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#51
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Step one: GM's spawn an NPC in tutorial and #addnpc to save it to the database Step two: Open GeorgeS quest editor, add in shit like: sub EVENT_SAY { if($text=~/hail/i) {quest::faction(25,5); } } To set your faction to "good" or "evil" then add: sub EVENT_SAY { if($text=~/hail/i) {quest::zone(freportw); } } To whatever zone you want to go to based on your faction, add in some dialog so people know what to say in those [brackets] and you have a fully functional NPC that will flag you on your faction and send you to a zone where you can be bound the moment you zone in through a player.pl Step three: Set everyone's start zone to (tutorial @ 0, 0 ,0) through mySQL or some bullshit like, would take like 20 seconds with copy and paste Step four: Go through the faction list for NPC's in each city, make a new faction, globalize it by repeating it for every NPC in the zone, again takes like 20 seconds cause you can do that whole thing in a command string if you knew what you were doing. Step five: People log in, state their faction get flagged "good" or "evil" then he prompts you to state a city you wish to start in based on your previous response, you're then ported there and bound, GG team PvP with liberty of choosing your own destiny I didn't know it would take 2 years to do a five step process that is pretty much automated with minimal input through perl and the .pl files, like I said I'm fairly certain even amateur programmers could do this in 10 minutes. You can go get fucked bro | |||
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#52
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If root is griefing you, just ask someone what to do. Im sure anyone could tell you bro. | ||||
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#53
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He's already /petitioning lesser mummies for the same thing, rabies is grief! | |||
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#54
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From all accounts these Heresy guys were bad ass. Would it be a large supposition in your mind test case to imagine they all made their choice and characters the first 5 minutes or maybe first day? This would of course preclude them from KNOWING what the others were doing, which would also preclude them from being stupid or dumbasses, but maybe it would get them kicked out of the psychic network. | |||
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#55
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All people need then to be practically immune to mr is 2 buffs and possibly 1 item depending what class you are
Starting mr 25mr GMR 55mr Arch SHielding 20mr ------------------- 100mr Can toss a tcrown on to make sure you are immune if you go my wermachts memory | ||
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#56
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Let's assume the player is not standing at a raid next to an enchanter which will probably be the majority of people. Let's also assume the player is not a caster since those classes are the one's actually affected by root the most. Your new chart: ---------------- 25mr That was funny mentioning a Tranix Crown too since months after server opens only like 1% of people will have them if the server is anything like EQ Live. Spell resists were not balanced assuming that people were fighting raid buffed vs raid buffed in classic EQ either. They were balanced for only what items a melee could slap into their inventory slots. | |||
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Last edited by wehrmacht; 04-02-2011 at 05:32 AM..
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#57
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This is getting slightly ridiculous, why are people suddenly assuming it will be so hard to get full buffs on a single box server, it's borderline retarded, i can guarantee that somehow if this box ever appears, i will have GMR every time i log on, i don't honestly understand with all the crap slinging on this forum about pvp about how godlike everyone is at pvp, that 80% of the community playing this imaginary box wouldn't have full buffs all the time. Buffs account for 80% of your overall resists in end game classic etc, that's an estimate, i can get you exact numbers if you want. Quote:
To talk about root in pvp for a moment, if i discuss the tests i did on VZ/TZ which is actually something productive towards a new server, you can see the numbers below : 25 MR 8% resists / 100 casts 35 MR 17% Resists / 100 casts 45 MR 16% Resists / 100 Casts 55 MR 23% Resists / 100 Casts 75 MR 33% Resists / 100 Casts 100 MR 38% Resists / 100 Casts 125 MR 52% Resists / 100 Casts 145 MR 68% Resists / 100 casts 170 MR 72% Resists / 100 Casts 100MR is equal to about 40% resists, the maximum obtainable as a guestimate in classic would be about 160-170 MR with all items, ( Yes that includes shawl, everything ) The whole community isn't getting a shawl, so you don't need to point that out, so, lets ball park a figure of somebody getting most items that aren't massively difficult to obtain, with full buffs sitting at around 120-135MR 125 MR 52% Resists / 100 Casts 145 MR 68% Resists / 100 casts So lets say 55% - 60% resists on root check with somebody in full resist gear in classic, if they lack a buff, then they're sitting at 70-80MR ( which i think is a straw man argument, if you're pvping without an MR buff then you're not worth a salt.) So, you're unbuffed, unprepared community is sitting at 28% resists to root, almost 30% chance to resist a root for doing pretty much nothing. I think with maximum MR gear in classic ( considering the game will have to scale to kunark) 75% resist to root with 25% partial resists (under 5 second break) would be fair, or if you want, 95% resist rate, but if it lands, it lands for full duration. If we want to discuss how broken mechanics are stop trying to quote live, because that was as broken as it gets, the server needs to be a balance of logical resists, not - " I AM IMMUNE TO ROOT I CAMPED 4 ITEMS FU "
__________________
P99, Day 1.
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#58
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Nice work Bomb.
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#59
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So you're basically trying to claim one of those guys is better at balancing PvP than the original EQ devs and it's obviously not true. What was the population of SZ, TZ, RZ, and VZ combined? like 40,000+? What was the TZVZ population? like 500? Boy it sure is hard to figure out which one was more popular. If anything, this server needs to be the exact opposite of TZVZ in every way since that server dies after 1 month every reset. With resist numbers that stupid, a pure melee class can't even walk around on the server for more than 2 minutes without being rooted and nuked to death. While at the same time, you can always just run in the other direction without stopping and never take 1 damage from him if you don't want to. You have to pretty much be incompetent and want to die in order to be killed by a pure melee in open field yet you seem to think casters should just get to magically root and nuke everything to death that enters their screen. You really need to be so feeble minded it hurts to think a system like that is balanced. The server is balanced if at character select screen, I would evenly consider both a pure melee and a hybrid. Under your scenario, you couldn't pay me to play a pure melee. | |||
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Last edited by wehrmacht; 04-02-2011 at 11:29 AM..
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#60
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This is not EQLIVE. I think Bomb is trying to get a discussion going about PvP resists. And he posted an example of that from the biggest emu PvP server. | |||
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