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#1
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Yeah I gotta agree that its the hit rate
As far as tweaking? Should parse a full warlord warrior vs a full carmine wizard Classic SSes show lots of low ball melee damage against the highest geared Velious tanks... but a surprising amount of high damage hits (esp backstabs) vs clerics in full kael with really good shields Can't summon gear here or I'd be able to test Pls gief gear summon power on beta for testing and comparing... hell give it to Technique instead of me, just need some player input AGI... not sure if it really did anything in classic other than be a cap to meet lest u take an AC penalty | ||
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Last edited by Nirgon; 05-20-2015 at 05:24 PM..
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#2
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Quote:
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#3
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Quote:
This approach works fine when tanking a dumb NPC that does nothing but swing at the player repeatedly for several minutes until one or the other dies, but it's shit for PvP where people are jousting with backstabs and 53dmg two-handers. | |||
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#4
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I'm 100% on being able to nuke people on ledges above me in Velks without getting boned by LoS for the entirety of Velious
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#5
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Quote:
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#6
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#7
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Maybe the ice ramps don't block LoS...
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#8
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http://www.project1999.com/forums/sh...d.php?t=124100
Alecta Alecta is offline Developer Join Date: Apr 2013 Location: Red '99 Posts: 274 Default R99 - 'Improving' Spell Casting Quote:
Developer Join Date: Apr 2013 Location: Red '99 Posts: 274 Default Quote:
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Last edited by Luniz; 05-23-2015 at 02:12 PM..
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#9
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I prefer Null's was more classic
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#10
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I don't know do you think Nirgon could post a few more SS's of people running around corners before they die as proof that LoS is never needed? Not convinced yet.
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