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  #1  
Old 08-14-2013, 01:24 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Krankor [You must be logged in to view images. Log in or Register.]
They had a server on live that was PvP and permadeath. It was probably the most fun I've ever had playing EverQuest.
the more i think of this kind of server, the more fun it seems. Imagine: an entire server where getting out of your teens is a pretty serious job.

see, it would be cool,because in classic, lvls 1-20 are very good levels in themselves.

It's just a fascinating idea. But I still think permadeath is too much. Maybe give each char 20 deaths total. And pvp? that's too much for my taste [You must be logged in to view images. Log in or Register.]
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  #2  
Old 08-13-2013, 03:21 PM
Deli Deli is offline
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Hello guys. We started a while back but are going to get back into it with rerolls. Question for you: I don't remember how it used to be but my buddy is thinking Troll Shadowknight. Do people hesitate to invite that combo into groups because of the experience nerf these days? Is there a particular race/class combo that would get boo/hissed at?

Thanks,
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  #3  
Old 08-13-2013, 03:28 PM
Mordrake Mordrake is offline
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This sounds like a lot of fun and brings forth a good amount of challenge. I would like to be apart of this. Please let us know when this will start up.
  #4  
Old 08-13-2013, 03:31 PM
Dragonmist Dragonmist is offline
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http://evermore1999.guildlaunch.com/...sso=1376422266

Guild name isnt decided yet think Methosmtgo is waiting a few more days to see how many more interests it gets.
  #5  
Old 08-14-2013, 01:47 PM
spatrix87 spatrix87 is offline
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I would LOVE this as this is exactly what I am looking for! I love the progression feel of games, and having a toon in a group at level 1 with a Green Jade Broadsword is not something I enjoy, and when I say something about it I usually get laughed at or told that it's part of the game. It seems to me people forget that NEW people to P99 are joining daily and they don't want to be rushed to the end, I mean that is what I joined P99 for.... to get away from the modern MMORPG's gameplay style. I don't like ending up in "twinked" groups, especially as a tank early on.... if you aren't "twinked" your job cannot be done properly.

I want that REAL Everquest Classic feel! Send me a PM on site or get ahold of me on Sarnaxis, or Quapht in game (I'm on quite often) I would be happy to roll a new toon or hopefully I would have something in your range already. Currently have a 18 Warrior, who I probably wouldn't use for this. Or a fresh Erudite Wizzy I rolled last night.
  #6  
Old 08-15-2013, 05:42 AM
t0lkien t0lkien is offline
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What you want is a different game. These are the things that I and others like about EQ - no kidding, we like them. You (say you) don't, but if you dislike them so much, why are you here? There must be something you like. If you changed these things, you'd simultaneously remove the very things that make this game what it is. If not, you'd be somewhere else - there are literally scores of games that do what you are saying you want. If the result of those changes is so good, why aren't you there?

I beta-ed GW2 and played it from release for a few weeks, and then just couldn't be bothered playing it longer. I have very little to say about that game that you would like. I disagree with almost every single thing they did design-wise. I didn't like the art direction at all either, though it was a beautifully executed piece of work in that regard.

P.S. re. twinking, other games have locked it out by design and then implemented an entirely new system that then allowed it (e.g. heirlooms). If that isn't the ultimate irony and absurdity, I don't know what is.
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  #7  
Old 08-15-2013, 05:46 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
What you want is a different game.
Wrong. What I want is what Classic EQ was. But you never even experienced actual Classic EQ since you didn't start the game until after Kunark released.

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Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
I beta-ed GW2 and played it from release for a few weeks, and then just couldn't be bothered playing it longer. I have very little to say about that game that you would like.
Why are you talking about Guild Wars 2?

I specifically said Guild Wars 1.

They are completely different games. The brand name and certain lore are the only things they really share.
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Old 08-15-2013, 06:00 AM
Jimjam Jimjam is offline
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like EQ and EQ Next?
  #9  
Old 08-15-2013, 06:08 AM
t0lkien t0lkien is offline
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Oh sorry, yes I misread. GW1 was ok, but not really an open world MMO in the same way EQ is. I played it a while, but was never interested by it.

Classic EQ is up to and including Velious, and it allowed twinking and most items were not level restricted (via No Drop). These freedoms are core aspects of the EQ system, and affect so many other things than just the things you don't like. There was twinking and PLing during vanilla and Kunark anyway! I don't see how you can separate them.

I had to level up in Faydwer same as everyone else, since I started as HE. That was old world, and old school. It took me weeks to earn just 1pp, I remember it very well. I was twinked in my late teens with some Lambent Armor and nice mid-range weapons though, and I was sincerely thankful at the time as live was a brutal game at low level. I remember thinking how awesome it was that you could do that, and it greatly added to my enjoyment of the game.

BTW, with this:

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's not what anyone wants. Nobody truly finds it rewarding to sit there and buff the group with a spell, full med, buff them with another couple spells, full med, a couple more buffs...and THEN starting fighting...and THEN start the buffing rounds again another 30 minutes later. If you ask anyone for a top 10 list of things that made Everquest exciting, memorial, and special...this process I just described would never be mentioned as one of them.
... you have pointed out the very reason that this dynamic creates the game that is EQ. People would choose otherwise if they could (though many enjoy that process you just described; it's what I call "slow burn" gameplay and has a pace and reward that modern games have lost), and so they find things that mitigate it e.g. flowing thought items and buffs. Those things then become incredibly important and desirable within the game as a result, which feeds directly into class abilities. You remove the first "difficult" part and you lose and undermine the value of the second, and the depth and breadth of gameplay it generates. This is why I say you think you don't want this stuff, but you want the things it gives. You can't have it both ways - and the mess of games that have changed it and lost the deep feedback loop that EQ (and other great games) has prove that.

But anyway, we aren't going to agree. Peace out, and I'm just glad p99 is as faithful to Classic as it is, for all these reasons - continual complaints about all this stuff notwithstanding.
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  #10  
Old 08-15-2013, 01:58 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Oh sorry, yes I misread. GW1 was ok, but not really an open world MMO in the same way EQ is. I played it a while, but was never interested by it.
What GW1 has is the best combat system ever for an MMORPG (although you need to PvP to understand it and see how it can apply elsewhere). Pairing that with the concepts of Classic Everquest and properly tuning it all = best game ever.

Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
I had to level up in Faydwer same as everyone else, since I started as HE. That was old world, and old school. It took me weeks to earn just 1pp, I remember it very well. I was twinked in my late teens with some Lambent Armor and nice mid-range weapons though, and I was sincerely thankful at the time as live was a brutal game at low level. I remember thinking how awesome it was that you could do that, and it greatly added to my enjoyment of the game.
In other words, you needed level-appropriate equipment to fully enjoy the game and Classic Everquest wasn't TUNED well enough, because it didn't properly allow melee classes to earn level-appropriate equipment at the lower and mid levels.

Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Nobody truly finds it rewarding to sit there and buff the group with a spell, full med, buff them with another couple spells, full med, a couple more buffs...and THEN starting fighting...and THEN start the buffing rounds again another 30 minutes later. If you ask anyone for a top 10 list of things that made Everquest exciting, memorial, and special...this process I just described would never be mentioned as one of them.
...you have pointed out the very reason that this dynamic creates the game that is EQ. People would choose otherwise if they could (though many enjoy that process you just described; it's what I call "slow burn" gameplay and has a pace and reward that modern games have lost), and so they find things that mitigate it e.g. flowing thought items and buffs. Those things then become incredibly important and desirable within the game as a result, which feeds directly into class abilities. You remove the first "difficult" part and you lose and undermine the value of the second, and the depth and breadth of gameplay it generates.
Slow burn gameplay does not require buffing at all, nor is buffing needed to have excellent class distinction.

Do you really understand breadth of gameplay when you completely advocating twinking, which destroys tradeskills (unless you allow tradeskills to create equipment equally as good as what the best drops in the game are)?

Do you really understand depth of gameplay when you believe the Classic Everquest combat model of "fire and forget" buffs, melee classes just sitting there hitting autoattack and pressing Kick on recharge, and healers doing nothing more than "make red bars go up" with static skills, is the epitome of MMORPG combat?
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