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#1
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These are all the primal drops in the history of Riot minus a small number of additional 2hs/p that have either rotted or been given away to other guilds because no one wanted them. I understand that 187 drops is not a massive sample size but it is enough to clearly see that something is wrong. These drop rates are NOT classic. Every weapon should have an equal chance to drop and that is very obviously not the case at the moment. Please fix these unclassic drop rates and make the other classic changes that the evidence in this thread clearly shows. Thanks. | ||
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#2
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Kind of sad how little evidence was posted about quillmane or charming vendors and they got changed... but all the evidence you've posted here is "not enough" lol. Servers only as classic as they want it to be.
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#3
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#4
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If you think negative rhetoric will push me to do something you want, you're incorrect.
This issue is on a short list of content upgrades I plan on completing. It is not as simple as others; there are various mechanics features involved which require extensive effort and testing. | ||
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#5
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Thanks for the update. | |||
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#6
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__________________
“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine
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#7
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__________________
Wulfgur <Vanquish>
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#8
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https://www.project1999.com/forums/s...d.php?t=395711 As I've mentioned creating a new staff member position like "Lorekeeper" who filters bug reports and updates a visible status would be exceptionally helpful for those who want to contribute research and more on this forum. This group of people can be responsible for filtering out garbage, bringing you the bug reports that are worth review, and then updating their status based on your feedback. Potential status: 1. Open, no one has reviewed it. 2. Lorekeeper has reviewed it, garbage, not a bug, duplicate, previously discussed, etc. 2. Lorekeeper has reviewed it, needs more research. 3. Nilbog has reviewed it, needs more research. 4. Nilbog has accepted the bug as legitimate and it is part of the backlog to fix. 5. Fixed. There seems to be a lot of effort here being wasted when people keep researching things that are on the "short list" already or get disgruntled when they can't get any response about their efforts so they just stop contributing. I would reverse engineer the client to figure out the classic Charm code but I feel it's wasted effort until channeling gets fixed because it seems likely that such an effort might never materialize into any changes. Also what if you already have the classic Charm code figured out on your short list and I don't know? That would be a lot of wasted effort on my part. Without adequate communication on posts and visibility into this "short list" of confirmed issues and the work needing to be done on them we have a very disjointed volunteer contribution process that leaves a lot of people feeling rejected. The indication provided here by staff is that volunteer efforts are encouraged and desired but you have to balance this with the reality of the experience of trying to contribute which gives the opposite impression that the staff would rather we didn't bother them or that we can "try" to contribute and the staff "may" bother to look at something. This disconnect is the source of a lot of those feelings. It would be better if the messaging was more clear up front that you can't expect any kind of response or follow up but if you want to post go ahead OR if the staff would implement better management of the issues so that each contributor felt their efforts were being acknowledged. I would again encourage you to read this sticky, "Please read before posting" on the bug forum. https://www.project1999.com/forums/showthread.php?t=19 Quote:
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If you're still wasting time reading posts with inadequate research or links, and this thread must be another example since you commented it needs more research, then consider the Lorekeeper idea I mentioned above. Volunteers like Dolalin or others could filter these bug reports so you don't waste your time and can spend your time responding and reviewing the things that probably should get a review/response because people put in the effort to contribute something worthwhile. It would likely be a lot easier for you and better for volunteers if there was a go between who brought you a list of a dozen threads that were solid and you could ignore the rest and those people who made those dozen threads actually get a response and follow up in a timely matter about if they should keep researching or can consider the matter tracked and "done" on their part. One final note on this particular change is you mention it is more difficult than others to implement. Is it possible the work could be broken down into sub tasks and into two groups where one is possible to do with the EQEmu code and the other requires access to P99 source? This would allow you to say, "Ok this is an acknowledged bug, the research is good, we (staff) have some changes we need to make but in the mean time someone should be able to adjust X, Y, and Z using EQEmu open source code please contribute those changes here if you want this to get done sooner." This would also require the staff inform people though if they decide to do X, Y, and Z themselves to avoid that duplicated effort. That could also be a matter of doing all the private source work first and then dropping a note, "We completed our changes and are working on X, Y, and Z ourselves now." | |||||
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Last edited by azxten; 02-25-2022 at 02:25 PM..
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#9
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Thank you for continuing to maintain this project.
__________________
Wulfgur <Vanquish>
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#10
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Looked into this a bit to get a scope of changes. Will start with the easiest* tasks first before getting into difficulty changes of npcs and loot table % adjustments. Quote:
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a newly created sentry an aged caretaker a tireless servitor If I understand this correctly, those ^ should see invis prior to sleeper awakening. After sleeper wakes, nothing in the zone should see invis? Quote:
Also, I noticed newly created sentries, and tireless servitors have no loottable. Is this correct? | ||||||
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Last edited by nilbog; 05-18-2022 at 09:40 AM..
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