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#41
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It would be awesome though, you could come up with hard to reach places for the zone in's kind of like plane of mischief. Not to mention PoP raiding was the shit, its just everything else about it that sucked - PoK and such.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#42
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Luclin wouldnt hurt. It brought a new element to the game and didnt destroy it. IMO some of the best raiding, altho millions of HPs was in luclin/PoP. Maybe not include Nexus scions so finding a port to luclin back and forth isnt as trivial.
For PoP dont add books, and dont add all the zones could do stuff like. *Level 46+ required. *All items are NO DROP *PoTranq doesnt exist. *Access to PoEarth the the gate at the bottom of the Hole behind Yael. *Access to PoWater in Kedge in Phinny's room. *Access to PoFire somewhere in Burning Woods. *Access to PoAir in Velks Lab. The possibilites are endless with an active Dev team that cares about what the players want and wont ruin the game, unlike Verant/Sony did. | ||
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#43
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Before I give my opinion (yeah I know, too many of these already without any action) I'm gonna kind of lay out a few things the way I see it. Like I stated, Luclin was where I really started to see people get discouraged by the direction the game was going, and like many above, it wasn't so much the raid content or the shinies that people didnt like, but the BS zones and the dumbing down of the game. Talking about BS zones, I think pludal was terrible because it was basically where you went from like 5 to 40 in one straight line and that sucked. There was no having to change zones every few levels in order to find the new hot exp and explore your way to it. However a zone like Marus Seru that had a rather closely defined Level range was amazing for the lowly soloing shadowknight gaining a few exp's in his late 20's (or was it early) on some rockhoppers. Then afterwards going back to some old world content for your 30's. Switching around and exploring and so on. This is what I think made Classic so appealing, it wasn't a straight shot to max level and beating the game like current MMO's. It was a journey and an accomplishment in itself to actually progress in general. There was no WoW style quest in GFay saying "I see you are X level, you may wanna talk to my buddy Snarglefargle in Crushbone, he may have a task for you." You didn't know when to go to crushbone, shit you didn't even know there was a crushbone, but when you found it you were in awe of the Orc stronghold you stumbled upon. The increasing difficulty as you got further in. Not being able to get very far upon first entering and having an undying curiousity of wondering what was behind the hill, then what was behind the door, and finally what was up the hall behind the throne. IT WAS THRILLING! to say the least. And you did that, you accomplished that, it was your small victory but a victory none the less. And the big mobs in the zone had a prize! There were rewards if you were lucky enough to kill the Emperor and he happened to be carrying something valuable. And it was fulfilling and amazing. This was lost on players unless you were in the endgame raiding zones when it came to later expansions. Next thoughts are about AA’s. AA’s I thought were absolutely AWESOME, at first! But as time went on it was all about the grind for a higher number and maxing them all. They were a dime a dozen and in stead of one point getting you a level or rank in something a few buying you a huge rank of something, you were spending more and more points because of the ease to farm them. The basic stats increasing and such was kinda stupid, even the archetype with crits and things were annoying and didn’t really add anything to the game. However Run speed was amazingly important and useful, and the Class specific abilities were also in my opinion a neat thing to shoot for. Just like Having certain high level spells drop off mobs rather than being available from a vendor, or requiring research, these abilities were something you had to put in time and prerequisites for. My free horse as a Shadowknight although the envy of many a caster, was frankly awesome and it kinda made sense (an unholy KNIGHT) same with paladin’s and their White Horse. Also improvements upon the Harm Touch via the AA system were awesome. So the class specific implementations were kinda cool but beyond that they were all a little stale. As for full user created content beyond Velious, I think it would take WAY too much time and effort with the creation, debugging and implementation of a whole expansion. Although I for one would love to see Original content with the classic spirit, I have a feeling that taking the current content available (up through PoP at least) and tweaking it WITH user content and input we could make it as a community, as close to perfect as would be possible in a democratic-ish society. Many votes, many testings, and above all, there would be a LOT of donated hours and hard nights toiling away, basically taking on a second job for little to no pay other than our thanks and some recognition. To summarize a little bit, as much as I would love original user content, I would also love to re-experience Luclin and Pop with a thriving population along with the tweaks to make it more of a Classic feel as well. And logistically speaking, doing it this way would be much simpler and have a much greater chance of success. I am still in awe of Rogean, Nilbog, and others who actually had the drive and know how to implement these boon’s to gaming and the Classic Everquest community. We owe them all a debt of gratitude among other things, and they have enough on their plates with Classic, Kunark and Velious Coming out. If we were to build a larger team for the specific purpose of Developing content and/or doing what Nilbog and Rogean do, then we could discuss and plan what will happen after Velious. The present course with slight adjustment and retune’s seems to be the logical progression with our resources at hand. | |||
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#44
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PoFire could be portal from temple of sol ro. water in kedge works well, Earth at bottom of the hole behind a mob that DT's? not too keen on that, but ... hole is a good choice. Depends how the server pans out over the next few expansions i suppose.
__________________
Omnimorph - Enchanter
I enchant things... | |||
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#45
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I'd like to see velious be around for a year, and then a server wipe and start over from classic
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#46
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#47
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Surely there's a more creative way to compellingly continue the game than razing the city and starting anew with shanties.
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#48
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If we do anything post-velious, it should be what SOE/VI should have done. Not what they did with Luclin. I am against the going to the moon concept.
I am all for custom content beyond Velious. But that would make the server no longer classic. But after 3 years, we may be ready for something different. I hate to take something from WOW, but instanced battlegrounds, could help keep people entertained. Making certain zones temporary hotzones (hotzone = PVP) would be another idea. A lot of work would need done to prevent cheating/hacking if anything PVP is done. Haynar | ||
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#49
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Being a casual player, both then on the live servers and now on this one, I felt Luclin was where things started going down hill.
Like others posted, I felt travel became trivial with Luclin. It may have not been that bad if you could only have traveled to and from the moon from one spot in the old world. That would still mean having to travel to the transport site (Nexus). In this way, you couldn't use the moon to quickly get from one spot in the old world to another. I never really paid much attention to the bazaar. I really was never interested in trade that much, so it didn't affect me. But, I can see how it could ruin the trade market. I would say no to the bazaar. Another thing I noticed was a change in the overall feel of the game as one expansion after another came out. The focus became all about the end game. It seemed all about the raids and the items that go along with it. The lower levels were just a means to get to the raids and high end content. It seemed like it was all rushed. It just seemed to me that either there were few new players discovering the game for the first time, or they just didn't care to explore the game. What ever it was, the old world zones were becoming more and more vacant. Being a casual player, I felt left behind. By the time I stopped playing in 2006 (and not really all that much after 2004), my highest character was only in the mid 20s. Hopefully, this time around, I can make it much further and explore areas I didn't get to the first time around. I started on this server in March and already have a lvl 17 mage and lvl 12 druid. So, imo, whatever they do after Velious has to do the following: 1) Do not trivialize travel. 2) Don't ruin the economy. 3) Don't make the game such that the lower levels are just a means to get to the endgame. In other words, don't trivialize the lower levels. | ||
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#50
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Release plane of sky.
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