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  #51  
Old 08-19-2025, 04:13 AM
SorenVC SorenVC is online now
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
This mentality is why modern games stink. They're mindless faceroll clickfests where everything is handed to you like a participation trophy.
I would enjoy Project 1999 more if you didn't LOSE all your inventory on death. I don't understand how it's more fun to be going back to your corpse everytime. Or if they'd at least let you respawn in the same area where you died. This is too hardcore for me together with the complicated gameplay.
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  #52  
Old 08-19-2025, 05:18 AM
SorenVC SorenVC is online now
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
This mentality is why modern games stink. They're mindless faceroll clickfests where everything is handed to you like a participation trophy.
EverQuest Project 1999 treats you like it's the only game you wanna play for the rest of your life. The amount of skill and knowledge it requires. You would be stuck reading guides more than playing as a new player. And that's why my main game is Battlefield 6 right now, cause it's easy and oldschool.
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  #53  
Old 08-19-2025, 05:39 AM
Xer0 Xer0 is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
EverQuest Project 1999 treats you like it's the only game you wanna play for the rest of your life. The amount of skill and knowledge it requires. You would be stuck reading guides more than playing as a new player.

That's not really the case. You can jus tplay the game and learn gradually over time through interaction with the world and it's players, and googling/reading things as they become necessary.

Remember, it's just an emulation of an old game. There was a time when there were stones yet unturned-- there were thousands of paid monthly subscribers in the game, crawling around blindly figuring things out as they went.


It's entirely possible to play the game, and enjoy it, while being perfectly ignorant to 80% of its mechanics etc.

A lot of people ENJOY a game that force to figure things out, and learna bout the world/mechanics in order to succeed in. Look at how DARK SOULS has spawned an entire GENRE. It is such a believed niche that imitators started popping up left and right. And DS and EQ are very similar in that regard-- games that don't spell anything out, or hold your hand at all. You have to figure things out and thankfully at this point in the timeline, most things can be google'd.


The problem is not the game. Everquest is still somehow alive as a franchise even in official capacity, not even counting all the players that focus on unofficial gameplay avenues. The "problem" is that you don't like games like it. Not eveyrthing is for everyone, and that's okay. It's not actually a problem at all. You don't like a thing that some people do. What the hell even is the point of this disguising this post as a dicussion? The same end could have bene achieved by titling it "I don't like EQ P99 and here's why"
Last edited by Xer0; 08-19-2025 at 05:49 AM..
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  #54  
Old 08-19-2025, 05:53 AM
lronhubbard lronhubbard is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
I would enjoy Project 1999 more if you didn't LOSE all your inventory on death. I don't understand how it's more fun to be going back to your corpse everytime. Or if they'd at least let you respawn in the same area where you died. This is too hardcore for me together with the complicated gameplay.

TL;DR: Use /corpse when targeting your corpse to recover it from dangerous locations.

I've know about ever quest since 2001, but hadn't played it until recently. My perspective comes from that of a new player, but an experienced gamer of yore.

EverQuest is a product of it's time. It was released in 1999, which was 26 years ago. It was the first game of it's kind re-imagining the way we play games on a whole. It was developed by a dedicated team who designed a game that they wanted to play that didn't exist at it's time.

Now you don't lose all your inventory when you die. You leave a corpse where you died at. You can recover the corpse and get your equipment and items back.

Last night I died, I walked right into a camp of rogue dwarves because I assumed they were friendly. My corpse was a bit too deep and I died a second time. I then discovered that I could use the /corpse command to pull my corpse to a safe location. I read on the wiki previously that you could pull your corpse with /corpse but didn't recall on my first death; nor did I know how to use /corpse. But low and behold I just needed to be near my corpse (within range), target my corpse, and type /corpse; then poof my corpse was at my feet.

Unfortunately in this day and age most are programmed for instant gratification and hand holding. Man gaming was great when everything was a mystery.
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  #55  
Old 08-19-2025, 06:18 AM
Xer0 Xer0 is offline
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Originally Posted by lronhubbard [You must be logged in to view images. Log in or Register.]
TL;DR: Use /corpse when targeting your corpse to recover it from dangerous locations.

I've know about ever quest since 2001, but hadn't played it until recently. My perspective comes from that of a new player, but an experienced gamer of yore.

EverQuest is a product of it's time. It was released in 1999, which was 26 years ago. It was the first game of it's kind re-imagining the way we play games on a whole. It was developed by a dedicated team who designed a game that they wanted to play that didn't exist at it's time.

Now you don't lose all your inventory when you die. You leave a corpse where you died at. You can recover the corpse and get your equipment and items back.

Last night I died, I walked right into a camp of rogue dwarves because I assumed they were friendly. My corpse was a bit too deep and I died a second time. I then discovered that I could use the /corpse command to pull my corpse to a safe location. I read on the wiki previously that you could pull your corpse with /corpse but didn't recall on my first death; nor did I know how to use /corpse. But low and behold I just needed to be near my corpse (within range), target my corpse, and type /corpse; then poof my corpse was at my feet.

Unfortunately in this day and age most are programmed for instant gratification and hand holding. Man gaming was great when everything was a mystery.
I think he knows it's recoverable. He just doesn't like it. He literally said he doesn't understand why it is more fun to have to return to your corpse after a death.
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  #56  
Old 08-19-2025, 06:32 AM
SorenVC SorenVC is online now
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Originally Posted by lronhubbard [You must be logged in to view images. Log in or Register.]
EverQuest is a product of it's time.
Correct would be a product of "its" time. When you write it's that means "it is". It's got money = it has got money. I like the color of its blood. Its blood is blue.

Grammar nazi exposed. Just saying tho.

And thanks for telling me about /corpse. I didn't even know that. I guess this does make things a lot easier since I always thought what if I die near some NPCs and can't get back my corpse? When I get bored of Battlefield 6 I'll come back to play this game.
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  #57  
Old 08-19-2025, 06:33 AM
SorenVC SorenVC is online now
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
I think he knows it's recoverable. He just doesn't like it. He literally said he doesn't understand why it is more fun to have to return to your corpse after a death.
No I didn't know about /corpse. But I still feel it would be better if you didn't have to recover your corpse. Just seems like a big inconvenience but forces you to play careful. It's a bit hardcore. I understand you old familiar players like it though.
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  #58  
Old 08-19-2025, 06:39 AM
Xer0 Xer0 is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
No I didn't know about /corpse. But I still feel it would be better if you didn't have to recover your corpse. Just seems like a big inconvenience but forces you to play careful. It's a bit hardcore. I understand you old familiar players like it though.
you can also drag other peoples' corpse with the same command. By default with no target selected it will attempt to drag your own corpse. but if you add anothe rcharacter name after the command, it iwll attempt to drag theirs.
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  #59  
Old 08-19-2025, 07:13 AM
Jimjam Jimjam is offline
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Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
you can also drag other peoples' corpse with the same command. By default with no target selected it will attempt to drag your own corpse. but if you add anothe rcharacter name after the command, it iwll attempt to drag theirs.
Today I learned!

I always thought you had to have other players corpses on target to drag them!
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  #60  
Old 08-19-2025, 07:22 AM
lronhubbard lronhubbard is offline
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Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
No I didn't know about /corpse. But I still feel it would be better if you didn't have to recover your corpse. Just seems like a big inconvenience but forces you to play careful. It's a bit hardcore. I understand you old familiar players like it though.
Complaining isn't going to change anything. I highly doubt any one who wants the authentic EverQuest experience would advocate for a change to the death mechanics. I prefer to lose my stuff when I die. It makes me think about every encounter before I engage. It's Risk vs Reward. If there is no risk where is the reward?

Have you ever played Diablo (Original) or Diablo 2? Same mechanic. Die, spawn corpse at death point, corpse has your inventory/equipment. Both are great games.

Not all, but most new games have no risk therefore there is little to no reward to the experience; in my opinion.
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