Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Reply
 
Thread Tools Display Modes
  #1  
Old 01-31-2024, 04:20 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

People say things about you because they don’t like you.

If you have a problem with that …

Maybe try not being such a herpetic twat-waffle?

Hope that helps.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #2  
Old 01-31-2024, 04:25 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,149
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
People say things about you because they don’t like you.

If you have a problem with that …

Maybe try not being such a herpetic twat-waffle?

Hope that helps.
As long as people do not lie about what I have said, it doesn't matter if they like me or not.

Clearly you have a bias against me, which means you are more inclined to troll me, lie about me, etc.

You have such a strong bias against me specifically, you changed your location to: "The sands of DSM’s vagina".

Don't you think people will be just a little suspicious of your motivations when posting? When other people tend to follow your lead, that is also suspicious, especially when regarding a matter of fact that can be proven.

This doesn't help your arguments, because people simply cannot tell when you are being sincere, and when you choose to troll and lie.
Last edited by DeathsSilkyMist; 01-31-2024 at 04:52 PM..
Reply With Quote
  #3  
Old 01-31-2024, 04:44 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,719
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Maybe try not being such a herpetic twat-waffle?
Maybe a lil too mean, bud... I'm gonna ban ur swarmcaller from proccing for 3 days.
Reply With Quote
  #4  
Old 01-31-2024, 04:51 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 2,937
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Maybe a lil too mean, bud... I'm gonna ban ur swarmcaller from proccing for 3 days.
Now that's a bit mean.
Reply With Quote
  #5  
Old 01-31-2024, 05:25 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Maybe a lil too mean, bud... I'm gonna ban ur swarmcaller from proccing for 3 days.
My swarmcaller has been a dick the last few times I logged in. I’m not sure I would notice the difference [You must be logged in to view images. Log in or Register.]

29 pages to go!
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Reply With Quote
  #6  
Old 01-31-2024, 05:15 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 747
Default

Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
DSM, you're not correct about the DOT calculation.

For DD procs, you can just do a straight average of PPM * damage per proc to get expected damage per minute, because the timing doesn't change it at all. This is because with each success valued the same regardless of sequencing, the mean of a binomial distribution is just the probability of success * number of swings, and the PPM system sets the probability of success such that this always comes out to the number of PPM.

This is not the case with a DOT proc because every proc is not equally valuable, you have to calculate the contribution each branch makes to the average individually and sum them to get the correct average. BCBrown is correct in his analysis. I have no idea why you're just averaging the timing and assuming that's correct when there's a nonlinear impact from the different samples in the distribution.

You don't have a 31.2% chance to proc with three swings at 10.4% each, you have a 29.07% chance. You get 0.312 procs of expected value, but 0.0213 of them are bound up in the cases where you proc two or three times out of the three swings, so your chances of proccing at least once are only 29.07%.

You gave it a good shot, bcbrown.
Thanks for taking the time to weigh in, 7thGate. I agree completely.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Because the fight lasts 2 minutes, you have a total of 1.56 procs. This means you are guaranteed 1 DoT proc somehwere within the fight on average.
This just isn't true. Not accurate. This entire approach is based on a flawed foundation of inaccurate reasoning.
Reply With Quote
  #7  
Old 01-31-2024, 05:22 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,149
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Thanks for taking the time to weigh in, 7thGate. I agree completely.



This just isn't true. Not accurate. This entire approach is based on a flawed foundation of inaccurate reasoning.
You can't back this up. Simply saying so is irrelevant.

Please post your normal distribution for the dot damage over a 2 minute fight.
Last edited by DeathsSilkyMist; 01-31-2024 at 05:25 PM..
Reply With Quote
  #8  
Old 01-31-2024, 05:30 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 747
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You can't back this up. Simply saying so is irrelevant.

Please post your normal distribution for the dot damage over a 2 minute fight.
There's nothing normal about your math. I have already showed you the only way it can be calculated.
Reply With Quote
  #9  
Old 01-31-2024, 05:36 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,149
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
There's nothing normal about your math. I have already showed you the only way it can be calculated.
You seem to not know what a Normal Distribution is then. Normal Distribution is how you calculate the odds of having a 50% chance to get heads on a single coin flip. You are looking at how many heads and tails you get over an infinite amount of coin flips.

For a supposed engineer, you should know this basic knowledge. But if you learned something from this, I will be glad to have taught you!

[0, 1] / 2 = 0.5 for a coin flip. This is the same notation I used for my other calculations, just to make it easier for you.
Last edited by DeathsSilkyMist; 01-31-2024 at 05:43 PM..
Reply With Quote
  #10  
Old 01-31-2024, 05:42 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 747
Default

That is not how you calculate those odds, and that is not a well-founded understanding of a normal distribution. You're looking for the Law of Large Numbers. I posted it earlier.

It's worth noting that DSM does in fact agree with me regarding the basic mechanics of procs, although he is no longer willing to say so.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
If you swing exactly once, it either procs or does not proc. The chance of a proc on that one swing is 10.4%, and the chance of no proc on that one swing is 89.6%.
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
At the same exact time that you swing, you have a 12% chance to proc the weapon. There is nothing more complicated going on. They are both independent dice rolls that trigger on a per swing basis.
The proc % chance depends upon the weapon delay and dexterity, of course.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:32 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.