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#1
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I think xp loss should be limited to a level range (like +/- 5) so you aren't punished as much by griefers exploiting the dynamic level range system. It feel crappy to lose xp to someone like 15 levels above you.
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#2
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I was against it at first but I really like coin loot. It doesn't discourage pvp but it does separate the men from the boys in a way (ie the people who bank regularly versus the people who do not). It also creates a real sense of risk when you're away from a bank for a very long time, which is cool.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#3
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XP loss on a 10x XP server isn't noticeable. XP loss with more normal XP would be annoying. PKers would get some high quality h8. Perhaps a buff effect that shielded from XP-loss only following a PK? It could fade from rez, or after an hour or so.
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#4
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Quote:
__________________
“Smile, breathe, and go slowly.”
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#5
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XP loss won't keep me away, but I wouldn't mind if they took it out either. Kinda indifferent about it. If it deters a lot of players, I'd be happy to see it removed. There's plenty of reason to PvP without being able to directly take something away from your victims. If someone can't enjoy PvP without erasing something their opponents worked for, they're not the type of player the ruleset should cater to. XP loss wasn't a big deal on SZ and I'll have no problem with it here, but then SZ opened much later than the other Zeks, had +20% XP, and leveling was much easier in Velious/Luclin.
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#6
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I love the way it is now. A little bit of XP loss and coins! Anything more will just make people quit and we don't want that. The XP loss is a must since it makes it a lot more enjoyable to hunt people as a PK. It also makes up for wasting your own xp time when you go hunting.
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#7
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The current xp loss and coin loss on pvp death is perfect. No adjustments need to be made here.
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#8
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For the people who don't like xp and item loss, I'd say having to go back and get their corpse is another thing that will just scare them away from PvP.
I think you should drop the whole "it will scare people away thing", getting jumped for the 5 times in a day while killing a mob should be enough... even without coin loot.... even without item loot. | ||
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#9
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coin loot is pretty trivial past the newbie levels, if xp loss is removed pvp becomes another meaningless experience just like any of the themepark games, at that juncture it becomes pointless to waste mana and spend 10 mins medding because the guy you killed lost nothing except 5 minutes to remem his spells and loot his corpse, you did not push the opponent out of the area and take control you just get to be bind rushed repeatedly while trying to accomplish whatever your trying to do.
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#10
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Quote:
But if they are, and they try to bind rush you, camp their ass. Problem solved. | |||
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