, looted then all wiped. It's the nature of EQ, don't pull fast enough and big guilds come in and swoop. I'm up for killing whatever I can. If that means logging at track or VS, more power to those that want to.

I am happy doing whatever content is up and ready to be downed.
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