Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 04-18-2011, 03:11 PM
ziahh ziahh is offline
Aviak


Join Date: May 2010
Posts: 75
Default

Quote:
Originally Posted by ziahh [You must be logged in to view images. Log in or Register.]
since poeple cant read previous page

here the raw data since 2002

http://lucy.allakhazam.com/spellhist...84&source=Live


and OMG look at the duration!!!

2002-09-04 11:33 Changed Durationtext from 15.7 mins @L49 to 19.0 mins @L60 to 15.7 mins @L49 to 20.5 mins @L65

huh what! 15min.7 -19min before 2002 ...
  #62  
Old 04-18-2011, 03:11 PM
Blingx Blingx is offline
Orc


Join Date: Jun 2010
Posts: 49
Default

Allure - Duration: 14.8 mins @L46 to 20.5 mins @L65
http://lucy.allakhazam.com/spellhist...84&source=Live
2002-03-07 11:32 Initial Entry


Allure - Charm upgrade, new cap of level 50 mobs. This spell will use 245 mana to cast, and has durations just like the last 3 charms. It just targets bigger stuff now--and takes 6 seconds to cast. Research spell with Nitilims Grimoire pages 378 & 379.
http://xornn.tripod.com/news.htm
Wednesday, October 31, 2001 - Added this news page so people can actually see if something new has been posted. Finished the 15th Circle (53) and began work on the 16th Circle.

Also "This web-site was last updated Thursday, February 28, 2002"



Perspective: Release date(s) December 4, 2001 Shadows of Luclin
Last edited by Blingx; 04-18-2011 at 03:18 PM..
  #63  
Old 04-18-2011, 03:14 PM
ziahh ziahh is offline
Aviak


Join Date: May 2010
Posts: 75
Default

Quote:
Originally Posted by Blingx [You must be logged in to view images. Log in or Register.]
Allure - Duration: 14.8 mins @L46 to 20.5 mins @L65
http://lucy.allakhazam.com/spellhist...84&source=Live
2002-03-07 11:32 Initial Entry


Allure - Charm upgrade, new cap of level 50 mobs. This spell will use 245 mana to cast, and has durations just like the last 3 charms. It just targets bigger stuff now--and takes 6 seconds to cast. Research spell with Nitilims Grimoire pages 378 & 379.
http://xornn.tripod.com/news.htm
Wednesday, October 31, 2001 - Added this news page so people can actually see if something new has been posted. Finished the 15th Circle (53) and began work on the 16th Circle.
We dont care about some internet site that a guy made a sunny sunday out of boredom. the lucy data are all the change that has been made on live server since 2002 and even earlier.
  #64  
Old 04-18-2011, 03:21 PM
Blingx Blingx is offline
Orc


Join Date: Jun 2010
Posts: 49
Default

Quote:
Originally Posted by ziahh [You must be logged in to view images. Log in or Register.]
We dont care about some internet site that a guy made a sunny sunday out of boredom. the lucy data are all the change that has been made on live server since 2002 and even earlier.
Dedicated Enchanter makes website describing Enchanter class at time of interest = we dont care. gotcha.

Internet Site Guy Made Initial Data
December 4, 2001 Shadows of Luclin
Lucy Initial Data
October 29, 2002 Planes of Power
  #65  
Old 04-18-2011, 03:21 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Ziahh, keep in mind that charm duration is the maximum duration.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
  #66  
Old 04-18-2011, 03:22 PM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

All those are stating is the max duration which you would see on live if you charmed somehting green or if the mob was few lvls below you tashed and malosini on it
  #67  
Old 04-18-2011, 03:27 PM
Blingx Blingx is offline
Orc


Join Date: Jun 2010
Posts: 49
Default

eqcastersrealm
Allure Single Target Random Duration Charm Spell (Level 50 Cap) Alt. Research. 245

Max Duration: 8 minutes (July 01)
Last edited by Blingx; 04-18-2011 at 03:29 PM..
  #68  
Old 04-18-2011, 04:27 PM
Attos Attos is offline
Aviak


Join Date: Apr 2011
Location: Denver
Posts: 97
Default

From what I remember on live charm would last ~1 fight or about 6 minutes.

It would often break before then but that's why you rooted the mob you were fighting and didn't haste your pet and killed it after 1 fight.

Charisma more effected the resist rate of a mob to charm and not the duration. Duration was determined by a repeated MR/Level check.

I feel like it might be a little overbalanced right now - shouldn't be getting 6-8 20 second charms in a row but letting a chanter and a cleric group with a pet that only breaks every 15min - super op. Hasted pet + cheals and CC makes duoing any camp a breeze and although I've enjoyed it on both my chanter and my cleric it seems that time has come to an end.
  #69  
Old 04-18-2011, 04:50 PM
Aisi Aisi is offline
Skeleton


Join Date: Aug 2010
Posts: 15
Default

I don't have a problem with the charm and whirl changes. They feel exactly in line with how things were in classic as far as I can remember.

But come on, fix the hate values for our spells. PBAE stun and mez should not have this much hate associated with it. I don't know where you got your values from but [You must be logged in to view images. Log in or Register.] sigh it's not classic at all. I overlooked the problems with mez feeling so off when I was overpowered and had a pet dishing huge damage in groups but if you're going to take away those things at least look into lowering the hate on mez and PBAE stun to their classic values (which I know no one knows, but it's definitely not this high).
  #70  
Old 04-18-2011, 07:34 PM
nalkin nalkin is offline
Fire Giant

nalkin's Avatar

Join Date: Jan 2010
Posts: 894
Default

Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
15min + charms were FAR from average. Average, especially in kunark, was probably 5 mins, imo charm was perfectly fine the way it was, now its just useless. I already noticed a lot more charm breaks in kunark dungeons than in classic prior to the patch. I just can't believe ench charm was this weak on live with cha on cap.
Ehh idk. When i grouped with Glitch a few weeks ago and I malad the mob, that thing would last forever. Probably over 20min. Maybe I am not remembering correctly or Glitch can say better, but it seemed to last a very very long time. And to have such certainty with that strength of a pet seems OP to me. IMO it should last around 6min on average. If that was the case then I agree it should be reverted back to that.

I do have a bit of a sour taste in my mouth from seeing enchanters soloing so easily for the past year with whirl and charm being way OP. I remember just sitting in kedge watching enchanter chain whirl undertow with charmed seahorse and the seahorse took near 0 damage. Same thing with Estrella. It was just incredibly easy for enchanter to kill these camps which a group would have difficulty doing.
__________________

Quote:
Originally Posted by Bruman View Post
Hahaha, that is awesome. Right up there with...that one guy's....boat service before the boats worked.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:14 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.