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  #1  
Old 11-24-2019, 09:28 PM
kul69 kul69 is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Sounds like you must be pretty late to the party here. The whole history of this thread is as follows:

- Someone says the current mechanics aren’t classic
- People ask for evidence
- Other people reply that evidence can’t be found but they KNOW and REMEMBER that the P99 mechanics aren’t accurate compared to the mechanics on live
- The people who asked for evidence say well nothing is likely to change unless you can provide evidence
- People with apparent perfect memory about a video game from 20 years ago say that even if the mechanics are currently accurate, that since not nearly as many people rolled Enchanters (due to lack of knowledge and/or years of perfecting strategies) on live, that we should arbitrarily nerf the class just to discourage people from playing it so that we reflect the number of Enchanters on live.

So to your point, no evidence about things being inaccurate has been able to be located so now we’ve spent about 30 pages of people who came to a classic server whining that even if Enchanters are classic as currently reflected they should be nerfed anyway because it’s not balanced versus other classes. Hope I saved you 60 pages of reading since your point has already been addressed and refuted.
What are you talking about? This thread is full of evidence things don't work as they do here. Invis, exp in groups, nuke resists (are they partial or not, I'm not talking about 90%), CHA impacting charm check tickets after charm, channeling being broken (no evidence needed there). "Kunark era" charm rules. I'm sure even more I forgot.

And yet regardless of it all...


EVIDENCE DOESN'T MATTER, ENCHANTER NEEDS TO BE NERFED SAME AS NECRO AND OTHER CLASSES THAT AREN'T GETTING CLASSIC BEHAVIOR DUE TO GAME IMPACT.


Get it through your thick fucking skull. You've been here crying no evidence now probably 30 times. It doesn't even matter if there is no evidence. Enchanter should still be nerfed. Why does Necro not get to be the uber class that every group stands back and heals their pet? That is how it was in actual classic EQ. Necro was nerfed. Enchanter needs to be nerfed.
  #2  
Old 11-24-2019, 05:30 PM
Corbin Corbin is offline
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Originally Posted by vossiewulf [You must be logged in to view images. Log in or Register.]
We played from the first week through PoP... the one with PoK, I think that's it. I had a total of almost 200 levels with various characters and I can honestly say I do not remember grouping even once with an enchanter using a charmed pet. What I remember is the standard line was that it was just too dangerous, it would break randomly and always at the worst time so it was thanks, but no thanks.

The enchanters I played with who were good were good because they did CC really well making difficult camp-breaking much easier and their utilities made everything go faster. I don't remember an enchanter ever leading the dps of any group. I was almost always the group leader, so I paid close attention to who was doing what and how well.

And since an enchanter's ability to charm a high level mob to tank would have been useful like, always, I think that would be clearly remembered.

I don't play a chanter so it doesn't really bother me either way, but that's the way I remember it. And that's just as anecdotal as anything else in the end, but srsly.
My wife and I started during POP. However, we focused on mains, leveled up fast and ended up doing a lot of raiding. Most of our grouping (beyond duoing with each other) was done in POP content and beyond. Like you, most of the time in our groups, charmed pets were not used, for various reasons.

However, Solo and duoing enchanters could clearly experience in zones which most players would require larger groups during POP. I saw them routinely and witnessed guild chanters do their AA this way. Less gear dependent, more risk and quite fast.

I was never a caster, but I think there are two big differences in that era, that even I can see. MR's and mob dps. It likely became much riskier. Pure casters in current content that was challenging to their individual progression were insanely brittle.

GOD's release emphasized those risks, yet good enchanters (with a little help) found ways to do group trials that normally required a group which included a well geared raid tank, a slower a cleric and dps at 65. They were the only ones with this kind of magic to my knowledge.

Likely, this had something to do with the great charm nerf around GOD. I had been told about the monk nerf Luclin era. A monk in our guild had been a well known contributor to the resulting protest. Many enchanters during GOD felt similarly and subsequently quit their class. We lost a few.
Last edited by Corbin; 11-24-2019 at 05:40 PM..
  #3  
Old 11-24-2019, 02:37 AM
bubur bubur is offline
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charm was being exploited in velious, and reached peak brokenness in pop for those in the know

just more evidence that people didnt share information to the wider population in an effective way and all of our memories are not useful
  #4  
Old 11-24-2019, 02:39 AM
jacob54311 jacob54311 is offline
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Originally Posted by bubur [You must be logged in to view images. Log in or Register.]
charm was being exploited in velious, and reached peak brokenness in pop for those in the know

just more evidence that people didnt share information to the wider population in an effective way and all of our memories are not useful
PoP is when I started. I remember them being quite godlike in a lot of situations.

The complaints were about identical to what you're hearing here on Green.
  #5  
Old 11-24-2019, 02:47 AM
vossiewulf vossiewulf is offline
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Originally Posted by jacob54311 [You must be logged in to view images. Log in or Register.]
PoP is when I started. I remember them being quite godlike in a lot of situations.

The complaints were about identical to what you're hearing here on Green.
That's possible, by that time we were almost always soloing one character or another, it could have changed without it really registering with us. Almost all contact at that point was paying him/her for KEI on the way to hunt, and we never joined guilds so no guild chat to tell you what the rest of the world was doing.
  #6  
Old 11-24-2019, 02:49 AM
bubur bubur is offline
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Plane of Tactics:

Apparently the entire zone was on two seperate factions. It was possible to charm one of the casting wraiths and sick him on a boar and just before he finished casting a spell, break charm with invis. The spell would land and all hell would break loose as all nearby mobs joined in the fight. The trick was to feed in more mobs from whatever faction was starting to lose. Eventually when the whole pit was involved you could begin pulling the giants into the fight. All experience regardless of damage was earned and all the mobs loot remained on the corpses.

Was the best time I ever had in EQ. It was also very dangerous because as soon as one faction had wiped out the other, everything aggroed on you. Me and a few friends finally got caught and teleported to the catacombs where a GM threatend us for awhile.

Wish I still had the screenshots or me gaining 2 AA points in 50 seconds.
source: http://web.archive.org/web/200809112...-rumors-9.html

this thread is a very good read, to remind ourselves that eq was always a broken game, and charm was broken at least in pop (and probably always was until the super nerf in like GoD era)

as was fear, necro pets, and pathing in general in actual classic
  #7  
Old 11-24-2019, 02:54 AM
bubur bubur is offline
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there were those who joined groups, mezed and shot the shit in our early teens and 20s (irl) and no one pressured us to charm

then there were those of us who sat on top of ct temple and casted down the entire zone where nothing could reach them

it was always about information. if you didnt have it, that doesnt mean people werent doing it. i suspect charm was the same way. only questions i have are

a) when did invis break charm?
b) did charm pets take xp from groups?

need evidence for these. they would totally change the meta on p99. find it and submit bug reports and itll be done
Last edited by bubur; 11-24-2019 at 03:02 AM..
  #8  
Old 11-24-2019, 11:26 AM
kjs86z kjs86z is offline
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65 pages of people crying about enchanters on an elf emu in 2019

lol
  #9  
Old 11-24-2019, 01:02 PM
silo32 silo32 is offline
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Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
65 pages of people crying about enchanters on an elf emu in 2019

lol
^
this

also charm is so over powered, I just don't think we understood it like we do today.

I laugh when groups say "you are not suppose to force your pet to dw and haste it" then you blend xp and they say "you are the best enchanter I have ever seen".

Pet does more dmg than 3 rogues of similar level.

Also yea imagine playing an elf simulator in 2023, re evaluate your life
  #10  
Old 11-24-2019, 01:34 PM
kul69 kul69 is offline
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Quote:
Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
65 pages of people crying about enchanters on an elf emu in 2019

lol
Says the 60 beta enchanter.

Quote:
Also yea imagine playing an elf simulator in 2023, re evaluate your life
Maybe the only thing that could be more sad is posting on an elf simulator forum in 2023 and not actually playing.
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