Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 05-27-2011, 10:40 AM
mimixownzall mimixownzall is offline
Fire Giant

mimixownzall's Avatar

Join Date: May 2010
Location: Western OK
Posts: 642
Default

Quote:
Originally Posted by jerus [You must be logged in to view images. Log in or Register.]
My finger wouldn't last that long.
Thats what your boyfriend said.. NOOCH
__________________
Red 99 - Baarph

Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
  #52  
Old 05-27-2011, 10:41 AM
jerus jerus is offline
Aviak


Join Date: May 2011
Posts: 62
Default

Quote:
Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
Proposing non-classic solutions to a classic problem is asinine*. Also, it gets a lot harder the more mobs you get, because at a certain point if you slip up even once during your 5+ minute kite, with enough mobs, you're just going to instantly die. You make ae kiting sound easy, and it's really not, especially to be any good at it. I've done it for probably 24 hours of play time and still die quite a bit doing it. It's difficult, it's risky, and it gets harder the more mobs you do it with. I would wager that anyone who says otherwise has never even tried it here.

*for this server
That's exactly it. I can do like 5-7 mobs where I am now and survive a round, add that 8/9 mob and i don't know so it makes it much more stressful and you are more careful meaning a longer kite, and then still if you screw up at 5% on the mobs and die, all that time was wasted and have fun finding a rez hehe.
  #53  
Old 05-27-2011, 01:20 PM
shdwdrake8 shdwdrake8 is offline
Kobold


Join Date: Mar 2011
Posts: 137
Default

Quote:
Originally Posted by Azazel [You must be logged in to view images. Log in or Register.]
Heres an idea, start grouping in dungeons where bards cant kite.
__________________
[60 Oracle] Psilocybin (Bear) <Taken>

  #54  
Old 05-27-2011, 01:59 PM
packmule packmule is offline
Large Bat


Join Date: Jan 2010
Posts: 10
Default

Quote:
Originally Posted by SublimeChowder [You must be logged in to view images. Log in or Register.]
In the case of the OP,




It's only unfair if you try it and are unable to do it properly.
notice why I stopped playing a bard anyway because of this....
  #55  
Old 05-27-2011, 06:23 PM
Nevron Nevron is offline
Scrawny Gnoll


Join Date: Mar 2011
Posts: 29
Default

Quote:
Proposing non-classic solutions to a classic problem
The classic solution was to nerf PBAE so it wouldn't work if the mob was moving.
  #56  
Old 05-27-2011, 06:42 PM
SublimeChowder SublimeChowder is offline
Decaying Skeleton


Join Date: May 2011
Posts: 4
Default

Quote:
Originally Posted by Nevron [You must be logged in to view images. Log in or Register.]
The classic solution was to nerf PBAE so it wouldn't work if the mob was moving.
Correct me if I'm wrong, but 'classic' here generally refers to Launch-Velious era EQ, right? Bards were able to AoE kite up until at least GoD. There was no classic solution to Bard AoE kiting. It's part of classic Everquest.
  #57  
Old 05-27-2011, 07:38 PM
Nevron Nevron is offline
Scrawny Gnoll


Join Date: Mar 2011
Posts: 29
Default

Yes, the PBAE nerf was 2004 (after this server's time) but it's sort of classic (closer to then than now). I wasn't offering it up as a "good idea", just as a counterpoint.

It seems from the postings that a lot of bards play here specifically for AoE kiting. Nerfing it would presumably mean a lot of them would quit. I don't really want to spoil it for them if that's what floats their boat.

On the other hand, maybe there are more bards who don't like the "bad rep" they get because of the extreme kiters, and would actually like it better if that wasn't the only thing bards were known for.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:23 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.