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#61
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![]() Quote:
and OMG look at the duration!!! 2002-09-04 11:33 Changed Durationtext from 15.7 mins @L49 to 19.0 mins @L60 to 15.7 mins @L49 to 20.5 mins @L65 huh what! 15min.7 -19min before 2002 ... | |||
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#62
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![]() Allure - Duration: 14.8 mins @L46 to 20.5 mins @L65
http://lucy.allakhazam.com/spellhist...84&source=Live 2002-03-07 11:32 Initial Entry Allure - Charm upgrade, new cap of level 50 mobs. This spell will use 245 mana to cast, and has durations just like the last 3 charms. It just targets bigger stuff now--and takes 6 seconds to cast. Research spell with Nitilims Grimoire pages 378 & 379. http://xornn.tripod.com/news.htm Wednesday, October 31, 2001 - Added this news page so people can actually see if something new has been posted. Finished the 15th Circle (53) and began work on the 16th Circle. Also "This web-site was last updated Thursday, February 28, 2002" Perspective: Release date(s) December 4, 2001 Shadows of Luclin | ||
Last edited by Blingx; 04-18-2011 at 03:18 PM..
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#63
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#64
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Internet Site Guy Made Initial Data December 4, 2001 Shadows of Luclin Lucy Initial Data October 29, 2002 Planes of Power | |||
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#65
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![]() Ziahh, keep in mind that charm duration is the maximum duration.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#66
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![]() All those are stating is the max duration which you would see on live if you charmed somehting green or if the mob was few lvls below you tashed and malosini on it
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#67
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![]() eqcastersrealm
Allure Single Target Random Duration Charm Spell (Level 50 Cap) Alt. Research. 245 Max Duration: 8 minutes (July 01) | ||
Last edited by Blingx; 04-18-2011 at 03:29 PM..
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#68
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![]() From what I remember on live charm would last ~1 fight or about 6 minutes.
It would often break before then but that's why you rooted the mob you were fighting and didn't haste your pet and killed it after 1 fight. Charisma more effected the resist rate of a mob to charm and not the duration. Duration was determined by a repeated MR/Level check. I feel like it might be a little overbalanced right now - shouldn't be getting 6-8 20 second charms in a row but letting a chanter and a cleric group with a pet that only breaks every 15min - super op. Hasted pet + cheals and CC makes duoing any camp a breeze and although I've enjoyed it on both my chanter and my cleric it seems that time has come to an end. | ||
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#69
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![]() I don't have a problem with the charm and whirl changes. They feel exactly in line with how things were in classic as far as I can remember.
But come on, fix the hate values for our spells. PBAE stun and mez should not have this much hate associated with it. I don't know where you got your values from but [You must be logged in to view images. Log in or Register.] sigh it's not classic at all. I overlooked the problems with mez feeling so off when I was overpowered and had a pet dishing huge damage in groups but if you're going to take away those things at least look into lowering the hate on mez and PBAE stun to their classic values (which I know no one knows, but it's definitely not this high). | ||
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#70
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![]() Quote:
I do have a bit of a sour taste in my mouth from seeing enchanters soloing so easily for the past year with whirl and charm being way OP. I remember just sitting in kedge watching enchanter chain whirl undertow with charmed seahorse and the seahorse took near 0 damage. Same thing with Estrella. It was just incredibly easy for enchanter to kill these camps which a group would have difficulty doing. | |||
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