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#61
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![]() Put in no level ranges and ill sit in newb zones camping new players 24:7. I don't want to do this but it's in my blood I can't help it.
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#62
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![]() Quote:
Although there were a bunch of people on SZ for the first month, the numbers fell sharply after that with all the people jumping ship saying how much it sucked to get trained, attacked while exping, corpse camped, etc. Within months of SZ's creation, VZ and TZ were still getting 900 to 1000 people daily and SZ was riding round 350 to 450. Lady Dagarmo's pet project was deemed a failure very early on. Here's the problem and this is key: If you have 500 people on a PvP server, you're going to have 500 different play styles. Some are going to be all out pvp with no interest in leveling, some are going to be all out pvpers with interest in getting up to high level. Some are going to have moderate interest in pvp and moderate interest in PvE. Some are going to have higher interest in PvE and less interest in PvP, so and and so on. SZ ruleset favors only the uber Red and the uber Blue, and the people who just like to be ass holes. The ass holes corpse camp newbies for no reason other than to be ass holes, the uber red keep everyone on their toes and the uber blue end up having a gear advantage and what you're left with is a single uber guild mixed with uber red and uber blue folks with a huge gear advantage, kicking the shit out of the rest of the server which causes disillusionment and quitting or rerolling. | |||
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#63
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SZ was made for people like you and that's why that server had low population. EDIT: Grammar | |||
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#64
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#65
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#66
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![]() Teams can be semi-solvent with the problems I've discussed, but all these things will lower server populations:
Allowing training, corpse camping, attacking people while engaged with mobs, intentionally causing exp death from a mob in PvP. (You may like doing it, but the bulk of people don't like to be shit on. PvP is not getting shit on. A raid of 40 people being trained and losing hours of time by one person is getting shit on) Exp death through PvP. Item loot. No level cap on PvP (meaning allowing lvl 50s to kill lvl 1s, but 4 lvls is too small unless there's an exception for 50+ because of immortal healers). | ||
Last edited by Doktoor; 09-02-2013 at 01:45 PM..
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#67
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#68
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#69
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![]() There's no way to force team numbers to be even beyond the creation of the server. You could just make another account and reroll. It's free.
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#70
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![]() To all these people talking about helping your team, how many of you answered the local defense call in warcraft, or did you keep on doing the quest you were in the middle of? Yaw thought so.
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