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#1
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P99 being permalocked, perhaps with some addition or revamp of classic zones, is the way for me to keep the original eq spirit alive. Anything else is just trying to emulate LIVE and that is in my very personal opinion the wrong path. The more classic the better[You must be logged in to view images. Log in or Register.]
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#2
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Wut?
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60 Epic Monk - Varrasis
60 Epic Bard - Varrasix 60 Epic Wizard - Sorcer Err 60 Magician - Magicgnome Magicmike 60 Epic Druid - Druidog Godruid 60 Epic Enchanter - Brainfreeze 60 Epic Shaman - Shamikaze Suicideslower 56 Epic Cleric - Letsplay Everquest 56 Necro - Necromann Sir 52 Epic Rogue - Mickstabber | |||
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#3
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If this were true classic there would be no gnome SKs for example. That is all. I do not think anyone here believe this is 100% classic, but a version as close to classic, yet people want to progress, so I believe the best compromise is some revamps of classic zones as the lmit [You must be logged in to view images. Log in or Register.] Hope that is understood? Personally though I even believe Velious is a bit much haha, I just love the old world and Kunark mostly. Cheers!
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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Last edited by Vormotus; 04-25-2018 at 04:34 PM..
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#4
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The purpose of the server is to recreate the original experience as much as possible. I think most people agree that the "original" wow was Vanilla - Kunark and kind of Velious. Velious was really the point in which you get into WoW style expansions where prior content starts to become obsolete with every subsequent release. I think by in large the server is successful at that. I know I definitely got my full "Classic" experience (I leveled up pre velious here). Now on a complete personal tangent. The success of the prior comes at the expense of the long term health of the server - which is a bit of a silly statement given this server has kept a health population for a long time. That said, I think everyone can agree that the ongoing "problem" of p99 is the end game raid scene. You keep the server classic and as such the top inflates. You get casual players such as myself who end up getting "fully geared" for vanilla standards -- full hate/fear + sky stuff. But cannot reasonably progress further because the hardcore controls the top indefinitely -- always new people joining the top, always another alt to level. So then you get all this animosity brewing, all these stupid rules of engagement to try to accomodate. However, giving a group of capable casual players a 1-2-3 hour window to engage spawns doesn't help if the boss spawns at 2am in the morning. Capable, but casual players, need a schedule -- eg we log in at 5pm pst on Thursday and do x. The only solution there, if I could magically snap my fingers and engineer whatever I wanted, is raid instances for the raid zones. Fear, Hate, Sky, VP, ToV, ST, PoG, PoM. Leave everything else world spawn open competitive - if aftermath wants to kill world dragons, trakanon, vs, etc every single spawn from now to eternity so be it. You can't make a zone like sebilis instanced to accommodate the 10 casual but trak capable guilds on the server - it would completely destroy what made EQ EQ. But the raid zones are by their nature designed for multi-group engagement. Anyway - that is my completely unimportant complaint coming from someone that just logged back into p99 for the first time since late 2013 (I can't believe it has been that long). I basically quit after I "finished" my char since there was nothing left to do without quitting my guild and joining TMO back then.
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Halmir - 60 Cleric | |||
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#5
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Aside from this, instancing will make content go stale much faster. If a guild can fully gear their whole crew in 6 months, because of the convenience of instancing, then what? What to do now? The cutthroat first come first serve raid scene is not for me anymore, which is why I played on AK, and now TAKP. But I still want the scarcity of items. Having to rotate raid targets means we only get to kill KT once or twice a month as a guild. Which results to even after a year and a half of raiding Velious, there are still mains that want KT heads, which creates incentive to get online and raid, keeping the content interesting for a long period of time. So TAKP strikes a perfect balance (in my humble opinion) by items still being scarce (because of no instancing), while at the same time, no waking up at 2 a.m. to hit a target. Even though I haven't really played on P99 much, I would still be saddened to hear that the most popular classic EQ emu introduced instancing. Luckily, I don't think that will ever happen! | |||
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#6
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I probably spent a solid 2-3 hours in a night doing hate. Another 2-3 doing fear and then who knows how long crawling islands in sky. My friends in TMO? They played alts, or earned dkp scouting raid targets. Their raids consisted of switching characters, killing a high value target, and then going back to what they were doing before. If they weren't online when a spawn happened - oh well. Some were more OCD about it than others. At the time, I told myself I was just a casual raider and didn't want to get into that "hardcore" scene. In hindsight, its hard to say who was really more hardcore. I definitely feel like a dummy though because I proceeded to further regress and started playing utopia again after everquest. And what did I do there? You bet your ass I woke up at 2am to send my armies out and coordinate attacks during wars. Quote:
I remember being in hate pulling trash to the zone in with about 20 people. Then Maestro spawned - and while we figured out how we were going to pull, one of the top guilds pulled, trained it ontop of us, stayed alive long enough for their crew to log in, killed most of us in the process, and killed maestro. They naturally "helped" us by rezzing -- and I think offered to give us one of the drops, which was cool. But at the same time, we could have killed Maestro had we been given a chance. We were there first, we just weren't experienced in training the zone to get FTE like the top guilds were. I understand there is a bit more structure in place now though. Maybe it isn't as much of an issue.
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Halmir - 60 Cleric | ||||
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#7
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#8
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Some of the most fun I had in EQ was in bazaar arena and dueling in EC. Nobody ever duels in EC here tho. Was a constant thing to have a bunch of people dueling near shady on Emarr.
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<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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#10
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | |||
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