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  #41  
Old 05-15-2010, 01:31 PM
Zexa Zexa is offline
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Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
You're hilarious and you have no idea WTF you are talking about

Things you couldn't do on live

1. Bind in the planes to track 24/7

2. Blatantly train other guilds and get away with it or dot/nuke mezed mobs

3. Charm planar mobs for easy victory

4. Leapfrog other guilds without being reported and there being GM intervention

5. There was no variance in classic. That completely changes the dynamics of a server.

6. If another guild was in a zone clearing towards a boss, it was theirs to engage by rights. None of that gay timer bullshit. It was your guild's mob to engage and kill.

There was/is a lot more hands on involvement on live then there ever will be here. The mechanics on this server are nowhere near classic. It's not even close. Even leveling here is easier. Every server had a different variation of the rules, but generally the Gms didn't tolerate douchebaggery. SOE wanted to keep as many paying customers as possible. If you believe for one second that any developer would allow this type of atmosphere/broken game mechanics on a P2P server you're smoking crack. Trust me, I know a hell of a lot more how SOE operated than you ever will.

You're just a bitter old man past his prime who thinks this server matters or something. This content is yesterday's news and you need to grow the fuck up. You act like a fucking teenager and you're nothing more than a dirty, ugly old man.
Sounds like it's hopeless you'll ever enjoy this server. I'm sorry it didn't work out for you and you feel you need to quit. We will miss you.
  #42  
Old 05-15-2010, 02:03 PM
nilbog nilbog is offline
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wooohooo, rants and flames.

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Bind in the planes to track 24/7
haha ok

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Blatantly train other guilds and get away with it or dot/nuke mezed mobs
Have you tried reporting the people that were training you? That's how we did it in live. It summoned the GMs.

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Charm planar mobs for easy victory
We fix issues based on feedback.... player's feedback. Charm was originally OP, and we nerfed it some more. Haven't heard anything else since. You're saying enchanters couldn't charm things in classic? or just didn't, or its different from here? I know for a fact enchanters on my live server didn't suck.

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Leapfrog other guilds without being reported and there being GM intervention
Did you miss the raiding experience on p99 *before* there were gm-mandated rules? All people did was report.. and all we were doing is intervening and watching. can't have it both ways. Maybe I should disband your guilds everytime there is an argument? By the way, that's what happend on my live server, circa fall, 1999. Can't get along? Mob is depopped, everyone present is deguilded and sent to your bind. Better luck next time.

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There was no variance in classic. That completely changes the dynamics of a server.
Well there's a book worth of posts you can read about this topic. I'd prefer it to be 100% classic, but people can't follow what you have listed as # 6 here.

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6. If another guild was in a zone clearing towards a boss, it was theirs to engage by rights. None of that gay timer bullshit. It was your guild's mob to engage and kill.
rofl. How the fuck do you think people assert those "rights" ? Call a GM and cry? That's all I saw happening prior to raid rules. Still, even now, and every opportunity I get, I say that guilds should work out things between themselves. If a GM is never called, then you won't have to worry about our rules, now will you?

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The mechanics on this server are nowhere near classic. It's not even close.
The sky is falling. We're doing as well as we can, so I don't see why this was even mentioned :P Do you think we could be doing better or something?

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If you believe for one second that any developer would allow this type of atmosphere/broken game mechanics on a P2P server you're smoking crack.
Hahhhhhh. *lights up vigorously*
  #43  
Old 05-15-2010, 02:20 PM
Desert Desert is offline
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Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
Things you couldn't do on live

1. Bind in the planes to track 24/7 couldn't bind in planes, but you could send somebody up running MacroQuest to /tar the mob you're looking for from across the zone. Can't do that here.

4. Leapfrog other guilds without being reported and there being GM intervention Yes, we could. Wait for X guild to wipe or falter, and pick up their slack while they recover. Technically not a leapfrog, we never got punished for it anyway. GM's came out, and left. 3/5 times we continued killing what we were killing.

6. If another guild was in a zone clearing towards a boss, it was theirs to engage by rights. None of that gay timer bullshit. It was your guild's mob to engage and kill.
please... this is bs for the same reasons we could leapfrog and get away with it.
"You're hilarious and you have no idea WTF you are talking about" [You must be logged in to view images. Log in or Register.]
  #44  
Old 05-15-2010, 03:48 PM
TheDudeAbides TheDudeAbides is offline
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Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
proof that you have no clue about classic everquest:



some of the other points you make are seriously LOL also but I thought i'd focus on this one specifically
LOL you're a friggin noob

You couldn't bind in old school planes dumbass. There was no N Wall safe spot to sit afk and track like there is here. This shit is easy mode here compared to how the planes were back in the day. There was one spot NW where you could sit way high on the wall but it was sketchy as hell and not 100% safe. You have no idea WTF you are talking about and it's not surprising.

And Progression servers like combine were not classic.
  #45  
Old 05-15-2010, 03:53 PM
TheDudeAbides TheDudeAbides is offline
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Quote:
couldn't bind in planes, but you could send somebody up running MacroQuest to /tar the mob you're looking for from across the zone. Can't do that here.
Quote:
Yes, we could. Wait for X guild to wipe or falter, and pick up their slack while they recover. Technically not a leapfrog, we never got punished for it anyway. GM's came out, and left. 3/5 times we continued killing what we were killing.
Quote:
please... this is bs for the same reasons we could leapfrog and get away with it.
It's not bullshit. If a guild was clearing towards a mob, another guild couldn't just run by them without getting reported and having some type of GM intervention. At least on the servers I played on back in the day.

You really need to actually get lvl 50 here and raid. It's nothing like classic raiding here.
  #46  
Old 05-15-2010, 03:59 PM
nilbog nilbog is offline
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Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
You couldn't bind in old school planes dumbass. There was no N Wall safe spot to sit afk and track like there is here.
?? Ok I know for a fact you could bind in fear. As far as N wall camp, that was the preferred strategy up until people realized you could just SW and mez things.

Other planes, I'm not so sure about.

Quick googling of.. +"bind in fear" +everquest

http://www.google.com/#hl=en&q=%2B%2...59ab474882bfe2
I can provide links about the north camp, but hopefully I don't need to!

Erollisi Marr wasn't a candyland server. I remember some great disputes between guilds, that RARELY resulted in GM intervention.
  #47  
Old 05-15-2010, 04:18 PM
TheDudeAbides TheDudeAbides is offline
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[QUOTE=nilbog;60936]

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We fix issues based on feedback.... player's feedback. Charm was originally OP, and we nerfed it some more. Haven't heard anything else since. You're saying enchanters couldn't charm things in classic? or just didn't, or its different from here? I know for a fact enchanters on my live server didn't suck.
So maestro was easily taken down with 1 cleric and 1 enchanter back in classic 99. Gotcha. You fixed charm for low lvl chanters being able to perma hold red cons and obliterating zones. You didn't fix it to where chanters can easily hold planar mobs that can quad for 150 with STLW

Quote:
Did you miss the raiding experience on p99 *before* there were gm-mandated rules? All people did was report.. and all we were doing is intervening and watching. can't have it both ways. Maybe I should disband your guilds everytime there is an argument? By the way, that's what happend on my live server, circa fall, 1999. Can't get along? Mob is depopped, everyone present is deguilded and sent to your bind. Better luck next time.
Gm-mandated rules for a reason. To prevent situations like we see here every single time a raid mob spawns. 100 people in zone squabbling over it. Training. Harassment. Leapfrogging, ect. It's a mess.

Quote:
Well there's a book worth of posts you can read about this topic. I'd prefer it to be 100% classic, but people can't follow what you have listed as # 6 here.
It's an EQ server with no expansions. The mechanics are nothing like classic.

Quote:
rofl. How the fuck do you think people assert those "rights" ? Call a GM and cry? That's all I saw happening prior to raid rules. Still, even now, and every opportunity I get, I say that guilds should work out things between themselves. If a GM is never called, then you won't have to worry about our rules, now will you?
So variance/timers/leapfrogging were all classic raiding right? Guilds could just zone into fear when another guild had been clearing there for hours toward draco or CT and just call some stupid 30 minute timer or something? Didn't happen in classic, or there were mass petitions. You're acting like there wasn't a a group of Gms assigned to each server that worked in shifts handling petitions or something. Are you asserting that GM response is the same here as it was in classic or something? I don't understand why you're being so defensive about this shit.

Quote:
The sky is falling. We're doing as well as we can, so I don't see why this was even mentioned :P Do you think we could be doing better or something?
Again, I don't understand why you are being so defensive about this shit.

For the last time. You could not bind in old school plane of fear. There was no comfy N wall safe spot to sit semi afk either.
  #48  
Old 05-15-2010, 04:52 PM
nilbog nilbog is offline
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Again, I don't understand why you are being so defensive about this shit.
I get defensive about this shit because I work hard on it and it sucks when people spread propaganda lies like its fact. I know thats the nature of the internet, but can't I rant and flame as well?

Quote:
For the last time. You could not bind in old school plane of fear
Well man, I guess I just have my memories and internet research behind me. Anyone else chime in about binding? I'm positive you could bind in fear, but I'm not sure about hate.

As far as The plane of fear? Yeah I raided fearplane and I'll show you.

Let's do this.


Quote:
A storyline leading up to a Fear raid and attack on Cazic (bind rush!) would be a nice opening movie for a trilogy ending perhaps in Velious in Temple of Veeshan...or Veeshan's Temple...or even Sleepers Tomb.
http://www.veeshanvault.org/forums/v...4&hilit=luclin

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To go off on a tangent, sometimes you *want* to sit in a fight like that, like when the casters are doing a bind-rush on Cazic Thule or something similar... blow out your mana bar, sit at his feet, and wait for him to kill you (takes a few seconds sometimes). Re-spawn at your nearby bind spot (but not TOO nearby hehe), mem your damage spell, and sprint off for another round. Rinse, repeat until he's dead or all the tanks are. Usually only takes 4 or 5 deaths with a good crew.
http://eqbeastiary.allakhazam.com/se...id=4470&page=4

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I used to bind in Fear no problems, that changed? (been 2 years at least since I done that though).
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When I still played my druid mostly, it was common to bind where ever the raid ended in Fear to make it easier to port a group out and return for more - this was up to a year ago.
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One thing to consider is that if you end up naked someplace ugly like Fear you won't have your faithstone with you.
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i'd guess that you can bind in Fear/Mischief but not Hate, because you can technically zone yourself out of those two (but not Hate unless you're a druid/wizard) should you die and not have your faithstone. i once knew an enchanter that was bound in Fear for quite some time to check on the epic spawn there (Shissar).
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You can still bind in fear or could less than 6 months ago.
http://eqclerics.org/forums/showthread.php?p=208174

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Taking over fear is never just "killing the other group", because they bind inside/outside fear and bind rush like there's no tomarrow.
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3) There is only binding in city zones period. No binding in PoF, no binding anywhere but a city zone.
in reference to making it different from eqlive at the time
http://www.lucid-vision.com/phpBB2/v...5280&view=next

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I am pretty sure though that he bound himself in Plane of Fear the day it opened and went to explore it....
http://www.erollisimarr.com/forum/ar...p/t-26860.html
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That halfelf druid was Jangy and he did bind in Fear
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I thought Corvid was the one who bound in Fear and lost levels. Wildane, Gopher did it, and I remember that but there was also another incident of deleveling - the druid in Fear. I don't remember any druid named Jangy. Maybe it wasn't Corvid either, since I could've sworn it was a halfling. The only halfling druid I remember from those days was Tyffen and it sure as hell wasn't him.
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I lost 3 corpses on my first time to Fear because we were told to bind inside. Level aggro made things forget about level 50+ people fighting on the horizon and charge me.
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lol, i did CT once, we had a lot of high lvls tho and killed him. they had casters bind in fear tho, ZERG! well, wasnt really zerg since only casters, i guess.
http://www.diablozone.com/topic/6096...nk-ranger.html
  #49  
Old 05-15-2010, 05:03 PM
Tudana Tudana is offline
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I remember binding in POF up on the North wall.
  #50  
Old 05-15-2010, 05:06 PM
Nizzarr Nizzarr is offline
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here is a safe camp. North camp has 1 mob which wanders tehre, a Glare lord, the easiest of the mobs in zone.
I remember this, there was a glare lord that wandered all along the zone wall. I'd like this to be back on this server, and the 2 toads roaming the west wall and that one toad roaming from the north to south, be removed. Those weren't classic 100% sure.
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